pouët.net

Project Giana with Chris Hülsbeck, Fabian Del Priore and Machinae Supremacy

category: offtopic [glöplog]
if the project doesnt get much more media attention a positive outcome is quite unlikely at this rate.

since the game seems to be mostly finished i hope they get it released somehow anyway.

Id love to play it
added on the 2012-08-20 17:12:20 by wysiwtf wysiwtf
Would be a shame if it didn't reach the goal, but atm it looks very gloomy.
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added on the 2012-08-20 17:26:11 by Tolle Tolle
wysiwtf: Actually, I believe that projects which have passed 50% fuding with roughtly 50% of the time left to the deadline actually tend to be successfull because the people already backing the project up their backing amount.
added on the 2012-08-20 17:30:53 by gloom gloom
I hereby apologize for

1. what I wrote about Adok and his mom. I was drunk, my posting was mean, I wanted to hurt him, and I wanted to troll (him). I don´t like him, his opinions, his clueless, brainless postings and so on after all, but what I wrote was just rude and stupid. Way over the limits. I am really sorry.

2. pouetizing this thread (it wasnt my intenion, and it didnt happen after all...), that was unfair concerning the matter of this thread.

I am sorry. I will try to reconsider the next time(s).
added on the 2012-08-21 01:22:40 by SiR SiR
tolle: it does indeed, but then again -- things like these have also happened:

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added on the 2012-08-21 10:16:33 by gloom gloom
Sir: I accept your apologies.
added on the 2012-08-21 12:27:39 by Adok Adok
I suppose the way it works is that in the last 15% or so, people do a big "final" push.
added on the 2012-08-21 12:47:47 by Gargaj Gargaj
Yes, at the end of the campaign, people will boost the project with a big amount of money. Like bidding on an Ebay auction at the very last second. :)

I pledged for 50$. Too many people just pledged for 10$! I think of upping my pledge from 50 to 100 or more! Most people should do this so it gets funded more quickly.

What I don't understand is, do I get the physical copy of the soundtrack when I bid for 100$ or more? Or is the soundtrack reserved for 50$ pledgers only? Would be stupid, so Black Forest Games keep people at 50$ or below otherwise they don't receive the soundtrack! Any thoughts and infos on this? I'm fairly new to Kickstarter!
added on the 2012-08-22 19:13:40 by Genki_ Genki_
i am new to this kickstarter thing to. when they get the funds needed and the game is finished will it be spread freely (afterall the game got funded)
or can you buy it at some (modest) price ?
added on the 2012-08-22 19:25:30 by magic magic
Genki: "Pledge $100 or more: The previous reward tier plus a printed version of the art book and a signed Project Giana poster with free shipping"

They mention it when a reward tier is exclusive and not included in higher tiers, which doesn't seem to be the case for the $50 tier.
added on the 2012-08-22 19:28:47 by keops keops
Magic: you help financing a project you believe in and want to be successful. In return, you get a copy of the game and additional stuff, depending on how much money you invest.

For Giana Project:
Pledge $10 or more and you get a DRM-free digital copy of the finished game for PC.

The game won't be free otherwise, Kickstarter alone won't finance the entire making of the game. They also rely on the regular sales later on to reach rentability.
added on the 2012-08-22 20:05:00 by keops keops
ah ok.. sounds logical en reasonable.. thanx!

remark on the side:
lets not allow the crackintro to be added than on pouet! :)
added on the 2012-08-22 20:08:02 by magic magic
The project got some publicity on heise.de

http://www.heise.de/newsticker/meldung/Project-Giana-will-Jump-n-Run-Klassiker-neu-beleben-1673184.html

It should get some traffic onto the projects page and maybe a lot more supporters.
added on the 2012-08-22 23:05:55 by Salinga Salinga
Keops: Ah ok thanks for the info! So I can safely bid 100 and still receive the 50 dollars right? Sorry again I'm new to Kickstarter but it's a very great thing to get very interesting projects and games supported and funded that wouldn't be financed otherwise!

Wow, heise.de Support, that should get them much more backers and pledgers indeed!

Go on guys, lets make this happen! Looking forward to this amazing looking game!
added on the 2012-08-23 02:06:02 by Genki_ Genki_
* Ups, I meant "still receive the soundtrack in the 50 dollars pledge". :)
added on the 2012-08-23 02:08:52 by Genki_ Genki_
Genki: you can increase your bid, sure, and of course then you'll be getting the bigger tier rewards.
added on the 2012-08-23 02:09:26 by Gargaj Gargaj
Gargaj: And I get all the previous tiers (except when mentioned: This pledge is exlusive etc), right? Very cool then!

Lets all pledge and fund it! This way we show them that all the fans are interested in these great projects. Games like Turrican can be realized via Kickstarter too, so we show the developers respect, support and interest (and give the industry "the big finger" for those boring, always-the-same-idea-style-and-genre big budget games). :)
added on the 2012-08-23 02:16:07 by Genki_ Genki_
Genki: i suppose you do, that's what it says at least - i admit it's a bit confusing.

as for the rest, i think you'll find the terrible truth is that your dreaded cookie-cutter "big budget" games are cookie-cutter and big budget because they sell like a motherfucker and honestly, why change a winning formula especially if you're responsible for employing several thousand(!) developers at which point you really shouldn't be taking risks on their (very literal) expense?

here's something to think about: a few months ago, double fine cashed in millions of dollars of fan support with kickstarter without 1) proving that they even have the faintest idea of what they wanna make apart from "adventure game by tim schafer" and 2) after releasing - let's face it - a bunch of pretty dull games with funny dialog and awful controls. all they had was tim schafer as a "brand". on the flipside, here's a german studio with no "reputation" to build on, but a seemingly already finished(!), good looking, (somewhat) inventive, and endearing platformer, and as you can see they're still $80,000 short from the funding goal and they have eight days left.

so ask yourself this - what do "the fans" want again?
added on the 2012-08-23 02:36:51 by Gargaj Gargaj
Gargaj: you should write for Edge, Gamasutra or Kotaku ;)
added on the 2012-08-23 03:28:31 by keops keops
Hülsbeck is popular, more so than Tim Schafer at least for me, I haven't heard the name Tim Schafer before, Monkey Island is connected with the name Ron Gilbert for me.

You made only one good point: Selling millions of something doesn't mean it's a good product. Look at the TV programe of today. Millions watch it, but the quality we see is just lousy boring crap. So you want to support that crap just because millions watch it. Gimme a break.
added on the 2012-08-23 03:54:04 by Genki_ Genki_
Moreso, never change a winning formula means loosing variety and diversity. Nowadays we have (roughly) one fav genre, ego shooters. The gaming scene in the big business is a joke. Back then we had umpteen genres, lots of variety. And your argument is just an economical one. It seels like a m*** but more and more people are are fed up with always the same games, same engines and just different maps. I happily support someting innovatie (imho) as Project Giana than supporting the next CoD.

Ah, and I'm cetainly not going to start a 10 page-long discussion with you now, it's just my opinion. :)
added on the 2012-08-23 03:59:46 by Genki_ Genki_
keops: i think my tenure would be cut short when i'd lose all my indie cred upon the staff finding out that i hated psychonauts :/

genki: oh you just did.

see the thing is, i dont think the world "popular" means what you think it means - it's not an opinion, it's a statistic; "more popular for me" doesnt factor in it, unless you take the "genki-demographic", which is one person. even when you're saying "more and more people are fed up", how many do you really mean? thousands? maybe ten thousand? compared to a hundred MILLION copies of call of duty sold? if you were the ceo of a gaming company responsible for a few hundred jobs and a couple of million euros, would you do the risky game that potentially tanks the company (helloooo prototype 2 as a recent example!) or the one that's gonna bring in enough cash to be able to feed your kids? even ed mcmillen admitted that super meat boy was "playing it safe" because they knew they only had one shot at making a popular game.

i'm as unhappy as you (and many other pundits like yahtzee croshaw) are by the lack of variety in popular genres or franchises, and i don't "support that crap" either because i dont buy those games as they don't interest me. (mostly.) but let's be realistic: our opinion is provably at most a vocal minority. the aforementioned super meat boy sold a million copies, making it one of the most popular indie games ever, but it still pales in comparison to what i expect, say, grand theft auto 5 to sell in preorders only. on occasion you get a breakout hit like minecraft to sell 10 million, but even that's not representative of any tendency and i dont see any indie game repeating it anytime soon. take grim fandango: was it a legendarily good game? yes, reviews were unanimously stellar. did it essentially toll the funeral bell for adventure games after it only sold ~100000 copies? you bet it did, noone even released pure adventure games until telltale games got it back to mainstream, and as said, the double fine kickstarter probably only became popular because of the name "tim schafer", any other company likely would've failed to raise that amount.

also, when is "back then"? before or after doom came out? before or after the NES? because there was always a tendency for cookie-cutter (think about the "-clone" suffix and why it already existed for games like heretic), but there were also a lot less potential buyers and game design theory was very different from what it is now. we joke about how games are more linear and cutscene-prone and so on, but let's face it: these "boring" or "stupid" games got game design down to a fucking tee, they understood how they can broaden their fanbases and hook everyone in (see world of warcraft), and any game that doesn't follow these principles of holding players by the hand is very likely going to fail. it's simple natural selection.

the sad truth is, you can say whatever you want about innovation, project giana is still $80000 down.
added on the 2012-08-23 08:00:26 by Gargaj Gargaj
Gargaj nails it so hard.
added on the 2012-08-23 08:14:42 by gloom gloom
That's what she said.
added on the 2012-08-23 08:45:44 by Gargaj Gargaj
Nope, it's 63567$ to go ^^ and lets expect a sharp raise of that amount by the end of the campaign. Before you say anything, I'm optimistic by nature. :) Lets just wait'n'see.

Yes, I know all these arguments and facts. It's all about money, money, and money. That's why the biggies do only (mostly) ego shooters and war games. Whatever people buy the most, it's developed. It's really a pity. I'm on your side, I don't buy these games nowadays either. I was an addict video gamer in the 8bit and 16bit era, but after PS1 hit the market, I lost interest in gaming more and more. N64 and Gamecube was still classy, but I don't possess a PS3 and Xbox360. Maybe I'm too old? Argument I read sometimes on th eweb: videogames are just for kiddies? Nah, I don't think so, but still, I was much more fascinated with games "back then" (back then for me is up to the mid til end 90s). If I were a CEO i would probably act just the same. About time to abolish money like in Star Trek. ;) But as a gamer with reason, I cringe at todays "gaming scene(ry)" (or what one may call it), but oh well, such Kickstarter campaigns like this one is realy a bright spot. :)
added on the 2012-08-23 08:47:31 by Genki_ Genki_

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