pouët.net

How about adding an "Animation" Genre here?

category: offtopic [glöplog]
I would like to see an animation genre here. Wild is a way to much open Genre. I think animation releases will grow in future.

kthx
added on the 2012-08-13 22:39:21 by .. ..
Don't know if it's just me but I've had the impression that the overall number of pure animation (not film/video) is rather declining.
added on the 2012-08-13 22:47:56 by d0DgE d0DgE
I'd say it's definitely declining. Would be nice to have as an additional prod type though (a bit like Invitation is now)
added on the 2012-08-13 22:56:25 by Preacher Preacher
we allready have wild.
anyway. the point of realtime would be gone then.
i dont see it as a very good idea.
added on the 2012-08-14 03:48:18 by rudi rudi
i can not remember, that anyone made a rule, that demoscene releases purely should be realtime... demoscene should be an art in any ways. animation technics are an expensive art too.
added on the 2012-08-14 03:51:32 by .. ..
Quote:
Wild is a way to much open Genre

Well, "animation" is a pretty open "genre" (rather medium) in itself, that comes in many forms, such as hand-drawn, stop-motion and CG animation and all sorts of mixed-media approaches. We have animation as a compo category already, but not as prod type and it's very rarely used, because there are almost no animation-only compos, because there not that many animation-only releases.

Regardless, I wouldn't mind a category like that, although it might not happen until pouet 2.0 happens.

Quote:
the point of realtime would be gone then.

Just because there's cinema, doesn't mean live theater is dead. Different mediums will always be complementary and coexist.
added on the 2012-08-14 08:35:54 by tomaes tomaes
While I don't necessarily agree that a new genre is needed, there is something to be said for arguing that while the amount of animation "entries" from existing demosceners is indeed almost entirely gone, influx from animators who come in to the demoscene (or, more correctly, submits their animation prods at parties) is slightly on the rise.
added on the 2012-08-14 10:03:22 by gloom gloom
Perhaps Animation/Video?
added on the 2012-08-14 10:26:10 by ___ ___
Quote:
Perhaps Animation/Video?

"Stop Motion Animation"?
added on the 2012-08-14 13:01:42 by ringofyre ringofyre
Ala PES.
added on the 2012-08-14 13:05:13 by ringofyre ringofyre
It is a bit weird (and maybe even insulting) to have stuff like lft's Craft demo/platform in the same category as random party videos. People wouldn't like it if videos of some guy puking were listed as demos, right? :)

I'd say it'd make plenty of sense to separate actual wild demos, videos and animations.
added on the 2012-08-14 13:10:47 by psonice psonice
for that reason Gargaj did have the "platform icon" thread, right ?
added on the 2012-08-14 13:12:10 by d0DgE d0DgE
psonice: Craft is mis-categorised. It is not a "wild" (whatever that means), it's a demo that happens to be for a platform that doesn't have its own Pouet entry... so it should be type=demo, platform=wild. Unilaterally fixing it now. :-)

As I've said before (and implemented for Demozoo): 'wild' is flawed as a description of a production type. It describes the competition that the production might possibly have been in, not the production itself. (By analogy, it would make sense for the 'Wild' category on Pouet to mean "types of production we don't have a proper category for yet". Which brings us back to the original point of this thread: why *don't* we have a category for animation? Or even another category for 'film', distinct from 'wild'? Those things are only considered 'wild' due to a historical quirk of how compos used to be run.)
added on the 2012-08-14 13:49:44 by gasman gasman
let me counter-argue: craft is running on a platform that is one of its kind. in essence, the only way it could be observed is in video form, the same way the drifters cube is, or OHP compo entries, live performances, video reports, etc.

we've long established "wild" as the "catch-all" platform, mostly represented as video (hence the icon). also, in the case of, say, this, it's both a film and animation, and the distinction serves no purpose.
added on the 2012-08-14 14:08:24 by Gargaj Gargaj
Quote:
Stop Motion Animation

& Non CG Ani.
Maybe?
added on the 2012-08-14 14:16:57 by ringofyre ringofyre
i would really enjoy such a genre -> animation, short/film,; because i would prefer searching releases in 100 genres instead of 100 releases mixed in 1 genre (wild)...
added on the 2012-08-14 14:49:36 by .. ..
Quote:
Quote:
the point of realtime would be gone then.


Just because there's cinema, doesn't mean live theater is dead. Different mediums will always be complementary and coexist.


tomaes: i dont think you got my point. and what you say was not what i meant either. i did not say: because there's animation, realtime is dead. there's a big difference between saying the point of realtime would be meaningless if pre rendered animation existed and what you say.
added on the 2012-08-14 16:22:36 by rudi rudi
existed = existed as an important platform
added on the 2012-08-14 16:24:39 by rudi rudi
How about animation/motion graphics? That would capture HBC, as well as Gaspode and JCO. Remaining prods would be everything else, where I find adding crafts actually a neat idea, or homebrew?

Other than that, to be honest - it doesn't really hit my field, so it would be neat to know from the people it actually tangents if there's a problem at all. Keeping wild as it is, would be fine with me.
added on the 2012-08-14 22:07:40 by mog mog
I'm ok with having demo/wild for things that run on some kind of computer or close to that (Craft by lft, prods by Avian on the Galaksija, and others), and wild/wild for things that don't use a computer (eg. videos, animations, ...). If one of the "wild" platforms gets common enough (that is, used by more than 1 group), start thinking about an icon for it. The rules changes at that point : a wild platform is one you're allowed to modify as you build the prod, when it becomes a standard such cheating is not allowed anymore. That's why you will notice some demos that need C64+REU are tagged as C64 *AND* Wild (as usual, there's no perfect solution :))

And you can still have wild/$PLATFORM or whatever for things that are executable but are not fitting any of the categories. I have no example in mind but I'm rather sure someone else will ?
doing things in realtime is such a big thing in the demoscene for it to take animation too seriously. if you look at the history when cracktros where born, how kids used their computers to make trainers in front of the game and evolved into own demo-categories (shortly speaking). it have always been realtime, and pre-rendered animation is not something the democoders have in their mind. its most surely more usefull for a democoder to implement 3d-artist's work into a full blown realtime demo instead of the animator on its own having to pre-render his work.
added on the 2012-08-15 00:05:14 by rudi rudi
Please speak for yourself, but I actually look more forward to any of the HBC releases than something from FLT.

Quote:
doing things in realtime is such a big thing in the demoscene for it to take animation too seriously.

Meh?!

Opinions are neat, because everyone may have their own and they will collide with others.
added on the 2012-08-15 00:37:17 by mog mog
thank you mog. that's absolulty what i mean.

the animation scene can't grow, when it's hide so much in the demoscene.

i am very sure, that this kind of genre could grow, even with young, new demosceners, because learning to code realtime is very expensive.

and don't forget, that good modeling artist could combine with coders from the szene too. there are tons of demos out there with good code but ugly 3D graphics and colors.
added on the 2012-08-15 04:46:17 by .. ..
1) Please stop calling animation a "genre". It sounds ignorant as hell.
2) Learning to code is not in any way more expensive or time consuming than learning to properly use a 3d animation package. They do require different skill sets though.

I do agree though, that non-realtime animation is just as much part of what the demoscene is than the realtime stuff. It's not as prominent now and the historical footprint is surely much smaller, but there's no reason to not take it seriously or dismiss it, because "democoders are not into it". Guess what, the scene is not just them. :)
added on the 2012-08-15 07:36:15 by tomaes tomaes
i think the point was to make a category on pouet that separates wilds in two sub-categories: stuff that is animated on computer and stuff that is not.

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