Resolume seeks an 'Experienced openGL Programmer'
category: offtopic [glöplog]
While cheking out their site, I found out that Resolume, a vj-company here in the Hague (The Netherlands) is searching for a coder. So I thought, I'll share this vacancy, who knows?
Qualifications
* 5+ years experience in developing software using C/C++ & OpenGL on Mac OS X & Windows
* Fluent with GLSL shading language
* Experience with subversion source code management
* Advanced foosball skillz
Plusses++
* Experience with Objective C
* Experience with FFGL SDK
* Experience with openFrameworks or Cinder
* VJ-ing experience
http://www.resolume.com/blog/post.php?t=9255
Qualifications
* 5+ years experience in developing software using C/C++ & OpenGL on Mac OS X & Windows
* Fluent with GLSL shading language
* Experience with subversion source code management
* Advanced foosball skillz
Plusses++
* Experience with Objective C
* Experience with FFGL SDK
* Experience with openFrameworks or Cinder
* VJ-ing experience
http://www.resolume.com/blog/post.php?t=9255
Not to poo expecially on Resolume or their VJ-software in particular, but the "video-loop-clip" VJ-culture makes me want to throw up.
Foosball? woot?
Apart from that, the requirements don't look too picky.
Apart from that, the requirements don't look too picky.
gloom: I suppose that's why are looking for someone to switch it up a bit?
gloom: they mention opengl + glsl, but no mention of video at all. I know a few people doing this kind of thing and they don't generally use video clips *at all* - it's all realtime 3d effects.
psonice: it's not like you can't use glsl to postprocess / blend things though.
Very true (I do lots of that myself even). Most of the people doing vj-type stuff I know tend to use video for stuff like open-cv face tracking and the like to drive some other effect rather than as an actual video.
Then again, I just took a look at resolume's website. No sign of video at all on their front page, proving my point perfectly. Then, a quick look at their footage page.. and I see tons more stuff that looks like classic realtime, non-video effects. Offered as HD video. WTF! Gloom was right :D
Then again, I just took a look at resolume's website. No sign of video at all on their front page, proving my point perfectly. Then, a quick look at their footage page.. and I see tons more stuff that looks like classic realtime, non-video effects. Offered as HD video. WTF! Gloom was right :D
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No sign of video at all on their front page, proving my point perfectly.
...which is?
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it's all realtime 3d effects
That one. The people I know "do it properly", but I guess a lot of VJs just loop some video then?
psonice: not only is it all video-clips, they're BAD video clips. :)
gargaj: I understand that, which is why I prefixed my comment the way I did.
gargaj: I understand that, which is why I prefixed my comment the way I did.
There is so much more to VJ'ing than just playing looped clips. All the material they use has to be made by themselves to ensure they don't breach copyright. A lot of effort goes into making that video as it tends to be for the artists they are VJ'ing for.
A great example is a friend of mine did the recent Adam Beyer tour where they built a massive rectangular box video mapped setup and created video specially mapped onto each of the sections. It looked frikin amazing.
This was what it looked like at Glade festival last year.
http://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc6/252484_10150276159066095_655611094_9127763_3472997_n.jpg
A great example is a friend of mine did the recent Adam Beyer tour where they built a massive rectangular box video mapped setup and created video specially mapped onto each of the sections. It looked frikin amazing.
This was what it looked like at Glade festival last year.
http://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc6/252484_10150276159066095_655611094_9127763_3472997_n.jpg
I suppose I'm just using this thread as an excuse to big up VJ-Air.. he is a frikin legend among VJ's
There is indeed way much more to VJing than playing loops (in the same way that there is much more to DJing than playing songs :), but when "amateurs" create stuff like this, then that pro-solution above starts to look rather like, well, shit. :)
But...but... JAHTARI!
I share the Resolume-pessimism. I dabbled a bit in VJ stuff years and years ago and they were unimpressive then, and still are.
Doesn't mean it's a good opportunity for someone to beef things up.
Doesn't mean it's a good opportunity for someone to beef things up.
Fair play g dude, that's some skills!
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Experience with subversion source code management
Thanks for the heads up.
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I Guess that is why so many people use their software :PI dabbled a bit in VJ stuff years and years ago and they were unimpressive then, and still are.
kusma: lemme guess, you favour GIT instead? or wasnt there any irony?
SVN was good, 10 years ago. ;)
still usable. also easier than GIT. but being a professional openGL-guy meaning being able to use GIT aswell, right! :)
I get this funny feeling that people finally got fed up with windows vs linux battle and had to move on to something new, so they invented the new 'my svns are better than your gits11!' thing.
hArDy: Yes, I favor Git over Subversion. But it's not just that; listing experience with a particular SCM as a required qualification is IMO a bad sign.
agreed, if you can code good enough to be a candidate for the job, you should be able to use svn/git in no-time.
Listing it as a "requirement" is just an indicator of a newbie recruiter, nothing more. I seriously doubt it goes any deeper than "What version control do we use? Subversion? Okay, we'll put that in as well to save start-up time then.."
We use Git at work, but I would never DREAM about listing "Familiarity with Git version control systems" as a job requirement when looking for new employees :)
We use Git at work, but I would never DREAM about listing "Familiarity with Git version control systems" as a job requirement when looking for new employees :)