GLSL Sandbox
category: code [glöplog]
There you have a "parent" button to go to the effect and version it was forked from. It only works for the effects forked since the previous change.
Ah, awesome, thanks! That site started out seriously cool, seems it's slowly becoming even better :)
Quote:
reaction speaks louder than words ;)Quote:how can i acces older entries in the gallery? someone kinda swamped the gallery with interference circles, you know who you are :)
Muahahaha! But honestly, not me - I do know the difference between saving a version and forking. I don't know why there are so many versions of that now when there's so much better stuff on there. Maybe it's just simple and easy to tweak?
did anyone try wonderfl.net? this is becoming similiar.
thank you a lot vectory and poi² :)
I've updated my syntax highlighting branch. This time, I hope it's ready for merging ;)
kusma: the syntax highlighter looks great
Hi guys, I seem to be a bit late to the party but here are my efforts with this awesome online tool! http://glsl.heroku.com/e#708.0 http://glsl.heroku.com/e#670.0 http://glsl.heroku.com/e#661.0 http://glsl.heroku.com/e#258.3 My Twitter username isn't on that last one but I did make it, honest!
Ah sorry, I thought those links would auto-url. I hope I'm okay to repost... http://glsl.heroku.com/e#708.0 http://glsl.heroku.com/e#670.0 http://glsl.heroku.com/e#661.0 http://glsl.heroku.com/e#258.3
Merry Christmas! :) http://glsl.heroku.com/e#729.0
Very festive Paulo, looks great :)
moar lights!
almost cant see the spiral
almost cant see the spiral
moooaar ! :)
Change line 166:
const float maxl=80.0;
const float maxl=80.0;
Just in case you didn't know :)
Thank you!
Raymarching stuff on some laptops is incredibly slow on win.
I solved my win problem :)
Update laptop drivers to new ones like http://www.laptopvideo2go.com/
Run chrome with --use-gl=desktop
Angle destroys some shaders performace :(
I solved my win problem :)
Update laptop drivers to new ones like http://www.laptopvideo2go.com/
Run chrome with --use-gl=desktop
Angle destroys some shaders performace :(
Also compile time as you type on GLSL Sandbox is much, much faster on win/chrome without using Angle.
interesting that you mention it. noticed it yesterday too. it's really a nightmare to edit marchers. kinda unusable.
After being inspired by both the manga-style fragment shader and the reverse-engineering of Another World... http://glsl.heroku.com/e#832.0
Crazy! :D
moar 2d and algo shit plz, lovely thread
I tried to replicate the painterly rendering style of '32 Degrees in the Shade' - http://glsl.heroku.com/e#874.0
It takes a while to compile since I put a distance field and some lighting in there.
It takes a while to compile since I put a distance field and some lighting in there.
Nice stuff Fizzer...