Web GL
category: code [glöplog]
interesting but would be nice to be able to apply some delay retrigger effect on the music by plopping those spheres
so can we have OES_standard_derivatives on heroku now? :)
On the glslsandbox? Sure! :)
That was cool, though not so fond of the music I really liked the part with the fisheyelens looking into the sky in the end.
Sync was spot on as well :)
Sync was spot on as well :)
"Sorry! This demo requires WebGL and Web Audio support. Please use Google Chrome to view it."
Well, seems to be this line, understandable in the given timeframe,- but they also use hardcoded sync beats/points, so this made me scratch my head a bit o_O
Awesome stuff :) I really liked how the aurora was done. I would've liked it a bit better with a different soundtrack (ambient), but even the wubwub was tolerable.
Wow, that really was rather lovely!
lol, he used the terrain heightmap from Elevated:
the magic of copy & paste ^_^
Code:
for (int i = 0; i < levels; ++i) {
vec3 n = noise2D(uv);
d += n.yz;
f += n.x * w / (1.0 + dot(d,d));
...
}
the magic of copy & paste ^_^
I like the design of the whole thing. Especially the aurora scenes with fish-eye telescope.
@iq: So you checked the source after looking at those mountains and think... "reconozco estas formas"? LOL :D
@iq: So you checked the source after looking at those mountains and think... "reconozco estas formas"? LOL :D
exactly. i saw the demo, and i was like "wait a moment, i know _those_ mountains", so i checked the code and i saw it :D
Steven just wrote an email a few minutes ago, noting that the source was credited in the github repository:
which is very nice of him.
Steven just wrote an email a few minutes ago, noting that the source was credited in the github repository:
Quote:
A heightmap is generated on the GPU by stacking layers of smoothly interpolated noise, similar to this: http://www.iquilezles.org/www/articles/morenoise/morenoise.htm
which is very nice of him.
There is a great deal of interesting articles in his personal blog. Most of the stuff posted in recent years is very "demoscenish".
@iq: Yes. He mentioned using your tutorials as base.
@ham: He also did a lovely math presentation recently that has been doing the rounds which most democoders would relate to.
@ham: He also did a lovely math presentation recently that has been doing the rounds which most democoders would relate to.
That thing crashes my Chrome after I see an sqrt(infinity).
Cool idea to "extrude" a 2D fluid solver into auroras.
The rest was not as interesting, also I'm a bit disappointed to see that the code for the height map was lifted from Elevated :\
The rest was not as interesting, also I'm a bit disappointed to see that the code for the height map was lifted from Elevated :\
Pretty cute! I do seriously hope there'll be a time these browser demos get some way of vsyncing and/or maintaining a halfway decent framerate.
sagacity: That time is now! window.requestAnimationFrame == VSYNC
i don't see a heightmap at all, just a sky sphere. chrome 25 + ati 5700 + win8 x64
Same here, Chrome + ATI 5800 + Win7 32bit.
Am I the only one who thought that mountain-thing was quite tame? Granted, it's WebGL, but surely we've come further than just fading the different color-channels of a big texture..?
I suppose, maybe that it can be forgiven, considering it's his first demo?
knos: I don't see how it's really relevant, especially since it's not a demo?