Can't kkapture record XNA?
category: general [glöplog]
I'm trying to record my demo, wich is written in XNA. Kkapture crashes each time I'm trying to run it, but it records anything else perfectly.
Anyone have a clue?
Anyone have a clue?
BlitzMax has stopped working with kkapture as well.
I'm not sure if kkapture works with managed code at all.
well xna just wraps dx, so it should work
CobaltHex: There is a lot of things that should work in theory, but in practice it's a totally different story
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I'm trying to record my demo, wich is written in XNA. Kkapture crashes each time I'm trying to run it, but it records anything else perfectly.
Anyone have a clue?
I don't have XNA installed (and no managed development set up) on any of my dev machines. Can you prepare a very simple example (e.g. scrolling checkerboard pattern or sth. like that) and send it to me?
I don't see any deep reasons why it shouldn't work, I just never had anyone ask for the feature before :)
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BlitzMax has stopped working with kkapture as well.
Was that with a recent release of theirs or did it stop working at some kkapture version?
I do regression testing but due to the nature of kkapture (and the size that archived "known good" captures would have, even at low resolution) it's not automated, so I do it sparingly. If something breaks, please tell me!
ryg: It looks like the problem was with their Flip command. (copy backbuffer to front) BlitzMax switched to dx9 for their default renderer recently but I dunno if that changed anything. Anyway I'd set it to wait for the next vertical blank which made kkapture create a new (0 bytes) avi every frame or something. :) Having it sync to the object refresh rate works fine.
Oh and while I'm here, thanks for writing kkapture. :)
Oh and while I'm here, thanks for writing kkapture. :)
I'll send you one today ryg :)
Do you have a mail I can send it to ryg?
ryg's email address can be found at his homepage: http://www.farb-rausch.de/~fg/
JoMs: You can also use the Hugi Scener Contact Database!
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