What is your favourite rendering method?
category: general [glöplog]
Most people say: "nVidia is the best", others say: "ATI world domination"
We also must return to software rendering?
And, if accelerated hardware is used, is the limit our imagination or the hardware capabilities?
What do you think about all this usual questions? ;)
(Bad english, i known...sorry :D)
We also must return to software rendering?
And, if accelerated hardware is used, is the limit our imagination or the hardware capabilities?
What do you think about all this usual questions? ;)
(Bad english, i known...sorry :D)
Oil on canvas.
Play-Doh !
Ok, my opinions:
- ATI vs NVidia:
They are almost even. But, everything put together, ATI cards seem to be a bit faster and have a slightly better image quality. ATI's newest card also consumes a lot less power and needs just one slot, which might actually be the most significant factor for buyers. (Yes, NVidia's card supports dynamic branching for PS 3.0, but that is about the only thing the ATI card cannot do, and I do not think it matters)
- Imagination vs. hardware capabilities:
That is an interesting one! On the one hand people always complain about how much freedom you had with software rendering, on the other hand capabilities like PS 2.X are hardly ever used anywhere. I think that the newest cards really are so advanced that the speed limit when using software rendering is a lot more significant than the feature limit of accelerated hardware.
- ATI vs NVidia:
They are almost even. But, everything put together, ATI cards seem to be a bit faster and have a slightly better image quality. ATI's newest card also consumes a lot less power and needs just one slot, which might actually be the most significant factor for buyers. (Yes, NVidia's card supports dynamic branching for PS 3.0, but that is about the only thing the ATI card cannot do, and I do not think it matters)
- Imagination vs. hardware capabilities:
That is an interesting one! On the one hand people always complain about how much freedom you had with software rendering, on the other hand capabilities like PS 2.X are hardly ever used anywhere. I think that the newest cards really are so advanced that the speed limit when using software rendering is a lot more significant than the feature limit of accelerated hardware.
mjz, surely branching in ps3.0 isn't that important. However, I'd really like to have vs3.0 (vertex texturing) and vertex stream frequencies on ATI part. That Would Rock (tm) :)
Back to the question: 3D hardware surely can't do everything, but it's cool. If you look deeper, it's just a hardware, not much different from, say, FPU or even CPU. It has it's uses, and it's damn good at it. So why not use it, if it gives you some more possibilities?
The limit: artist resources and time :) The days when you could do fancy effects on cubes and teapots are long gone, now you must also have nice models, textures, animations, design, scenario, idea, toolchain, editors etc. etc. That takes lots of skilled (and specialized) people and lots of time and investment (er... time investment or money investment... or both).
Back to the question: 3D hardware surely can't do everything, but it's cool. If you look deeper, it's just a hardware, not much different from, say, FPU or even CPU. It has it's uses, and it's damn good at it. So why not use it, if it gives you some more possibilities?
The limit: artist resources and time :) The days when you could do fancy effects on cubes and teapots are long gone, now you must also have nice models, textures, animations, design, scenario, idea, toolchain, editors etc. etc. That takes lots of skilled (and specialized) people and lots of time and investment (er... time investment or money investment... or both).
Play-Doh idd, of anders papier-maché. Desnoods leem of rivierklei.
MAAR AUB NIET NOG ZO'N LAFFE ATI/NVIDIA DISCUSSIE
dank u
MAAR AUB NIET NOG ZO'N LAFFE ATI/NVIDIA DISCUSSIE
dank u
I've yet to see a limit to imagination in anything, computer related or not. I like software rendering (and it's fun to code 2d effects in software, this is a personal opinion so please no flames), but I can also appreciate (and code) stuff made with hardware. My next productions will all be hardware-accelerated, because they will contain things that just aren't fast enough without (at least with my programming skills :)).
And on the topic of imagination vs. hardware capabilities... I don't think that's even relevant. In my opinion it's about what you say, not about how you say it. And I've yet to see the limits of hardware, people are still inventing new stuff even on the C64!
And on the topic of imagination vs. hardware capabilities... I don't think that's even relevant. In my opinion it's about what you say, not about how you say it. And I've yet to see the limits of hardware, people are still inventing new stuff even on the C64!
I agree that nothing can restrict creativity/imagination.
demoscene is about to break the limits
your imagination is the limit, if you think your hw can not do that, then cheat it, if your audience believe the tricks, you'll win ;)
your imagination is the limit, if you think your hw can not do that, then cheat it, if your audience believe the tricks, you'll win ;)
REALTIME!!
i don't know about the rest of you, but i always render my demos in 3dsmax - isn't that the way to go..? am i doing something wrong?
(hint; serious threads at pouet needs to be broken :)
(hint; serious threads at pouet needs to be broken :)
havoc: zeeklei plakt ook :)
gloom: no, maya is the way :)
Rendering is about using the options at hand in the most efficient way in order to reach the desirable effect (as with so many things in life). I don't see why this should be or become an ATI versus nVidia discussion :)
PC or Amiga? Amiga or Commodore 64? Amiga or Atari? Windows or Dos? Nintendo or Sega?
i dont think it even will be funny this time :(
i dont think it even will be funny this time :(
> I don't see why this should be or become an ATI versus nVidia discussion
uh... pouet? :)
uh... pouet? :)
AA! TEE! IE!
dont believe kb, he's biased! just look at his ati photo
legos
From Meccano to Legoland,
Here they come with a brick in their hand,
Men with heads filled up with sand,
It's build.
It's build a house where we can stay,
Add a new bit everyday.
It's build a road for us to cross,
Build us lots and lots and lots and lots.
Here they come with a brick in their hand,
Men with heads filled up with sand,
It's build.
It's build a house where we can stay,
Add a new bit everyday.
It's build a road for us to cross,
Build us lots and lots and lots and lots.
I prefer pen&paper rendering
REALTIME RAYTRACING
>>And, if accelerated hardware is used, is the
>>limit our imagination or the hardware capabilities?
The rendering phase is just a part of coding an effect. Although hardware restricts you to pretty much using polygons as the base of rendering, you can still concetrate your creativity elsewhere (I'm not talking about design here, only coding).
>>limit our imagination or the hardware capabilities?
The rendering phase is just a part of coding an effect. Although hardware restricts you to pretty much using polygons as the base of rendering, you can still concetrate your creativity elsewhere (I'm not talking about design here, only coding).
>>And, if accelerated hardware is used, is the
>>limit our imagination or the hardware capabilities?
The rendering phase is just a part of coding an effect. Although hardware restricts you to pretty much using polygons as the base of rendering, you can still concetrate your creativity elsewhere (I'm not talking about design here, only coding).
>>limit our imagination or the hardware capabilities?
The rendering phase is just a part of coding an effect. Although hardware restricts you to pretty much using polygons as the base of rendering, you can still concetrate your creativity elsewhere (I'm not talking about design here, only coding).
>>And, if accelerated hardware is used, is the
>>limit our imagination or the hardware capabilities?
The rendering phase is just a part of coding an effect. Although hardware restricts you to pretty much using polygons as the base of rendering, you can still concetrate your creativity elsewhere (I'm not talking about design here, only coding).
>>limit our imagination or the hardware capabilities?
The rendering phase is just a part of coding an effect. Although hardware restricts you to pretty much using polygons as the base of rendering, you can still concetrate your creativity elsewhere (I'm not talking about design here, only coding).