pouët.net

Commercial/game-engine demos

category: general [glöplog]
Puryx: Sorry for not getting the irony... No offense.

But I take a bit seriously the Scene commercialization...
added on the 2009-11-08 20:25:56 by Defiance Defiance
skrebbel: Ouch, so that means all demos that use it should be disqualified, then?! OH, THE SHAME! I'VE BEEN USING A COMMERCIAL ENGINE ALL ALONG!!!
added on the 2009-11-08 20:28:30 by kusma kusma
btw about the machinima argument, these and these guys made demos for which you have to own the game engine in order to watch it (or use a bad emu) and nobody complained!
added on the 2009-11-08 20:29:03 by skrebbel skrebbel
kusma, yepp. it's the hard but fair thruth.
added on the 2009-11-08 20:29:34 by skrebbel skrebbel
skrebbel: As for those two examples, that is why the wild category got "invented". To do anything with anything, though I would get annoyed by the last example being under the Windows classification.
It is not Windows the plataform, the plataform is Microsoft Excel.
added on the 2009-11-08 21:04:07 by Blue Ion Blue Ion
@ Blue Iron Can you run Microsoft Excel on Linux?
added on the 2009-11-08 21:08:23 by Defiance Defiance
wtf is a "plataform"? :)
added on the 2009-11-08 21:09:33 by havoc havoc
is it the form god gave to the platapus?
Probably a platform with an "a" e.g (Atari) ;-)
added on the 2009-11-08 21:10:59 by Defiance Defiance
AMIGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
Defiance: No, I can run it on a Mac (though chances are I won't anytime soon since I don't own anything Apple related).

And you guys are harsh D:
This is what happens when you don't use a orthographic corrector (and some spanish words are too similar to their english counterparts).
added on the 2009-11-08 21:24:07 by Blue Ion Blue Ion
you're all just a bunch of sellouts anyway!!1
Maali: does that mean you want to buy my engine?
added on the 2009-11-08 21:43:51 by kusma kusma
i think maali pointed it out even better than i did

the scene regulates itself

if for some reason whatsoever anyone does something thats not cool, people will notice

otherwise it doesnt really matter. at all. tough shit if you spend years coding and someone makes a nicer demo with demopaja or unity or what have you. they win, you lose. and there's no ruleset we can go and enforce that would all of the sudden make the 'better' prod look worse :)

and then there's this thing we used to have called 'finding it fun to make demos the way you want to'. why the hell would you care about how anyone else does it, except when there's things to be learned from it.
added on the 2009-11-08 22:09:07 by superplek superplek
(this all so reminds me of the last mekka where some dutchies flamed me for "not generating my circle patterns in code", then again, they got played in the second session and ranked 50th and my demo was played in the first session and got a bit of appreciation left and right)
added on the 2009-11-08 22:11:13 by superplek superplek
Quote:
demopaja


Does that still exist? :D
added on the 2009-11-08 23:18:38 by okkie okkie
Come to think of it, there isn't any new Alambik stuff. There were a couple of good demos.
okkie: well its not very recent but it for fact *does* exist ;)
added on the 2009-11-09 00:12:26 by superplek superplek
i think this threads needs a healthy "fart"
fart
I've skimmed a bunch of entries, but I think the obvious answer to preserve the art and craft and the value of the effort of engine coding is simple:
small size limits.
4k is the current battleground. The really serious, brutal competition happens here. I can't imagine a static game engine coming along that poops out 4k exes that will be relevant for longer than 1 year.
added on the 2009-11-09 09:33:46 by GbND GbND
Quote:
the effort of engine coding

Quote:
4k is the current battleground


you arent going to get much impressive engine effort in 4k..
added on the 2009-11-09 10:08:28 by smash smash
and btw, this thread is clueless. it's not like commercial game engines come with a "generate demo" button. and its not like it's still the 90s, where the game engine might have an amazing poly filler that beats the one in your demo.
they might provide you with a small leg-up in terms of a renderer, exporters and tool set, but most of it is only useful for a *game*, not a *demo* (ai?) - and they'll also provide you with a load of obstacles and annoyances.


added on the 2009-11-09 10:40:55 by smash smash
Also, people talk like all of a sudden hundreds of people will come out of the wood works to create demos in game engines if we come to a positive verdict.
added on the 2009-11-09 10:52:06 by okkie okkie
4k is for people who are too lazy to do a full featured production.
added on the 2009-11-09 11:06:14 by pommak pommak

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