Ipod mod player
category: music [glöplog]
*waits for truck to read the thread and spot "mikmod"*
Quote:
There is also a SID player for iPhone or iPod.
it's quite cool to have this one - but alas, it has songlenght-problems and above all, the player routine itself seems to be based on a sidlib-revision from at least 2001 =)
MikMod is not a mod player. It is a giant festering turd that mishandles music formats.
Yes, I'm working on UADE for the ipod/iphone, and it will handle everything UADE does. Because it's a port. I may try a frontend as well.
I dunno about xm or it playback, maybe I can get open cubic player running on it. That would _rule._
That said: You know you can get oggs of it, xm, and Amiga tunes (anything uade handles) from Exotica, yes? It's alpha, and it uses loads of CPU so don't go scripting anything, but it is possible to get a proper .ogg of the file.
So there is no need to go grabbing any lame MikMod based Music destroyer, you can just play it using an Ogg player, of which there are several. Of course that's for those of us who have jailbroken our machines. If you are sticking to the apple store, which I personally see absolutely no reason to ever use at all since I can jailbreak my ipod touch... but anyway I dunno how you'd get an OGG player on your iphone if you're sticking to the apple store. I'd suggest jailbreaking immediately. Especially if the only thing on the apple store is some lame MidMod based corpustule of malevolence that will misplay your favorite tunes, then claim that the author should just rewrite it. F* that shit.
As usual, this is just my opinion, but it is the ONLY CORRECT OPINION and all other opinions on this matter should be destroyed along with MikMod in a moving display of the triumph of music to be played properly and not fucked about with by people who don't care about music.
I best get working on UADE for the ipod touch now. BTW I'm not sure if there is an Eagleplayer for all the YM stuff or the like, but I'm fairly sure that some Atari coder with an understanding of what an Eagleplayer does could create one, and then we'd have all the Atari stuff as well. It may be partially complete or even 100% complete, I am not sure, I haven't tried to play Akira vs. Sangoku in UADE before. I... will try in a bit.
Yes, I'm working on UADE for the ipod/iphone, and it will handle everything UADE does. Because it's a port. I may try a frontend as well.
I dunno about xm or it playback, maybe I can get open cubic player running on it. That would _rule._
That said: You know you can get oggs of it, xm, and Amiga tunes (anything uade handles) from Exotica, yes? It's alpha, and it uses loads of CPU so don't go scripting anything, but it is possible to get a proper .ogg of the file.
So there is no need to go grabbing any lame MikMod based Music destroyer, you can just play it using an Ogg player, of which there are several. Of course that's for those of us who have jailbroken our machines. If you are sticking to the apple store, which I personally see absolutely no reason to ever use at all since I can jailbreak my ipod touch... but anyway I dunno how you'd get an OGG player on your iphone if you're sticking to the apple store. I'd suggest jailbreaking immediately. Especially if the only thing on the apple store is some lame MidMod based corpustule of malevolence that will misplay your favorite tunes, then claim that the author should just rewrite it. F* that shit.
As usual, this is just my opinion, but it is the ONLY CORRECT OPINION and all other opinions on this matter should be destroyed along with MikMod in a moving display of the triumph of music to be played properly and not fucked about with by people who don't care about music.
I best get working on UADE for the ipod touch now. BTW I'm not sure if there is an Eagleplayer for all the YM stuff or the like, but I'm fairly sure that some Atari coder with an understanding of what an Eagleplayer does could create one, and then we'd have all the Atari stuff as well. It may be partially complete or even 100% complete, I am not sure, I haven't tried to play Akira vs. Sangoku in UADE before. I... will try in a bit.
$3 for the sid player :( It's small money, and it repays the coder for the time they spent, but whoever heard of paying for a sid player? Strange times.
Truck: jailbreak stuff is all well and good, but 99% of the good apps are on the app store, and 99% of the coders are writing for the app store, and a whole ton of people never bother to jailbreak because of that (me included :) If you do a decent mod player of some kind, assuming you're not using private APIs or doing anything dodge, put it up on the app store too so most people have access to it. I can help with that if you want.
Truck: jailbreak stuff is all well and good, but 99% of the good apps are on the app store, and 99% of the coders are writing for the app store, and a whole ton of people never bother to jailbreak because of that (me included :) If you do a decent mod player of some kind, assuming you're not using private APIs or doing anything dodge, put it up on the app store too so most people have access to it. I can help with that if you want.
How much of that $3 is for Apple Inc., though?
30%, so $0.90 or something.
I want Cubic Player for iPhone:)
Quote:
Maybe for android?
Small proof-of-concept; http://swimmer.se/droidsound/
I need help with the GUI though :)
as sid files are programs, a sid player is an emulator. why are sid players allowed, but c64 emus not?
go mak... uhm... write a fucking email to apple about it.
It's probably because the sid player was submitted on a Thursday, which is Steve Jobs's day off, so Steve Wozniak was dealing with the app store approvals on that day instead, and he's a bit more laid back about the whole C64 thing.
Saga: you can look at it this way.
Sid emulation: allows you to play some good chip music, not much else. C64 emulation: allows you to play the entire back catalogue of metalvotze without age ratings or whatever else.
Plus there's a much bigger security issue (actually near zero with a c64 emulator I guess, but for some emulators you could get a virus, or something that crashes the emulator, or whatever).
Anyway, we're definitely in need of some kind of serious scenemusic player, that will handle sid, mod, and all the rest, and preferably pull music in from the web for convenience. I can maybe help out a bit, but I know near nothing about these formats / playback libs.
Sid emulation: allows you to play some good chip music, not much else. C64 emulation: allows you to play the entire back catalogue of metalvotze without age ratings or whatever else.
Plus there's a much bigger security issue (actually near zero with a c64 emulator I guess, but for some emulators you could get a virus, or something that crashes the emulator, or whatever).
Anyway, we're definitely in need of some kind of serious scenemusic player, that will handle sid, mod, and all the rest, and preferably pull music in from the web for convenience. I can maybe help out a bit, but I know near nothing about these formats / playback libs.
Just ditch Apple and get an Android-phone. Then we can code whaterver we want.
android, maybe. The first phones didn't look so hot, but the OS seems pretty decent. Palm's new OS seems better though, I'm more interested in that. It just needs an sdk, and to get popular enough to be worthwhile writing stuff for. And to be actually available here, that would help too :)
Android rocks to program for. It is truly an open platform. It still have some quirks but the foundation is great.
Anyway, I'm using modplug and GME in my player now - Will probably use tinysid for sids (libsidplay depends a lot on STL, which is not available in native code yet).
Anyway, I'm using modplug and GME in my player now - Will probably use tinysid for sids (libsidplay depends a lot on STL, which is not available in native code yet).
"rocks to program for" is great, but I'm more interested in "pays the bills" just now :) I'll keep the 'for fun' stuff to desktop, unless it's something that gets me interested enough (like a decent sid player for iphone).
Iphone is pretty decent to code for btw, the app store restrictions are the only real issue and that doesn't matter so much if you don't mind jailbreaking.
Iphone is pretty decent to code for btw, the app store restrictions are the only real issue and that doesn't matter so much if you don't mind jailbreaking.
Well its not too fun programming for iPhone if you're not on a Mac, and I'm not so...
Yeah, that would make it painful. Although I heard eclipse will support it soon, so perhaps it'll get better. No idea how/if they'll handle code signing and stuff though.
@sasq: AWESOME
I just tried out your modplayer on my Android, and really pleased to see one!
If you would like to expand that to have a 'download random mod', 'grab your own favourites from your favourites list', or do searches etc... @ modarchive.org, i can give you API access....
I just tried out your modplayer on my Android, and really pleased to see one!
If you would like to expand that to have a 'download random mod', 'grab your own favourites from your favourites list', or do searches etc... @ modarchive.org, i can give you API access....
@sasq forgot to mention: this post
Hey sasq,
i am interested in doing a sidplayer on android, and as i saw droidsound where you are using tinysid i wanted to ask if you could give me some more information on HOW you call tinysid from java. maybe you could show me the source of droidsound? that would really great !!! bye marc
i am interested in doing a sidplayer on android, and as i saw droidsound where you are using tinysid i wanted to ask if you could give me some more information on HOW you call tinysid from java. maybe you could show me the source of droidsound? that would really great !!! bye marc
hi there,
just to let you know that I've nearly finished a modules player for iphone/ipad. it should work on the ipod too.
here's a quick video I made of my current dev version :
http://www.youtube.com/watch?v=jGJ560-qAio
basically it allows also format supported by adplug + playstation + major 8 @ 16 bits consoles (snes, megadrive, sms, gameboy, ...)
just to let you know that I've nearly finished a modules player for iphone/ipad. it should work on the ipod too.
here's a quick video I made of my current dev version :
http://www.youtube.com/watch?v=jGJ560-qAio
basically it allows also format supported by adplug + playstation + major 8 @ 16 bits consoles (snes, megadrive, sms, gameboy, ...)
Quote:
Yes, I'm working on UADE for the ipod/iphone, and it will handle everything UADE does. Because it's a port. I may try a frontend as well.
I will give full help/betatesting for that :D
There also a nice SC68 (Atari SNDH) player on iPhone, and an Atari 800XL (Pokey) player too :)
The C64 player is a little bit buggy but no soOo bad imho.
yoyofr: that looks very cool :) Looking forward seeing it on the appstore.
Yep, looks good. Nice UI work too :)