betatesters
category: general [glöplog]
I'm looking for some betatesters for a realtime shader/composition tool (you could call it a demotool) i've made. I would really appreciate getting valuable feedback on what to add/change/fix.
anyone who is interested can mail me at pantaloon dot fairlight.nu
PS: the betatest won't start until early july but if you are interested be sure to sign up as early as possible.
-Panta
anyone who is interested can mail me at pantaloon dot fairlight.nu
PS: the betatest won't start until early july but if you are interested be sure to sign up as early as possible.
-Panta
are coder-betatesters ok too? :)
yes. you can both test the SDK and the IDE.
hey pantaloon :) count me in!
thanx everyone who signed up, proteque just did a small pre-beta test and it worked out really well, here is a small test from it.(with this you can create both shaders and effects now).
![BB Image](http://proteque.org/images/graph-demolition.jpg)
![BB Image](http://proteque.org/images/demolition.jpg)
and that is an awful window setup by proteque.
substract "realtime shader" and leave it for the composition tool, i would be interested in betatesting the hell out of it.
i take it the outcome would only trigger pink noise once being translated into audible waveforms, wouldn't it. :)
i take it the outcome would only trigger pink noise once being translated into audible waveforms, wouldn't it. :)
I'd love to betatest it. (both SDK and IDE). Mail me at: my_name@my_surname.pl :)
Btw. What GUI toolkit have you used? Also is it hard to write that scene graph control? I was thinking about something similar for my engine.
Btw. What GUI toolkit have you used? Also is it hard to write that scene graph control? I was thinking about something similar for my engine.
i'm writing it to a memory surface. with drawRect, drawTexturedRect, drawGraident etc.
the menus and dockable windows are mfc.
and sign up to pantaloon@fairlight.nu if you want to test it when it goes live at 1:th of july.
the menus and dockable windows are mfc.
and sign up to pantaloon@fairlight.nu if you want to test it when it goes live at 1:th of july.
is there a mac version?
no, the editor itself could easily be ported, but im using direct-x for most of the effects :)
looking good.. is a good start of a great program.
Seems my homepage is down atm... So I mirrored the screenshots.
![BB Image](http://demoscene.proteque.org/graph-demolition.jpg)
![BB Image](http://demoscene.proteque.org/demolition.jpg)
![BB Image](http://demoscene.proteque.org/graph-demolition.jpg)
![BB Image](http://demoscene.proteque.org/demolition.jpg)
Pantaloon: does this work on Catinga gpu's as well? I would've liked to try it if that is so.
sorry, typo. i really meant Cantiga.