alternatives to blender
category: general [glöplog]
Does anyone have any alternatives to blender? Seems I have to re-teach myself it every time I use it. humph, maybe it's about time to start my own editor.
Wings3D is very easy to use if you just want to model.
It's like a karate kata. You have to practice it every day for a week until it's in your system forever. So, have you?
To state the obvious: Maya, 3ds max, softimage, Cinema 4D ...
Last time I checked, it was unfit to do even the basics, like boolean operations. But if you really need just a simple modeller, this is as simple as it gets. :P
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Wings3D is very easy to use if you just want to model.
Last time I checked, it was unfit to do even the basics, like boolean operations. But if you really need just a simple modeller, this is as simple as it gets. :P
hey yo Sigflup! I guess what you really wanted to ask was "free 3D modelers for Linux", which reduces the choice quite a lot!
Wings can be a good choice. Depends a lot on what you want to model. But if someone is serious about modeling and things low-poly, boolean operators aren't a miss at all.
Anyway if you ever are serious about making your own 3D modeler plz tell me once it's done, I'd be very much interrested in it ;)
Wings can be a good choice. Depends a lot on what you want to model. But if someone is serious about modeling and things low-poly, boolean operators aren't a miss at all.
Anyway if you ever are serious about making your own 3D modeler plz tell me once it's done, I'd be very much interrested in it ;)
if you have Windows, you could try Silo
Hey BarZoule! The reason why I didn't ask specifically about linux is because I was also partially just curious as to what people use. Wings, I think I saw Guybrush using that a couple of years ago. Yeah I'll let you know, I have a good number of projects that I want to finish before I do anything new. I have always thought about writing a modeler though. Thanks, mate!
http://anim8or.com
I'm using it for simple 3D stuff, like extruding text (...), but I don't know how powerful it really is.
I'm using it for simple 3D stuff, like extruding text (...), but I don't know how powerful it really is.
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t's like a karate kata. You have to practice it every day for a week until it's in your system forever. So, have you?
I also have to re-learn blender every time I need it. It's not very intuitive.
I think Guybrush uses Milkshape, which is crap but user-friendly. As for what most ppl use, well it's generally the obvious: Maya, 3ds max, softimage, Cinema 4D ...
but as they say: "choose fx over 3ds" ;)
but as they say: "choose fx over 3ds" ;)
Sure, if you have a few thousand $ to spare...
come on, everything comes free with the internets ;)
genius
Do it the old 68000 way, it's free and full of fun.
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Last time I checked, it was unfit to do even the basics, like boolean operations.
tomaes: Maya is completely uncapable of boolean operations too, and worse: users seem to accept it (!) I searched around a little and the general attitude is something like : don't ever rely on generated stuff like that, do it with your own hands or else there will be trouble.
Are there any programs out there with working boolean operations?
You could try Truespace as well, it's free now. It seems to have quite a complete features set but I haven't used it so no idea how good it is...
Depending on what you're after, you might also want to check those small 3d modelers that are targeting the mod community, like FragMotion - again I haven't really tried that one so can't say much about it :)
Depending on what you're after, you might also want to check those small 3d modelers that are targeting the mod community, like FragMotion - again I haven't really tried that one so can't say much about it :)
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Do it the old 68000 way, it's free and full of fun.
so much fun everyone was using the glorious teapot instead of paper-scanning any new object at some point ;)
or you do a mix of both: numeric entries in a live 3D viewer (i actually did an app like that 10+yrs ago, what a waste of time!:P)
hyde: i've seen c4d and 3ds plugins made specifically for booleans. which means it doesn't come out of the box :)
Google Sketchup? ;)
Another vote for Wings 3D. I learnt it in a week, which I really didn't expect to happen. The biggest problems I have with it are the lack of shader support (there is some development on that) and the slowness with big polygon counts. Nevertheless, easily worth every cent you pay for it :)
Oh boy, they seem to have released the 1.x version finally after years of adding digits to 0.99.9999.
Oh boy, they seem to have released the 1.x version finally after years of adding digits to 0.99.9999.
wings3d is a very powerful modeller, which is basically a clone of Nendo / Mirai (just the modelling features).
3dsmax has support for booleans out of the box, no need for plug-ins. I guess for realtime/game work booleans are mostly out of the question because topology can screw up pretty easily when not carefull or fixing things up (isolated verts/faces, t-verts, sharp tris, etc. - the horror, the horror..)
3dsmax has support for booleans out of the box, no need for plug-ins. I guess for realtime/game work booleans are mostly out of the question because topology can screw up pretty easily when not carefull or fixing things up (isolated verts/faces, t-verts, sharp tris, etc. - the horror, the horror..)
Hyde: I never actually used Maya, so I wouldn't know, but interesting. And yes, C4D can do this, out of the box and easily so.
The problem with Wings3D is, that it's unusable when you have objects beyond a certain complexity or more than one object (like a whole scenery). Also, everything past simple texture mapping seems to be a pain in the butt. The strong point of W3D is that you can create demoish objects (spikeballs, random sphere-like 3d objects, etc.) in a matter of seconds. :)
The problem with Wings3D is, that it's unusable when you have objects beyond a certain complexity or more than one object (like a whole scenery). Also, everything past simple texture mapping seems to be a pain in the butt. The strong point of W3D is that you can create demoish objects (spikeballs, random sphere-like 3d objects, etc.) in a matter of seconds. :)
For pure modeling modo is one of the best tools out there. But it lacks of animation features.
the developers of wings3d have stated that they won't ever support booleans, the reason being (apart from being hard given the current implementation) that booleans would screw your object's topology.
Wings3D modelling is all about retaining a simple topology. In other words, you have to do booleans yourself.
Wings3D is great. As long as you keep the vertex count to less than, say 50k.
Wings3D modelling is all about retaining a simple topology. In other words, you have to do booleans yourself.
Wings3D is great. As long as you keep the vertex count to less than, say 50k.