When iq/rgba get hired by EA
category: general [glöplog]
Its matter of time, yet another demoscene coder lost for the cash...:(
oh come on...
I heard Chaos and Ryg are already working for EA and they just managed to pull Navis! They are working on the new FIFA.
iq won't get hired by EA, he already got hired by another great well-known media company.
i SO want to see Navis' approach to a FIFA game.
Quote:
They are working on the new FIFA.
I don't care who's working on it as long as they fix the goalie AI :P
Oh and that part where players will just stand and wait for the ball like some dive afraid of ruining their pedicure, instead of just running to meet the pass.
Oh and that part where you're auto-running towards the ball, the opponent makes a cross and your player just goes "huh, where'd it go?" and stops dead in his tracks.
Well, they are using Werkkzeug4 to make it so you can bet your ass it will be awesome!
Who cares about player AI when the pitch markings will appear with a super cool transition in glowing blue lines?
mic: I heard that the AI code within FIFA is a total mystery, even to the developers.. no one wants to go near it! So dont expect it to change very much unless a complete rewrite of that engine is done ;)
I actually found a pretty cool screenshot of the new FIFA! It looks really awesome!
players would disintegrate after been hit with the ball, just like in rupture :-)
Welcome to EA iq !! Your task for today is: can you please reduce fifa 09 to 4k ?
Welcome to EA iq !! Your task for today is: can you please reduce fifa 09 to 4k ?
Quote:
players would disintegrate after been hit with the ball, just like in rupture :-)
FUCK YEAH I'M BUYING
Navis: volume shadows man, volume shadows!
can I ask what EA is? I understand is a game company right?
I don't like video games you know. I only played PacMan and Monkey Island back in MsDOS. I have a picture that proves the former:
(i'm not the blond one in that picture)
I don't like video games you know. I only played PacMan and Monkey Island back in MsDOS. I have a picture that proves the former:
(i'm not the blond one in that picture)
iq: when you write demos, is there 999 more of you, all sat in front of a typewriter? :)
Navis is working on Fifa2010:
In FIFA 10 all games will take place on glowing mountain landscapes, cut through by boolean operators applied on the slopes, and surrounded by starry skies with nuclear explosions going off in the background.
psonice, more or less. We recently opened the "rgba & tbc intro factory inc". You need few thousand programmers trying random byte combinations day and night until you get an intro. The amount of permutations are huge, but so is their motivation... In any case, the investment has paid off now.
rgba & tbc intro factory inc
We found a place where the prize of the kilobyte per hour was cheaper than here. We gathered and trained our employees. I must say they are good workers, at least Mentor is quite happy with them now, although it took some time to get his celebrated "mentorization" methodology up and running right. The main secret is to tell them what to do in detail as many times as needed until they get it:
how to "mentorize" the code
When mentorization fails on an employee puryx and mentor himself do they best to "convince" them they should try harder. We believe in employees, we never fire anybody:
employee being motivated to keep on learning (we cropped the image to keep the identiy anonymous)
Luckily for us, since we founded "rgba & tbc intro factory, inc" (RATIFI for short) we have found that intro making is much easier. Just get an idea, and make your employees feel enthusiastic about it. We found easy to make them follow our dreams:
Puryx communicating to the employees the new intro project
rgba & tbc intro factory inc
We found a place where the prize of the kilobyte per hour was cheaper than here. We gathered and trained our employees. I must say they are good workers, at least Mentor is quite happy with them now, although it took some time to get his celebrated "mentorization" methodology up and running right. The main secret is to tell them what to do in detail as many times as needed until they get it:
how to "mentorize" the code
When mentorization fails on an employee puryx and mentor himself do they best to "convince" them they should try harder. We believe in employees, we never fire anybody:
employee being motivated to keep on learning (we cropped the image to keep the identiy anonymous)
Luckily for us, since we founded "rgba & tbc intro factory, inc" (RATIFI for short) we have found that intro making is much easier. Just get an idea, and make your employees feel enthusiastic about it. We found easy to make them follow our dreams:
Puryx communicating to the employees the new intro project
After navis get's hired by microsoft to program windows.