How about a good size-coding compo revival...
category: code [glöplog]
I fail to see how "replacing 64k intros by 16k intros" will help in any way to have more (good) productions.
One thing is sure though: making prods instead of whining/debating/arguing about the lack of (good) 64k intros would surely be more productive.
But it would theb require more involvement than just posting on Pouet about it of course :)
One thing is sure though: making prods instead of whining/debating/arguing about the lack of (good) 64k intros would surely be more productive.
But it would theb require more involvement than just posting on Pouet about it of course :)
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I'm trying hard to find a good argument against 16k's, but I haven't got anything yet.
I can't see any good point for just picking 16k as some sort of "64k's are too big"-category. Why would we need it? We have 4k's.
keops has it right.
it'll take precisely one amazing 16k (probably by one of the current masters of 4k / 64k, who already have a lot of applicable skills and technology) to shunt the bar way out of touch for most people, requiring a vast amount of effort to beat and sending the whole category to the same place the current ones are now. :)
the fact remains, to make a great demo/64k/4k requires a shitload of skill+talent and a shitload of work, and those things preclude or put off most people from doing it. changing the available categories wont change that for very long. for example, 4k executable graphics has been around for no time at all, and iq has already effectively killed it off - only a few people are able to compete with what he can do in 2 weeks.
perhaps if people started making 64ks with a different direction - using e.g. the shader techniques from 4k, but with the design and tweaking finesse you can get with a bit more room to breathe, and focusing on fx rather than world generators, we'd see some new cool things in 64k again.. the blueprint doesnt have to stay set in stone.
it'll take precisely one amazing 16k (probably by one of the current masters of 4k / 64k, who already have a lot of applicable skills and technology) to shunt the bar way out of touch for most people, requiring a vast amount of effort to beat and sending the whole category to the same place the current ones are now. :)
the fact remains, to make a great demo/64k/4k requires a shitload of skill+talent and a shitload of work, and those things preclude or put off most people from doing it. changing the available categories wont change that for very long. for example, 4k executable graphics has been around for no time at all, and iq has already effectively killed it off - only a few people are able to compete with what he can do in 2 weeks.
perhaps if people started making 64ks with a different direction - using e.g. the shader techniques from 4k, but with the design and tweaking finesse you can get with a bit more room to breathe, and focusing on fx rather than world generators, we'd see some new cool things in 64k again.. the blueprint doesnt have to stay set in stone.
Talented people are killing the demoscene!
Gah, better stay off Pouët for a while, I'm starting to feel like a new magic.
Graja: don't take it personally, it was just a general remark about those redundant debates about the lack of 64k intros.
Smash translated it in a less provocative way if you prefer ;)
Smash translated it in a less provocative way if you prefer ;)
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keobs: I noticed, but it still rendered my input redundant ;)Graja: don't take it personally, it was just a general remark about those redundant debates about the lack of 64k intros.
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I'm trying hard to find a good argument against 16k's, but I haven't got anything yet.
I guess the key must be hidden somewhere inside the reason why people started doing 64k intros in the first place, as opposed to 48k which as I recall was the norm at one point.
Argh.
*40k, of course. :)
*40k, of course. :)
That's easy - 40k is not a power of 2!
I have mixed feelings about changing the size limits. My 2 cents:
I think everybody agrees that 4k should stay, as it is the most interesting category currently.
The 16k thingy is a mixed bag. I guess it would work as a "bigger than 4k" category, using the same techniques as 4ks do, but with more content and design. I just don't think it would do well as a "less then 64k" category. Most people (including me) do 64k intros because they aren't hard to do -- there's plenty of space for all effects you can think of, just use a softsynth and make sure that your graphics are small or procedurally generated. However, this approach won't work that good if the size limit is just 16k.
A 256k category doesn't seem to be a good idea either, because it would be essentially the same as 64k, just with more non-procedural graphics. (And the voice samples in the next Fairlight 256k would be less distorted ;)
I think everybody agrees that 4k should stay, as it is the most interesting category currently.
The 16k thingy is a mixed bag. I guess it would work as a "bigger than 4k" category, using the same techniques as 4ks do, but with more content and design. I just don't think it would do well as a "less then 64k" category. Most people (including me) do 64k intros because they aren't hard to do -- there's plenty of space for all effects you can think of, just use a softsynth and make sure that your graphics are small or procedurally generated. However, this approach won't work that good if the size limit is just 16k.
A 256k category doesn't seem to be a good idea either, because it would be essentially the same as 64k, just with more non-procedural graphics. (And the voice samples in the next Fairlight 256k would be less distorted ;)
Also there would be a debate about whether to name the thing 256k intro or dentro :P
I agree with Smash and KeyJ.
I agree with Smash and KeyJ.
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Talented people are killing the demoscene!
yeah! lol
That's ridiculous. Making 4ks is just getting more challenging again :)
Bah.. People only do 40ks cause they don't have the drive or effort to fill the other 24k.
...Myself included :)
i love this show.
watching angry monkey again now, shifter?
That horrible monkey!
Shifter and quisten: Reminds me of Family Guy :D
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Anyone remembers the good old Hugi Size-codeing compos?
Adok:
Check the bonus content of my latest 256b intro starwars8
for the Hugi Size Coding Competition #2 - the text compression challenge
i've made a new entry (which is shorter than ever)
:)
Instead of hoping for a new size coding compo category, focus on making better tools so designers/artists/musicians are not locked out by some obscure technology barrierr... give people good tools so they can explore/play/iterate faster, and therefore more.
TomCatAbaddon: Thumbs up!