Your Software for musicproductions, GFX, Coding is ?
category: general [glöplog]
demotools :D
Programs for edition on ZX Spectrum:
AY: chiptunes - Sound Tracker 1.1
AY: ZX-MODs - Sample-Tracker 2.0, Sample-Tracker 2.1
Gfx: Art Studio 48K
PC progs for converting gfx/animations into ZX:
GfxSpeConvertor 0.01
BMP2SCR Exp 2.11a
AY: chiptunes - Sound Tracker 1.1
AY: ZX-MODs - Sample-Tracker 2.0, Sample-Tracker 2.1
Gfx: Art Studio 48K
PC progs for converting gfx/animations into ZX:
GfxSpeConvertor 0.01
BMP2SCR Exp 2.11a
Amiga:
OctaMED
Atari ST:
Pro-Tracker
PC:
Akord
Fast-Tracker II
Skale-Tracker
OctaMED
Atari ST:
Pro-Tracker
PC:
Akord
Fast-Tracker II
Skale-Tracker
Music: Madtracker (powered by loads of Vst's), FastTracker (re-fx the madtracker files and MOD stuff) and Buzz.
Gfx: AutoCad (lol) & Photoshop.
Gfx: AutoCad (lol) & Photoshop.
Sound, Gfx, Code: Visual C++ 2008. :)
Code: Visual Studio 2005
(Yes, I'm working on something...)
(Yes, I'm working on something...)
fear! where is magic for the scoop :D
Code : VS 2005 Express (with DX 9, Audiere) and Python to export data from Blender
Graphics : Blender, Fireworks, Gimp
Sound : Audacity, FLStudio
Graphics : Blender, Fireworks, Gimp
Sound : Audacity, FLStudio
Graphics: Maya and Photoshop
Planning: Pen and paper
Planning: Pen and paper
some flash too, occasionally
Code: vim+makefiles+any free compiler (Ilmarque uses notepad!)
Graphics: MSPaint, Irfanview and GIMP
Music: Milkytracker, Nerdtracker, what have you
Graphics: MSPaint, Irfanview and GIMP
Music: Milkytracker, Nerdtracker, what have you
Win Code: VStudio 2005, IDA Pro, Nasm
OsX Code: XCode, TextMate, Nasm, gcc & friends, MonoProject
Helpers: GIT, BugZilla, a good hex-editor, ffmpeg, mplayer/mencoder, wireshark
OsX Code: XCode, TextMate, Nasm, gcc & friends, MonoProject
Helpers: GIT, BugZilla, a good hex-editor, ffmpeg, mplayer/mencoder, wireshark
For coding: text editor + crossassembler
For music: text editor + crossassembler
For graphics: text editor + crossassembler
Sometimes I create some custom tools for drawing, compression, linking and that kind of stuff, but those are just minor exceptions to the general pattern.
For music: text editor + crossassembler
For graphics: text editor + crossassembler
Sometimes I create some custom tools for drawing, compression, linking and that kind of stuff, but those are just minor exceptions to the general pattern.
well... relating to demos
music: cubase, milkytracker
3d: 3dsmax, headus uvlayout, mudbox
2d: photoshop, irfanview
coding: vs2005, and custom crap
music: cubase, milkytracker
3d: 3dsmax, headus uvlayout, mudbox
2d: photoshop, irfanview
coding: vs2005, and custom crap
work:
coding: gvim, msvc 2008, gcc, snc, custom tools
home:
coding: gvim, msvc 2008 (express: c/c++, c#), gcc, as
3d: Softimage 7.0
coding: gvim, msvc 2008, gcc, snc, custom tools
home:
coding: gvim, msvc 2008 (express: c/c++, c#), gcc, as
3d: Softimage 7.0
in approximate order of cpu cycles:
emacs, gcc/ld/as, make, GIT, ctags, unix toolchain (grep,awk,sh), ruby, python, audacity, ardour, ableton live, renoise, gimp, blender, mednafen
emacs, gcc/ld/as, make, GIT, ctags, unix toolchain (grep,awk,sh), ruby, python, audacity, ardour, ableton live, renoise, gimp, blender, mednafen
You've got emacs using more CPU cycles than Blender?
Emacs run approx. 100% of my machine's uptime. Blender I fire up only once in a while.
although my little thought-exercise lead me to wonder about making a piece of software that would track that kind of things ..
wings3d for music, msvc for graphics and sometimes i code a bit in renoise
GBA coding: DevkitARM (DevkitPro), no$gba, TextPad
Windows coding: Visual Studio 2008
For guitar: Guitar Pro 5, Zetronome
Windows coding: Visual Studio 2008
For guitar: Guitar Pro 5, Zetronome
pc: renoise
code: visual studio 2005/2008, ocasionally KickAssembler for some C-64 coding.
tools: DemolitionV2+Max/Maya/LW
tools: DemolitionV2+Max/Maya/LW
code: textmate,git,xcode.
gedit, svn, gcc/ld/as, make, unix toolchain, python, renoise, gimp, blender
so .. what Knos said :)
so .. what Knos said :)