Bilineal interpolation of textures in software rendering
category: general [glöplog]
jmagic: i don't know if there's a rule but for non power of 2 I'd say do it like on hardware and/or like it was in the old days: just go *poof* if non power of two :D
...or do all in float (sub the interger part of the float for wrapping)
...or do all in float (sub the interger part of the float for wrapping)