grafx2 is back to life!
category: gfx [glöplog]
Palette spreading also fixed :)
Magnification was a bit buggy too when I tried the win32 version on Swedish XP SP3. If one wish to switch magnification factor I have to close the glass and remagnify or strange results occur :)
quite anoying that you dont draw the mouse cursor if cursor_max_x or cursor_max_y is above the current max resolution. try clipping individual pixels instread?
Amiga OS4 port:
http://www.petergordon.org.uk/files/grafx2_os4.lha
Feel free to merge in the changes (there aren't many).
http://www.petergordon.org.uk/files/grafx2_os4.lha
Feel free to merge in the changes (there aren't many).
mind: fixed :)
El Topo: well, looking after that, i'll try to find some workaround :)
xeron: thanks, i'll be merging that :)
El Topo: well, looking after that, i'll try to find some workaround :)
xeron: thanks, i'll be merging that :)
All the guys who reported some bugs are now listed in the greetings screen :)
os4 port merged into the source.
os4 port merged into the source.
@PulkoMandy
Great! Any chance you could put Makefile.os4 into the SVN so that i can just check it out any any time and time "gmake -f Makefile.os4" to get an os4 build?
Great! Any chance you could put Makefile.os4 into the SVN so that i can just check it out any any time and time "gmake -f Makefile.os4" to get an os4 build?
Quote:
Yes, we did not change the interface... it is quite simplist, but does his job. What would you want to be changed ?
i'd prefer a standard OS interface really... but i guess that's quite opposite of what this project is about
well, it could be done in fact, but would need some work rewriting all the windows and menus.
May happen faster than we expect as there are already some problems with the built in system, for example you can't have two windows opened at the same time, and the patch we did for that broken some palette management thing.
Well, that's not high priority for now, but if we start adding options to the menu we'll quickly run out of space... let's see
btw, forgotten the makefile for os4 in my commit, now added, along with the macosx port and project files.
May happen faster than we expect as there are already some problems with the built in system, for example you can't have two windows opened at the same time, and the patch we did for that broken some palette management thing.
Well, that's not high priority for now, but if we start adding options to the menu we'll quickly run out of space... let's see
btw, forgotten the makefile for os4 in my commit, now added, along with the macosx port and project files.
There is something with the classic interface that is quite pleasing, call it nostalgia if you wish. One could have less used functions on a different menu panel that you can flip back and forth with a little button :)
What can grafx2 do that DeluxePaint can't do?
Trixter, what do you mean - other than being open source and updated still in the year 2008? It doesn't shave your beard for sure.
perhaps the question was genuine.
msPaint can do everything if you're patient enough to draw pixel by pixel, anyways :)
Well, some features...
-runs in 1440x900 videomode and other weird modes your videocard can handle (portrait screen, or whatever)
-drawing effects like "shade", and various others (don't remember what dxpaint can do in this regard)
-runs on linux :) (that's the main reason i started the project)
-some things will be added in upcoming versions, like a small layer system
Well, some features...
-runs in 1440x900 videomode and other weird modes your videocard can handle (portrait screen, or whatever)
-drawing effects like "shade", and various others (don't remember what dxpaint can do in this regard)
-runs on linux :) (that's the main reason i started the project)
-some things will be added in upcoming versions, like a small layer system
I like the interface as it is now, the oldschool feel makes me feel home. The only thing that should be standard OS is the file requester when loading and saving (with a preview maybe)
Well, what can Grafx2 do that DPaint can't? It can run in ather screenmodes than the native amiga ones and edit bitmaps smaller then the screensize. It can also floodfill a lot faster! :D
Well, what can Grafx2 do that DPaint can't? It can run in ather screenmodes than the native amiga ones and edit bitmaps smaller then the screensize. It can also floodfill a lot faster! :D
Using DeluxePaint can make you a softlifter.
This is easily the BEST I can get for Linux, because I need to do some 2d game graphics, pixelated of course, and NO, NO, NO, I'm not using Gimp. I'm very accustomed to DP2E on PC and DP4 on Amiga anyway, so this is the best I can get. Really.
So, a big thank you for all involved with the porting effort. You are doing a _very_ worthwhile thing for at least one person :)
So, a big thank you for all involved with the porting effort. You are doing a _very_ worthwhile thing for at least one person :)
Hitch -
as I'm using the svn bit and only just now found out you'd done work also on osX, I'm wondering if you already corrected the assumption that all non-Linux bits are Amigaos4 (:
And this needs a dev site so we can talk about it in one spot other than the pouet BBS, I'll set a trac up if people will use it. But right now there are like 3 places where discussion of development is taking place and that's not very good.
as I'm using the svn bit and only just now found out you'd done work also on osX, I'm wondering if you already corrected the assumption that all non-Linux bits are Amigaos4 (:
And this needs a dev site so we can talk about it in one spot other than the pouet BBS, I'll set a trac up if people will use it. But right now there are like 3 places where discussion of development is taking place and that's not very good.
oh wait it's already on google code, hmm yes... I guess my general dislike of handing over things so Google can own them got in the way of my thinking that there was one set up.
Magnify mode zoom factor changing : fixed (and the bug was there since the dos version, or seems so)
About the menu space limitation: The DOS version TODO says "pop-up" menus, that would be a practical way to get more functions in one button.
We modified the windowing system so now we can have 8 nested windows, so we are able to open subwindows. This will allow for some more interface rethinking.
About the menu space limitation: The DOS version TODO says "pop-up" menus, that would be a practical way to get more functions in one button.
We modified the windowing system so now we can have 8 nested windows, so we are able to open subwindows. This will allow for some more interface rethinking.
alright the compiled osx version isn't the latest one apparently and grafx2-svn244-source.tgz is an old one i guess, i think my google email account would be hhhikr@gmail.com (but not sure).
Quote:
Magnify mode zoom factor changing : fixed (and the bug was there since the dos version, or seems so)
Great! Hm, don't remember that bug but perhaps I used the same zoom factor the whole time :)
scenerhub: i usually copy the bugreports from here to googlecode issue tracker if i can't fix them in the next five minutes :)
The issue tracker is easy to configure and to use... i don't see the need for another place for handling that :)
The issue tracker is easy to configure and to use... i don't see the need for another place for handling that :)
hitchhikr: ok, added you to the devs, check http://code.google.com/p/grafx2/source/checkout for instructions on how to get the latest source from the subversion server.
The source package on the frontpage is from the release date, i've fixed the various bugs reported here and added the amigaos4 port in the meantime.
I'll put the new binary on the frontpage, anyways.
El Topo: mh; maybe the bug was caused by the new window overlapping code, or maybe i just messed up something. But it was not just a screen update problem, in any case.
The source package on the frontpage is from the release date, i've fixed the various bugs reported here and added the amigaos4 port in the meantime.
I'll put the new binary on the frontpage, anyways.
El Topo: mh; maybe the bug was caused by the new window overlapping code, or maybe i just messed up something. But it was not just a screen update problem, in any case.
Ok i retrieved the svn repository, do i have to commit my change of the 97.2 with all the updaterect in conditional for macosx or will you do it ?