Machinima film festival
category: general [glöplog]
All the while we are sometimes discussing the coolness of developing your own engine and tools, people have developed their "machinima" scene (short movies using game engines) :
http://www.msnbc.com/news/984237.asp?0dm=C11QT&cp1=1
Oct. 24 — Too often critics take the artistry behind computer gaming for granted. It’s times like these when events like Saturday’s Machinima Film Festival 2003 in New York City serve to remind us that video gaming represents more than just, well games. It’s also a powerful medium for storytelling.
OR THOSE UNFAMILIAR with the term, machinima is a film that uses graphical techniques first developed for the computer game engine — the block of code responsible for rendering and artificial intelligence. It started in the late 1990’s with the rise of first-person shooters like “Doom” and “Quake” and the spread of a highly technical gaming culture that tweaked the game engine to build new settings and customize characters.
http://www.msnbc.com/news/984237.asp?0dm=C11QT&cp1=1
Oct. 24 — Too often critics take the artistry behind computer gaming for granted. It’s times like these when events like Saturday’s Machinima Film Festival 2003 in New York City serve to remind us that video gaming represents more than just, well games. It’s also a powerful medium for storytelling.
OR THOSE UNFAMILIAR with the term, machinima is a film that uses graphical techniques first developed for the computer game engine — the block of code responsible for rendering and artificial intelligence. It started in the late 1990’s with the rise of first-person shooters like “Doom” and “Quake” and the spread of a highly technical gaming culture that tweaked the game engine to build new settings and customize characters.
http://www.msnbc.com/news/984237.asp?0dm=C11QT&cp1=1 ain't I nice?
I saw a cool one of these movies on game-pad 3 on bravo, using halo. Damn smart!