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Crysis dx10 on windows xp?!

category: general [glöplog]
eebliss : the answer is simple. You can do it the same way people should do it with demos instead of spending their time on forums explaining other people how things should be done and how they shoud look like : by doing it yourself or by actually showing us how to do it, not by just telling us "lol you do it wrong it's shit"

If you don't like how current games are and if you know what is wrong with them, then go ahead, assemble a team and make that thing you are talking about yourself and show us the path. Fame and money are waiting for you.

As soon as you have walked it succesfully, I am sure a lot of studios will follow your lead :)

It's quite easy to have great ideas and lectures about things when you don't do those things yourself, when you don't have to face their huge complexity every single day.


Another way is to start supporting creative studios who take risks and make good games you play and appreciate. This means actually *buy* their games.

On the one side you have people like Zest for who cracking is "a hobby, a joy, a freedom, a sandbox, a competition, a whole scene you know :p, you can't suddenly deny all this venerable culture"

On the other side you have studios like UGA who canceled Rez 2 and other very interesting projects because Rez 1 did not sell at all in the end whereas millions of people played it and enjoyed i somehow. Yeah, piracy is so cool, it's freedom, it's a joy.


Smash made a very good point with the car example.
added on the 2008-06-17 17:18:06 by keops keops
rez, t he dreamcast/ps2 game ? was zest responsible for that ?
added on the 2008-06-17 17:36:24 by Navis Navis
Navis : no, Zest makes neither demos or games, he's only there to illustrate that cracking games is a venerable culture, that it's joy and freedom.
added on the 2008-06-17 17:40:03 by keops keops
Stalker wasn't exactly what I'd call "fresh".
added on the 2008-06-17 17:42:19 by raer raer
And Rez HD is selling like hot cakes on Xbox Live Arcade btw; so perhaps it has much more to do with an epic fail of the marketing/sales departments than with piracy.

Seriously, piracy has been with the industry since 25 years now and is in fact perfectly forseeable, I really can't stand people complaining despite their obvious lack of business sense anymore.
added on the 2008-06-17 17:44:22 by kb_ kb_
Wait ! Someone is wrong on the Internet ! :)
added on the 2008-06-17 17:44:31 by TomS4wy3R TomS4wy3R
And
Quote:

And without going Marxist, it's also pissing in your own kitchen sink since then they expect it from you. Every single time. Everywhere.

So true here. And most of the time without anything proper in return...
My boss is not exactly happy when I take my holidays, but has no problems with lots of extra work hours...
...but that is for the emo at work thread I guess...
added on the 2008-06-17 17:48:30 by raer raer
kb : did it cross your mind that REZ HD sells so well on XBLA because people can't get it the warez way (yet) ? ;)

Nobody said piracy was the cause for the lack of creativity or rushed games or all bankrupts we saw those last years but it's a factor that doesn't help at all.
added on the 2008-06-17 17:49:38 by keops keops
blaming piracy is far too easier : take GTA4, it's the quickest seller ever, whereas it was available everywhere on teh intarweb. A pirated game doesn't equal a lost sale, that's obvious.

as always keops you remove from anybody the right to criticize anything, this is a forum, a place for blablah, this is not just buy it or shut up or do it yourself.

and please don't caricature my words, or learn to read properly, i've never said that piracy is cool, i say that piracy shouldn't be the tree that hides the forest of problems faced and mostly brought by game publishers.





added on the 2008-06-17 18:00:49 by Zest Zest
Keops, did it cross _your_ mind that a price of $10 and the ease of downloading it from your living room couch might be the more important factors there?

Convenience and fairness count. Of course there are people for which "free as in beer" is the ultimate reason; but (IMHO) the vast majority of people _will_ buy something if it's below a certain pain threshold. And there is really little less painful stuff than evaluating and buying games on XBLA:

- You can download a demo version (which is the full game actually) in the background while doing other stuff either with or without the Xbox
- those demo versions, in contrast to many PC demo versions of games (and Iblis is right there), _do_ offer a comprehensive and untainted insight into what the game has to offer
- and if you like it, you can buy it with a few more clicks for a price that doesn't really hurt unless you're getting one new game per day :)

Compare this to the "old" way of purchasing games, and the difference should be clear. And thus pirated versions have lost _all_ their advantages except the price point.

And as said, piracy has been with us for so long that not planning for it from the very beginning of the project is just utter stupidity.
added on the 2008-06-17 18:09:10 by kb_ kb_
keops, if that was the case there would be no such thing as patches. Patches is something that has grown on us for some years now, and it is now fully acceptable, as the only business that i can think off that accept selling halfbaked products. In the beginnig it was next to a mortal offence as far as i reckall, a sign that they released an unfinnished game, but apparently the most shitty gaming houses was allowed to set precedence despite of those who sold finnished games that didnt need to be patched extensively.

Goin by your logic a police detective can never be a good crime fighter unless he himself has maimed and murdered. You cant have an oppinion on children unless you have given birth etc...

and smash's example is invalid unless the car was advertised as being capable of going to the moon.
added on the 2008-06-17 18:11:25 by NoahR NoahR
zest: because on consoles piracy isnt remotely as big an impact on sales as on pc. if gta4 was pc only it'd be a different story.

anyway. i believe the original point here was - pc gamers seem to expect that on one hand their game should be a technical showpiece that gives them justification for buying that brand new pc+gfxcard and uses all it's features and power - and at the same time looks just as good on their low-end laptop. and is extremely heavily tested so that it's bug-free by release.
and that gamers should be able to pirate freely as a "try before you buy" system (because you cant trust game demos), and maybe buy only the very best, i.e. guaranteeing that hardly any games will make money, but at the same time the studios should be putting in the kind of investment to achieve the first points about technical showpieces and extreme optimisation to make it work on their low end machines.

does not compute.


added on the 2008-06-17 18:11:32 by smash smash
Who the fuck is eebliss ?
added on the 2008-06-17 18:13:40 by magic magic
Kb, yeah those business models are a well sweet deal as opposed to traditional "game demos".

I think the way to deal with piracy, and this is my uneducated oppinion as a mere mortal non gamemaker, is to make the bought games more attractive. Adding some lame "the making of" cd wont cut it, but i personally have an order down on the fallout special edition that will give me an awsome pip watch made in taiwan properbly by children workers at 5p a day.

Altso, "back in the days" when you bought a game, you got a box that fucking looked the part. it took up half the room, was in flashing colors and nomatter how simple the game you got a manual the size of Tolkiens collected works. In other words, you felt enriched by paying money as opposed to just have an anonymous copied disk.

Today when you buy a game the traditional way there is nothing special about it. You get a boring cd case that looks like any film or music release and a manual the size of a post stamp. See where im going with this?

added on the 2008-06-17 18:18:32 by NoahR NoahR
Magic, thats me!
added on the 2008-06-17 18:18:49 by NoahR NoahR
magic: i'm also having a hard time recognizing you since you left your taz avatar.
anes: *lol* cant you read? want glasses? i didnt change my name or anything :)

Eebliss: and who are you? for someone unknown you are causing quite a discussion.. ;)
added on the 2008-06-17 18:23:32 by magic magic
heh diehard PC gamers have always been paradoxal and hard to be satisfied, but they've also made the fortune of legends like id software or valve or will wright...

btw instead of wondering if gamers should be developers to really understand what they are talking about, i think it would be more pertinent to wonder if developers shoudn't be gamers too in order to make good saleable games... if publishers and studios shouldn't give them enough time to play other games.
added on the 2008-06-17 18:24:37 by Zest Zest
Quote:
cracking and 'releasing' on PC is a tradition, a hobby, a joy, a freedom, a sandbox, a competition, a whole scene you know :p, you can't suddenly deny all this venerable culture


Quote:
and please don't caricature my words, or learn to read properly, i've never said that piracy is cool


Zest you are a funny guy.

And your GTA4 example is wrong for the reason Smash explained.



Kb : you perfectly know (or you should) that if REZ HD was easily warezable on XBLA as it was on DC, its sales would be far from what they currently are now on XBLA.
added on the 2008-06-17 18:25:28 by keops keops
Magic, thats because im an attentionwhore troll that use the internet, and some of these people dont understand the simple fact that: trolls always win, always. ;)

no im from the old amiga scene a billion years ago, and my only contribution to the scene the last 10 years other than my copyrighted rants.tm is a chiptune in a production people happens to like for its old amiga scene flavour and a few crappy chiptunes that by proxy has gotten released.

added on the 2008-06-17 18:27:57 by NoahR NoahR
I always found it a lame thing, in my amiga days, for crackers to cover there asses with sentences in there crack intro like:

"Remember to buy the original"

"A game worth playing is a game worth buying"

be a man stand up for what you are doing :)
added on the 2008-06-17 18:29:29 by magic magic
Quote:
Who the fuck is eebliss ?
added on the 2008-06-17 18:13:40 by magic
Magic, thats me!
added on the 2008-06-17 18:18:49 by eebliss

XD
added on the 2008-06-17 18:29:33 by Gargaj Gargaj
eebliss: you are from the old amiga scene. So tell me what was you handle back than? what group(s) have you been in.. show your self ;)
added on the 2008-06-17 18:30:42 by magic magic
Quote:
pc gamers seem to expect that on one hand their game should be a technical showpiece that gives them justification for buying that brand new pc+gfxcard and uses all it's features and power


is that the actual reality?. I know some people who are like that, who buys stuff just because its new. but the majority of gamers that i know just want full games, that works as intended and perhaps even as advertised, thats all. If the graphics is nice, yay, cool, but its not the selling point to us older gamers who have to buy our own hardware.
added on the 2008-06-17 18:34:31 by NoahR NoahR
kb : btw, I'm not complaining about piracy and I'm being quite objective about it since so far and luckily, I have worked only on games that generated much more money than they cost.

So there is no bitterness concerning piracy in my post whatsoever :)


Also, you probably remember that time when tons of people had their burned copy of Rez Dreamcast, praising it (sure it also had its detractors) but no buying it.

Sure, piracy is only one factor and it would be narrowminded to blame it for all the problems of the videogame industry, but you can't honestly say it would not have helped UGA a lot for their subsequent projects if those people who really liked and played Rez actually bought it, because this game really a certain community of fans :)
added on the 2008-06-17 18:35:52 by keops keops

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