What's the story behind the Plastic PS3 demo?
category: offtopic [glöplog]
As realtime tends very much into non real time in terms of visual quality it's very important to have interactivity to underline the difference between both.
bonzaj: yeah, this is the way to go... your strategy makes perfectly sense for me. it's simply a failure to start at end, so to say. now, you can easely condense your code step by step till you find what your really like, what's really essential. - wow, your at a cool level now! your developed very impressive skills, so pls don't stop doing demos :) !
ps: true. new media art is mostly just crap :/. playing around with all the funny devices and so on and call it art. i was on that track for a while now, and it didn't take me anywhere. - many of these artists tend to use exactly the opposite strategy as bonzaj and other demo makers. they start with something extremely minimal/trivial and start to think and talk cross-cultural pseudo-scientific bullshit of the non-existent void... it's the post-modern-diffusion-effect, nothing will be left over for our hardwired interpreter organ, the beauty of raw sensual data... but i still can't eat pixels
xernobyl: exactly... at the moment microsoft/sony/(nintendo?) open up their consoles for the public (democratizing gaming). mostly everyone can make and publish games on a console soon. - i think this will lead to an increasing devaluation of gaming as a whole. many crappy things will appear beside aaa titles, arcade remakes and casual games... the game market will finally explode! - then, imho - a new kind of LABELs will appear, labels similar to those in the music industry, which control the quality and content of the output and input... and gaming will split up into hundreds of subgenres (like music did) on many different (computer based) devices (including tv, mobile phones etc) in many different cultural areas: education, serious, fun, party, tv, meditation, shopping, entertaining, movie, recreation, story, fariy tales, politcs, therapy, music, communication, information, news, mixed-reality... "games". - and i think - if this would really happen - that the demo scene could really be the place where things could be prepared somehow for this state of "the medium"... - hybrid demo tools may be, new interactive executable music and so on...
but i'm still not a fan of cg-movie-like sponsored tech-demos... demos are realtime generative systems, right?
ps: true. new media art is mostly just crap :/. playing around with all the funny devices and so on and call it art. i was on that track for a while now, and it didn't take me anywhere. - many of these artists tend to use exactly the opposite strategy as bonzaj and other demo makers. they start with something extremely minimal/trivial and start to think and talk cross-cultural pseudo-scientific bullshit of the non-existent void... it's the post-modern-diffusion-effect, nothing will be left over for our hardwired interpreter organ, the beauty of raw sensual data... but i still can't eat pixels
xernobyl: exactly... at the moment microsoft/sony/(nintendo?) open up their consoles for the public (democratizing gaming). mostly everyone can make and publish games on a console soon. - i think this will lead to an increasing devaluation of gaming as a whole. many crappy things will appear beside aaa titles, arcade remakes and casual games... the game market will finally explode! - then, imho - a new kind of LABELs will appear, labels similar to those in the music industry, which control the quality and content of the output and input... and gaming will split up into hundreds of subgenres (like music did) on many different (computer based) devices (including tv, mobile phones etc) in many different cultural areas: education, serious, fun, party, tv, meditation, shopping, entertaining, movie, recreation, story, fariy tales, politcs, therapy, music, communication, information, news, mixed-reality... "games". - and i think - if this would really happen - that the demo scene could really be the place where things could be prepared somehow for this state of "the medium"... - hybrid demo tools may be, new interactive executable music and so on...
but i'm still not a fan of cg-movie-like sponsored tech-demos... demos are realtime generative systems, right?
I read "eatable pants", should be going to sleep ;). Van Gogh cut his ear after boozing on absinthe. we tried it on different occasions with no permanent effect, so don't worry.
0rel: do you have a che t-shirt? just out of curiosity... personally, I dislike 'deities' very much. it reminds me of teenagers on ecstasy in disco clubs. that much 'art' in it for me.
0rel: do you have a che t-shirt? just out of curiosity... personally, I dislike 'deities' very much. it reminds me of teenagers on ecstasy in disco clubs. that much 'art' in it for me.
what does deities have to do with what 0rel said?
hmm I might be clueless how the download counter works on scene.org. But in theory that damn demo could have generated an approx of 20 TB traffic in one day :O.
blz: Now that's more like it. Great reaction from an audience who truly understands what it's all about. Already downloaded the vid, thanks!! :D
bonzaj: i downloaded it twice so I could watch it at work too. And I had it in my media player playlist so I could hear just the music. (Work doesn't get itself done if I'm watching too xD). Great work guys, working with an architecture that even most big game development studios have difficulty with. :)
maybe 0rel meant another mfx demo with spaceships...
offtopic: demoscene/new media art, outsider art/"fine art" good analogy ? outsider art is made people who are not educated with art history or don't have connection, so is demoscene ? dunno. end of offtopic
bonzaj the download counter is tallied up at the end of each day, and is "per location"
So the download counter for the file in /demos/groups/plastic is separate from the download counter for /parties/2008/breakpoint08/misc
So the download counter for the file in /demos/groups/plastic is separate from the download counter for /parties/2008/breakpoint08/misc
So you're looking at around 55000 hits. (for now)
okkie: iirc it was "No Exit" by Nomad that won that takeover. The crowd was more into TBL-bashing and software rendering mood at the party place :)
by the by .. excellent example of how bad initial information (4sceners' glowing article in german) gets mistranslated, extrapolated and repropagated throughout the gaming blogs.
fei, yes i did. just as an example of demo with a political background... i thought of Ultimatum to the World: First Days of the Last War'. and, btw i don't want to be a revolutionary or something, i either posse any che articles nor do i like druggy hypnoglow demos. - but there are so serious problems atm that make me nervous somehow...
i want to have space ships, not sponsor ships... not interstellar space but more free space... sorry guys, for all my off topic spam, i'm pregnant ;)
i want to have space ships, not sponsor ships... not interstellar space but more free space... sorry guys, for all my off topic spam, i'm pregnant ;)
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i want to have space ships, not sponsor ships... not interstellar space but more free space...
Your basis for comparison is all out of wack I'm afraid. :) Do you think that NVIDIA or Intel will limit your freedom of expression, just because you got hardware from them or participate in their compos? (downright copyright and local law-violations excluded)
"Linger In Shadows" even turns a dog into stone. :)
I guess paniq is the best to answer the "will nvidia limit your freedom of expression" question..
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"Linger In Shadows" even turns a dog into stone. :)
A flying one though.
yeah LiS clearly takes side in the dog vs cat war : the dog is a stupid awkward ugly useless being whereas the cat is a smart cunning handsome independent one :p
Am I reading this right? The demo looks very much like a series of nods to various previous productions by different groups.
At the start you have the pipes crawling over eachother - see FR-041: Debris
Then you have the tentacle 3-CPO thing crawling down the tunnel with its tentacles - see Deities by MFX
A similar statue statue and it's head are also seen in TBL's Starstruck, which also has clouds at the start and city scenes at the end.
Anyone notice any other parallels?
At the start you have the pipes crawling over eachother - see FR-041: Debris
Then you have the tentacle 3-CPO thing crawling down the tunnel with its tentacles - see Deities by MFX
A similar statue statue and it's head are also seen in TBL's Starstruck, which also has clouds at the start and city scenes at the end.
Anyone notice any other parallels?
didnt they start working on it earlier than debris's release?
Yeah but it's only a very short part, they could have inserted it later.
insectecutor: damn! now that you mention it, i started noticing things too. it has clouds, like sts 04 does. and it runs on playstation, like gran turismo. and it has buildings, like the town of bradford has buildings. and it has a cat, like i have a cat. and it has music, like the beatles made music. the whole demo is basically a massive rip :(
smash, you have a cat??? pics of it didn't happen!
I agree with you Insectecutor, they even did their demo executable, as if we didn't have enough executable demos already!!