Which is the best C64 emulator?
category: general [glöplog]
I have been interested in watching some C64 demos lately but don't know what emulator to use. Is there a near perfect emulator available and which is the best and most compatible?
Vice, probably.
I've had good experiences with Vice and demos.
SX-64!
Vice or CCS64 i guess.
Thanks. I'm having luck with Vice at the moment.
I must of picked a bad bunch of C64 demos though. I was expecting some originality, but all I've seen so far is seen-before effects, just blockier. I'll keep looking though.
I must of picked a bad bunch of C64 demos though. I was expecting some originality, but all I've seen so far is seen-before effects, just blockier. I'll keep looking though.
never been disappointed with Winvice (so far)
heh Buttler <3
Have a read about the specs of the C64 before dismissing things as only "seen-before effects, just blockier". Anyway, some recommendations:
Camelot - You Know the Routine
Oxyron - Parts
Have a read about the specs of the C64 before dismissing things as only "seen-before effects, just blockier". Anyway, some recommendations:
Camelot - You Know the Routine
Oxyron - Parts
Since you're on it:
What would you recomend for linux? I tried some emulators a while ago but I was not successful.
What would you recomend for linux? I tried some emulators a while ago but I was not successful.
parapete: Im talking from a non coder viewpoint. It is incredibly impressive what they can do on this machine but not very enjoyable to watch (again and again).
Just gonna check those demos you recomend though.
Just gonna check those demos you recomend though.
For linux it's probably VICE there too as CCS64 is Windows only I think. There's something called Frodo too, never tried it.
Parapete: I couldnt even get past the text screen on Parts. lol!
Not so keen on the Camelot one though. All I keep thinking when I'm watching these demos is "why don't they use a PC instead?"
I was hoping C64 sceners would make up for technical restrictions with innovative ideas but haven't seen many of those so far.
(.....and with those comments Buttler manages to piss off the remaining Pouet population)
Not so keen on the Camelot one though. All I keep thinking when I'm watching these demos is "why don't they use a PC instead?"
I was hoping C64 sceners would make up for technical restrictions with innovative ideas but haven't seen many of those so far.
(.....and with those comments Buttler manages to piss off the remaining Pouet population)
Buttler : People do demos on C64 for the challenge and because they like that machine, not to impress the mainstream crowds with 128 million poly on screen.
With your way of thinking, people at Pixar should look at us claiming "ahaha idiots, why do they do stuff in realtime ? They don't even have radiosity. It would look much better if they released their stuff as mp4 files"
With your way of thinking, people at Pixar should look at us claiming "ahaha idiots, why do they do stuff in realtime ? They don't even have radiosity. It would look much better if they released their stuff as mp4 files"
what keops said, and also, if you watch some C64 demos from the late 80s/early 90s, using a PC wouldn't have been much help back then...
I see what you are saying but its like there's one half of the scene who say to hell with technical challenges and everything should be original, then the other half who love the technical challenge but keep reproducing the same stuff.
I've managed to offend both parties by the looks of it but I'm kind of half way between the two. I like the technical challenge in terms of "let's see what technology of today can do" and I like original and entertaining ideas. But I don't like technical challenge for the sake of technical challenge or art for the sake of art.
Not sure if that makes sense. With modern C64 demos, I was just expecting something more innovative rather than old effects. But in fairness I have only seen a small amount of C64 demos and not enough to make a general judgement.
I've managed to offend both parties by the looks of it but I'm kind of half way between the two. I like the technical challenge in terms of "let's see what technology of today can do" and I like original and entertaining ideas. But I don't like technical challenge for the sake of technical challenge or art for the sake of art.
Not sure if that makes sense. With modern C64 demos, I was just expecting something more innovative rather than old effects. But in fairness I have only seen a small amount of C64 demos and not enough to make a general judgement.
think i understand what you're saying. on the other hand, you can find technical innovation and old-effect rehashing on just about any platform, and in any time period
Check out the Fairlight C64 productions, especially One Million Lightyears from Earth.
There's not much demos on any 8bit which are not technical showcase codepr0n (fortunately, they almost have great gfx & sfx nowadays, these 80s eyecancer raster-logo-scrollers-press-the-space-bar screens are nearly extinct :).
Two "unusual" C64 demos : One Million Lightyears From Earth, Timewaster and the best one is I'm the seed (Beware, there's a trap :).
Two "unusual" C64 demos : One Million Lightyears From Earth, Timewaster and the best one is I'm the seed (Beware, there's a trap :).
i mostly use vice but a friend of mine keeps insisting ccs64 is more accurate.
Don't forget Transform
http://noname.c64.org/csdb/release/?id=36851
http://noname.c64.org/csdb/release/?id=36851
VICE, VICE and VICE.
puterman, hollowman, wrath designs , are the names for stylish stuff. oxyron, arise, plush, instinct, resource for techie stuff. chorus for oldschool stuff done today :). you are kinda right the c64 scene is somewhat torn in two half, one half does style without being technical, and the other part is technical without being stylish.
oh, and you should check out crest to see what was the best in the golden ages. :) reflex for mid 90s pc copying stuff, well the list goes on and on.
buttler, you'll like trans*form