what part in starstryck is an animation?
category: general [glöplog]
I heard Kalms comment some TBL demos on Mindcandy volume 2 and he said that all the "new" TBL demos have one part that is actually an animation. What part in starstruck is it?
I believe it is the one with the yellow robotbug climbing on the wall...?
Or?
I believe it is the one with the yellow robotbug climbing on the wall...?
Or?
Not starstryck .. starstruck!
the one in ANIM format
CTAPCTPYK
the spider.
Surely this was a troll? Or does someone actually have trouble seeing the animations? :)
Shouldn't watch demos that are recorded into videos, or something. ;)
Shouldn't watch demos that are recorded into videos, or something. ;)
The whole thing was a bloody animation!
And it was coded on a PC!!!
RUNNING WINDOWS!
And it was coded on a PC!!!
RUNNING WINDOWS!
yeah, didn't you notice it's an .avi? It's all animation!
With fear of feeding the troll... the entire part isn't an animation, but TBL's most famous effect is a table-effect that uses animated frames to create the illusion of 3D space.. or something like that. There are coders that can explain it better than me. :) In "Starstruck" this part is the background in the part where the spider robot runs and jumps, and also the room around the girl that hangs from the celing.
gloom: i.e. an animated skybox? :)
smash: see, I said a coder would explain it better. :)
Quote:
With fear of feeding the troll... the entire part isn't an animation, but TBL's most famous effect is a table-effect that uses animated frames to create the illusion of 3D space.. or something like that. There are coders that can explain it better than me. :) In "Starstruck" this part is the background in the part where the spider robot runs and jumps, and also the room around the girl that hangs from the celing.
Phew!... I was suspeting that. Else ... O_o
I tought everybody knows that.
wait... are you implying there's stuff OTHER than animated sprites and cubemaps in Starstruck? :)
Sure, there's a few lowpoly 3D objects. With, like.. preanimated meshes... thumbs up to Louie though. ;)
what kind of animation exists beside "preanimated"? spastic? :D
procedural? physics-based? :)
Doom: preanimating meshes is not a big deal on oldschool-ish platforms. And you need all these precious cycles to display the preanimated skyboxes :p
Gargaj: uh, realtime animation.
Gargaj: uh, realtime animation.
this question is wrong... it should have been :
"what part of starstr'y'ck is NOT an animation?"
"what part of starstr'y'ck is NOT an animation?"
I like the name 'starstryck' though, it has a certain shazz to it!
actually imbusy's one is better, ctapctpyk just looks awesome with the proper cryillic letters
p01: realtime is preanimated since the artist animated it beforehand.
Gargaj: Animated means "alive", sort-of-ish, and in the context would just mean "non-static". Preanimation in this context is when you do all the skinning/physics/IK/procedural stuff in a separate 3D app and store frames of meshes so all you need is a basic 3D engine to show it.
p01: Preanimation is alright I guess, if you have some nice 3D stuff to show off which you can't animate in realtime. Like the ribbon dancer ninja, and that bird from ctapctpyk. At least Kilofix had realtime skinning. Looked like shit though. >D
The skyboxes have prerendered textures though, just to clarify. It's fun because of the way perspective transformations work with a fixed (but rotatable camera), but the code that goes into the demo is precisely as amazing as texturemapped cubes from the early 90s.
p01: Preanimation is alright I guess, if you have some nice 3D stuff to show off which you can't animate in realtime. Like the ribbon dancer ninja, and that bird from ctapctpyk. At least Kilofix had realtime skinning. Looked like shit though. >D
The skyboxes have prerendered textures though, just to clarify. It's fun because of the way perspective transformations work with a fixed (but rotatable camera), but the code that goes into the demo is precisely as amazing as texturemapped cubes from the early 90s.
Not in the case of procedural, physic/IK based animations.
Realtime animation: