Effects & Algorithms
category: general [glöplog]
3Dd API never killed the scene. The scene is died because demos were better than games and realized some impossible effects on old 8 and 16/32 bits computers.
On pc, when I watch a demo, I hope to not see a fucking lame techno clip as always. Have a look to games and check the winning demos of the last parties and you cry.
What to do ? Coding demos on c64, falcon and amiga ? I don't think it's a good solution. I like coding for these old computers but who can watch the prods ? Doing better stuffs for PC : easy to say but the mathematical level is very high now to start coding and don't forget that demos are done by young men - sorry for some girls and the grand father chaos :o) - Perhaps we could start a real library for newbies, a real scene tutorial with a lot of effects explained and a lot of mathematicla explanations - how many scener understand *really* something with cameras ? -
Do great demos for the ms2002 !
On pc, when I watch a demo, I hope to not see a fucking lame techno clip as always. Have a look to games and check the winning demos of the last parties and you cry.
What to do ? Coding demos on c64, falcon and amiga ? I don't think it's a good solution. I like coding for these old computers but who can watch the prods ? Doing better stuffs for PC : easy to say but the mathematical level is very high now to start coding and don't forget that demos are done by young men - sorry for some girls and the grand father chaos :o) - Perhaps we could start a real library for newbies, a real scene tutorial with a lot of effects explained and a lot of mathematicla explanations - how many scener understand *really* something with cameras ? -
Do great demos for the ms2002 !
how many scener understand *really* something with english?
its all about insight and experience
its all about insight and experience
hmmm... why dont you guys get laid and ease the bullshit. you're sounding even more kids than you are.
bukkake 4ever
bukkake 4ever
Hey guys, can't you just all get along instead of fighting like the bunch of kids you really are? Seb here has an important point about the mathmatical point of view. I am often limited by my unsuficient math knowledge when I program. Oh, and this thread has really gotten out of hand.
Original post (by LoadRunner):
"Hi.
Over the past few week's I have been learning some OpenGL
and now I feal like it's time to begin experimenting with some demo effects
(thats what got me into coding in the first palce)
It's just that I dont know where to start, it's a jungle of effects out there and I dont even know there names or how to go about doing them, I really like info on light effects, blending, morphing, meta balls, torus knots, water effects etc
I would also like to know where I can get some info on algorithms to move/create objects in neat patterns ;)
Im not trying to do anything original here I just want to get started.
any help is appriciated. "
Original post (by LoadRunner):
"Hi.
Over the past few week's I have been learning some OpenGL
and now I feal like it's time to begin experimenting with some demo effects
(thats what got me into coding in the first palce)
It's just that I dont know where to start, it's a jungle of effects out there and I dont even know there names or how to go about doing them, I really like info on light effects, blending, morphing, meta balls, torus knots, water effects etc
I would also like to know where I can get some info on algorithms to move/create objects in neat patterns ;)
Im not trying to do anything original here I just want to get started.
any help is appriciated. "
stop trying to imitate effects. make up your own.
but learning famous effects is a way to get knowledge, and then later to know how to do some unknown effects you think of ;)
therefore i suggest everybody starts with bukkake §§§§§
therefore i suggest everybody starts with bukkake §§§§§
"make up your own effects"
one can only do that after building up enough experience to understand what's exactly going on behind the moving pixels on your cute little monitor, at all times
a good way to gain this experience is to imitate existing rendering algorithms
one can only do that after building up enough experience to understand what's exactly going on behind the moving pixels on your cute little monitor, at all times
a good way to gain this experience is to imitate existing rendering algorithms
then teach the guy some fx?
well first thing to do is make a decision. alltho it's dated i can really reccomend starting out with plain software rendering.. maybe even in dos for a while. get yourself a win98 box and download everything you can find on hornet.. from plasma's to starfields to scrolleys to tunnels to whatever, and find out how they work. write some cute bbs intro's, gain experience. then move over to windows. build yourself a "core" codebase (either ddraw (or anything that wraps ddraw like openptc or tinyptc) or direct3d) and get started with implementing some effects. big difference is that when you start with direct3d you'll need to learn quite a lot about 3d rendering basics.. most of it can be read in for example 3dica (mostly concerning the maths), but the dx8 sdk is actually also quite a nice resource (especially the tutorials and examples which are great to get you started with it.. at least i think they are..)
anyway do something like this? ;)
someone please correct me if you feel i'm selling a load of bullshit here :D
-p_dmg.
anyway do something like this? ;)
someone please correct me if you feel i'm selling a load of bullshit here :D
-p_dmg.
And all that in ASM, plek? ;)
Oh. It's back to the real thread. :) Pity, i was enjoying that ogl vs dx thingy.
Anyway, for starting, i think that tutorials are nice for reading them. Seeing concepts. (Just take one of those diskmags.. hugi springs to mind) But the most interresting way (at least it was for me-) is to try to do things yourself. I still remember writing my first asm fx... i had seen that neat tunnel in a 4k called Lion... at first i had no clue how to do it. But sitting down for day after day, trying different things, i finally got it. And actually in the way you were supposed to do tunnels back then.. static lookups. If i would just have read about how to do it in a tutorial, it would have been "oh so easy.. crap". But as i tried to figure it on my own it was ...
aw fuck what am i rantig about.
need sleep.
Anyway, for starting, i think that tutorials are nice for reading them. Seeing concepts. (Just take one of those diskmags.. hugi springs to mind) But the most interresting way (at least it was for me-) is to try to do things yourself. I still remember writing my first asm fx... i had seen that neat tunnel in a 4k called Lion... at first i had no clue how to do it. But sitting down for day after day, trying different things, i finally got it. And actually in the way you were supposed to do tunnels back then.. static lookups. If i would just have read about how to do it in a tutorial, it would have been "oh so easy.. crap". But as i tried to figure it on my own it was ...
aw fuck what am i rantig about.
need sleep.
Hehehe, the fact is to curd demo.. not LAME ones like most of GL/dX (l)users try to make.. They r BAD demos most of the times, but easy to curd, that's why the scene is full of lamers nowadays (especially on pc, since no (or few) api on amiga).
And for those who things curdin' is boring aso, why r u on da scene ?? Wtf ? Why r u curdin' demos if u don't like that??? All good curders i know who made their own 3d-engine by hand like coding, and they have their place on the scene, the true one.
And for those who things curdin' is boring aso, why r u on da scene ?? Wtf ? Why r u curdin' demos if u don't like that??? All good curders i know who made their own 3d-engine by hand like coding, and they have their place on the scene, the true one.
blahblahblahkeeptirealblahblahthetruescenersblaheacedysmackedyblahblahblah.
why is tolkien talking about making cheese?
true dat, talk 'bout a sudden change of subject ^_^
DirectX, OpenGL... your discuss suxx.
yeah i recently saw a nAh-KOlor demo, it really sucked since it was curded for pc with GL API!! (no few) on pc
(el-retardo stylee)
(el-retardo stylee)
socialism sucks, and opengl>directx, please separate scene and politics. this is scene, let politics to the men with black coats and big hats (the capitalist).
loadrunner, you should just watch demo's get inspired, learn maths. just an advice: dont release your first few productions, you will see when your own productions are good enough to be released public, you dont want to get that bad preface. have a nice time coding.
jesus, cD_ what what's this urge of yours to resurrect old (and buried) topics? :)
still, droid IS right.
acceleration IS for assholes! (Eat this, TPB ;D)
acceleration IS for assholes! (Eat this, TPB ;D)
I guess you're just too STUPID to make a decent
d3dsys!
And oh yeah, get a haircut you hippy!
d3dsys!
And oh yeah, get a haircut you hippy!
2 ounces of sugar would be quite good with this dish.
yes lets all start to use lowres and make tunnels as in the old days, it will be lotsa fun, i mean, its not like we have 400000 demos who already does that and can be watchable still.. no lets make more ones.. great fun!
kuzma, you're living in the past man