Where are the high end demos?
category: general [glöplog]
Now there's a question: is a ps2.0 raytracer a "hardware raytracer"? I don't think so, just like a raytracer running on your P4 isn't either, but I know this is open to discussion.
Jare: yes, I guess in order to have a hardware raytracer, you must have a device specifically designed to accelerate raytracing.
That SaarCOR thing sounds like that, however, it seems like extreme vapourware, because I can't really find much info on it, let alone working examples. But that's just me I guess, I'm a sceptic, I don't want to be dazzled with great-new-technology(tm). I'll believe it when I see it.
That SaarCOR thing sounds like that, however, it seems like extreme vapourware, because I can't really find much info on it, let alone working examples. But that's just me I guess, I'm a sceptic, I don't want to be dazzled with great-new-technology(tm). I'll believe it when I see it.
Rushhour look pretty high-end to me
If the quality of a demo was only a matter of technic, i guess i wouldn't have ever taken part to such a stupid thing.
Wanting to have the most cutting edge technology is masturbation for teenagers (and i'm sorry but i do prefer to have sex than wanking alone).
Wanting to have the most cutting edge technology is masturbation for teenagers (and i'm sorry but i do prefer to have sex than wanking alone).
Just like movies, sumtimes 16mm black & white with mono sound is much more powerfull than the last "cinepower maxi huge cinemascope of the death" with THX and dolby digital 7.1 .
Times have changed, and technology never guaranteed the quality and the emotional contents of a piece. This works for everything.
Times have changed, and technology never guaranteed the quality and the emotional contents of a piece. This works for everything.
And on that note, I prefer hand drawn images over 3D rendered stuff.
I seriously think that if we don't see bleeding edge high end demos on the scene, it's I "personally" think that it's because of the following, but you might argue otherwise:
- Most of todays scene artists seem like poor bastards that can't afford a geforce FX or a Radeon 9800 Pro
- The scene doesn't know what PS 2.0 is about
- OpenGL 2 isn't out
- There's no book on how to program Direct X 9, or even Direct X 8.1 (??!!), not that I know of
- Scene artists are honest, so they won't spend 10000$ to buy Maya, 3D Studio Max, Photoshop or a very good scanner / digital camera .... blabla...
- Scene members are extremely lazy people
...........
Should I continue
- Most of todays scene artists seem like poor bastards that can't afford a geforce FX or a Radeon 9800 Pro
- The scene doesn't know what PS 2.0 is about
- OpenGL 2 isn't out
- There's no book on how to program Direct X 9, or even Direct X 8.1 (??!!), not that I know of
- Scene artists are honest, so they won't spend 10000$ to buy Maya, 3D Studio Max, Photoshop or a very good scanner / digital camera .... blabla...
- Scene members are extremely lazy people
...........
Should I continue
the list could be continued with the following point:
- 33 is retarded
- 33 is retarded
actually, _rm, that could be the only point
Let's see:
- Scene was never about who has the most expensive hardware... I guess most sceners started on 'cheap' homecomputers (C64, Amiga, ST) or on their daddy's PC. "It's the man, not the machine" - Chuck Yeager.
- I know what PS2.0 is about, I've spoken with a few sceners about what PS2.0 is about. I don't think that's it. Perhaps the scene knows that not everyone has PS2.0 hardware, and know what the 'old' hardware is about aswell. You need an audience, you know.
- Hardly the reason... If there's one thing that sceners can do, it is adapting. We started on C64, moved to Amiga, and ended on PC, first with software rendering, now with hardware rendering. I don't think they'd get stuck on one platform if there's another that offers what they want.
- There are plenty of books, just look around. Besides, the DX9.0 SDK also comes with plenty of examples, and then there are the examples and docs at nVidia and ATi's developer sites. Besides, sceners are smart enough to know the maths and figure out how to code shaders themselves.
- You don't need all that to make a good demo. Look at Farbrausch for example. They make a lot of tools themselves.
- Try to find people that create such works of art for free. Sceners are in it for the fun and the fame. Why would they be lazy? They enjoy what they're doing.
I don't think you should continue.
I think _rm is right.
- Scene was never about who has the most expensive hardware... I guess most sceners started on 'cheap' homecomputers (C64, Amiga, ST) or on their daddy's PC. "It's the man, not the machine" - Chuck Yeager.
- I know what PS2.0 is about, I've spoken with a few sceners about what PS2.0 is about. I don't think that's it. Perhaps the scene knows that not everyone has PS2.0 hardware, and know what the 'old' hardware is about aswell. You need an audience, you know.
- Hardly the reason... If there's one thing that sceners can do, it is adapting. We started on C64, moved to Amiga, and ended on PC, first with software rendering, now with hardware rendering. I don't think they'd get stuck on one platform if there's another that offers what they want.
- There are plenty of books, just look around. Besides, the DX9.0 SDK also comes with plenty of examples, and then there are the examples and docs at nVidia and ATi's developer sites. Besides, sceners are smart enough to know the maths and figure out how to code shaders themselves.
- You don't need all that to make a good demo. Look at Farbrausch for example. They make a lot of tools themselves.
- Try to find people that create such works of art for free. Sceners are in it for the fun and the fame. Why would they be lazy? They enjoy what they're doing.
I don't think you should continue.
I think _rm is right.
I think _rm is right, too
The subject is not about me...
Dont u see that 33 is just a clueless troll ?
Get a clue, then come back and apologize 33
Get a clue, then come back and apologize 33
If there's something i've always enjoyed it's being told how, where and what i should write demos for, i've always been a great early adopter and it's important that someone else tell me what to code for... [sarcasm overload, please wait whilst rebooting...]
looks like a bitch fight :P
Quote:
- 303 (1997)
- Dope (1995)
- Tribes (1997)
- The Fulcrum (1998)
- Sunflower (1997)
- Genocyd (1997)
- State of Mind (1998)
- Robotnik (1997)
- Rubicon 2 (1999)
- Toasted (1996)
Looks like you haven't watched too many demos in the last 4 years ;)
Speedy: Go make fucking textures for a EDUTAINMENT GAME and STFU up asshole.
thats probably the coolest insult in a while there...
http://www.microsoft.com/mscorp/corpevents/meltdown2001/ppt/ShaderWorkshop.ppt
Have fun reading this, if you have powerpoint that is.
33
Have fun reading this, if you have powerpoint that is.
33
1) Make working links:
http://www.microsoft.com/mscorp/corpevents/meltdown2001/ppt/ShaderWorkshop.ppt
2) This is not about PS2.0, this is outdated DX8 stuff!!!
http://www.microsoft.com/mscorp/corpevents/meltdown2001/ppt/ShaderWorkshop.ppt
2) This is not about PS2.0, this is outdated DX8 stuff!!!
Oh amazing... I get the exact same spaces inserted in the exact same places in the link...
Probably a bug in the script then.
Probably a bug in the script then.
Lot's of people dig hardware accelerated raytracing...
Actually I have always preached for Ray Tracing, but I think the shaders will eventually give us exactly that: Hardware raytracing.
Now, I have just ordered a Radeon 9700 Pro today, if I am lucky it should arrive tomorrow.
So I agree with 33, please everyone make high-end demos :)
So I agree with 33, please everyone make high-end demos :)
I'm not sure i understand what you're talking about, people! I have geforce2. and very few of the BreakPoint demos run on it: They all requiere GeForce3.
I'm rather opposed to using amything beyond OpenGL 1.3 quite for that reason - because DirectX is crap, and in OpenGL vertex and pixelshaders have not become standard yet. What that means? Not only that current demos don't run on yesterday's hardware, they are also unlikely to run on tomorrow's hardware!
After OpenGL 2.0 becomes reality, i'll spend a fortune and buy the first card to completely and correctly support it. But the current situation is too unstable to chase for new things...
-i.
I'm rather opposed to using amything beyond OpenGL 1.3 quite for that reason - because DirectX is crap, and in OpenGL vertex and pixelshaders have not become standard yet. What that means? Not only that current demos don't run on yesterday's hardware, they are also unlikely to run on tomorrow's hardware!
After OpenGL 2.0 becomes reality, i'll spend a fortune and buy the first card to completely and correctly support it. But the current situation is too unstable to chase for new things...
-i.