Keops cant do dx?
category: general [glöplog]
Im eager to wait Keops dx based prods.
No?
Why not?
Because, The God Romero, says it that GL rules??
Keops, pls, next intro/demo/ what ever, how about using other gfx cards than Nvidia GF1 based ones?
Like, Kings of the Playground "revisited" PS 2.0 version?`
OMG
im drunk.
wrazzzzzzzzzzz.
Oh, Evil-Anders, 2 months left and you'll be famous!
Ok ok...im off to bar.
No?
Why not?
Because, The God Romero, says it that GL rules??
Keops, pls, next intro/demo/ what ever, how about using other gfx cards than Nvidia GF1 based ones?
Like, Kings of the Playground "revisited" PS 2.0 version?`
OMG
im drunk.
wrazzzzzzzzzzz.
Oh, Evil-Anders, 2 months left and you'll be famous!
Ok ok...im off to bar.
you sir, will never reach 40 if you keep drinking like this.
Romero hasn't said any worthy word for a long long time.
and Carmack is coding his next engine on... 360 (so i guess it will be DX-based)
and Carmack is coding his next engine on... 360 (so i guess it will be DX-based)
I sense a lamer here.
I second Preacher.
Demoscene coders nowadays sucks anway (not just Keops), they need lots of CPU power and Pixel Shader 3.0 to do some crappy oldskool effects that still runs jerky.
he doesnt use dx cos he cant find d3dVertex3f. heh heh.
preacher, you sherlock you ;)
I second Archmage
I second those who refuse to post in this thread.
I minute knos
here's a preview of the kings of the playground d3d version:
havoc: keops can never get such DCS.fx :)
DrawPrimitiveUP :-D
dxBegin(D3D_QUAD);
dxVertex3fv(D3DXVERTEX(-1,-1,0));
dxVertex3fv(D3DXVERTEX(1,-1,0));
dxVertex3fv(D3DXVERTEX(1,1,0));
dxVertex3fv(D3DXVERTEX(-1,1,0));
dxEnd();
dxVertex3fv(D3DXVERTEX(-1,-1,0));
dxVertex3fv(D3DXVERTEX(1,-1,0));
dxVertex3fv(D3DXVERTEX(1,1,0));
dxVertex3fv(D3DXVERTEX(-1,1,0));
dxEnd();
dxMakeDemo();
that will be included in the next runtime dll.