speed of light
category: general [glöplog]
what i really want to know is if you have a spinning or moving object in your scene and speed it up to beyond the speed of light
what happens?
what happens?
ps according to this theory then this means i'm just actually waiting for my demo to appear
All the retarded trolls on pouet will die. Let us pray for that day to come soon.
this place just isnt intillectually stimulating like our old BBS site
Ok, here's the answer: If you speed an object up to near or above the frame rate, you'll get a sort of aliasing effects. For example if you spin something at the speed of 59 rps, at a frame rate of 60 fps, you'll actually get the impression it's moving at -1 rps.
Or if you just want some pouëtization:
PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS
Or if you just want some pouëtization:
PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS PENIS
what about 61 rps at a rate of 60fps
will it go backwards?
will it go backwards?
359.60°
i guess the problem here is that we are limited by the speed of the processor?
seel (1): Well, why don't you write some code and find out?
seel (2): Of course the framerate is decided but factors such as the speed of the CPU, the GFX card etc. But no, movements at speeds beyond the frame rate will appear incorrect, regardless.
seel (2): Of course the framerate is decided but factors such as the speed of the CPU, the GFX card etc. But no, movements at speeds beyond the frame rate will appear incorrect, regardless.
speedfisters might know
ok well if my pc suddenly turns into a black hole then i will try to let u all know
what i find interesting is that if at some point someone in the future attains speed beyond the speed of light then that means they will go back in time ...so at some point in the future we will meet ourselves ...if you see what i mean
also
if a cpu or computer were able to run faster than the speed of light then it is very probable that the item will have a life of its own driven purely by will power and thought of the user..
very interesting!!
what i find interesting is that if at some point someone in the future attains speed beyond the speed of light then that means they will go back in time ...so at some point in the future we will meet ourselves ...if you see what i mean
also
if a cpu or computer were able to run faster than the speed of light then it is very probable that the item will have a life of its own driven purely by will power and thought of the user..
very interesting!!
'the user' = a user' !!!
A USER! THE ONE!
A USER! THE ONE!
the speed of light = 299 792 458 m / s
according to google.
now what?
according to google.
now what?
well it has to be faster than that
You know, the only thing worse than a hungry troll is.. oh well, never mind,
gl.rotate( angle += MAX_DOUBLEDOUBLE , 0,1,0 );
sorry if anyone thinks i'm trolling, i'm not
what made me think of it is that i was in a 3D modeller once with a grid that i was spinning it was about 12pm
i made the grid axcellerate till it was going very fast...couldnt have taken me more that an hour or less
anyway i looked at my watch and it was then 5 pm??
that really amazed me so anyway thats what got me thinking about it
what made me think of it is that i was in a 3D modeller once with a grid that i was spinning it was about 12pm
i made the grid axcellerate till it was going very fast...couldnt have taken me more that an hour or less
anyway i looked at my watch and it was then 5 pm??
that really amazed me so anyway thats what got me thinking about it
i think in the case i mentiond above maybe there is more too it than just physical mechanics and maths
i think a factor involved maybe when the user is actively engaged like when u can feel the object spinning with emotion
i think this is what made the difference
there is no way it took me 5 hours!!
i think a factor involved maybe when the user is actively engaged like when u can feel the object spinning with emotion
i think this is what made the difference
there is no way it took me 5 hours!!
part of my theory must be scrapped because of the time it takes for the light to appear on the monitor screen..BOLLOX!
Either you tried to sound funny and you obviously failed, or you really mean it and then you should be in some kind of guinness book. For really really dumb people. Maybe you are already. You deserve it.
well yes having thought about it...it does seem impossible to skip time
i guess maybe i just got too involved in my spinning grid and maybe it really did take 5 hours to do
i guess maybe i just got too involved in my spinning grid and maybe it really did take 5 hours to do
Seel, what are you trying to say, really?
Either you're just trolling, or you've taken too much LSD, or you don't know the basics of 3D rendering vs the real world.
If I understand you correctly, what you're trying to say that if you accelerate an object beyond the speed of light in the rendered 3D space in your program, it will experience the same relativistic effects an object in the real world. Is that it?
Well, have I got news for you... The 3D world in your computer is never anything but an approximation of the real world. The Euclidian space that your program uses to emulate the real world does not follow the principles of our real, relativistic world.
The smallest amount of distance and time your program can measure are governed by the float size and frame rate, respectively. In the world they are governed by Heisenberg's uncertainty principle. (Google for it)
You will never experience relativistic effets like the bending of space or relative time views in your program. On the other hand you might suffer from aliasing effects and distorsion from FP inaccuracy, if using very large or small float values.
Either you're just trolling, or you've taken too much LSD, or you don't know the basics of 3D rendering vs the real world.
If I understand you correctly, what you're trying to say that if you accelerate an object beyond the speed of light in the rendered 3D space in your program, it will experience the same relativistic effects an object in the real world. Is that it?
Well, have I got news for you... The 3D world in your computer is never anything but an approximation of the real world. The Euclidian space that your program uses to emulate the real world does not follow the principles of our real, relativistic world.
The smallest amount of distance and time your program can measure are governed by the float size and frame rate, respectively. In the world they are governed by Heisenberg's uncertainty principle. (Google for it)
You will never experience relativistic effets like the bending of space or relative time views in your program. On the other hand you might suffer from aliasing effects and distorsion from FP inaccuracy, if using very large or small float values.
Oh yeah, the difference between Euclidian space and reality was described centuries ago. (Although not in terms of relativism)
I recommend the book The Mathematical Experience (Davis, Hersh. Mariner Books)
It's about a number of interesting topics, ranging between maths and philosophy. I recommend you the chapter Non-Euclidian Geometry. Perhaps I can arrange with scans of that chapter, if you don't think the rest of the book will be interesting for you.
I recommend the book The Mathematical Experience (Davis, Hersh. Mariner Books)
It's about a number of interesting topics, ranging between maths and philosophy. I recommend you the chapter Non-Euclidian Geometry. Perhaps I can arrange with scans of that chapter, if you don't think the rest of the book will be interesting for you.