fr-055: 828: OFFICIAL FLAMETHREAD 2007 !
category: general [glöplog]
hitch: yes, he added it last week.
i should read the history sometimes.
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I completly disagree with the claims that this demo rips any group (mfx, kewlers, and even haujobb) more than any other demo.
I think the double whammy here is that Visu has been working with all of the above. What planet have you been watching demos on again?
planet potion?
how very "zing" of you ;)
this thread is now about catchy puns.
this thread is now about catchy puns.
These are some examples that I have in hand of what the people does OUTSIDE the demoscene on the same field:
http://bodyechoes.defasten.com/mov.htm
http://defasten.com/-windex/denn/mov.htm
http://bodyechoes.defasten.com/mov.htm
http://defasten.com/-windex/denn/mov.htm
i don't usually consider my tastes "artsy" or "anti-establishment", but the guys who said this was more about the feeling than the effects were right. it's the presentation that makes this special.
Shifter: you can't have complete abstraction of your past work or external influences.
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Shifter: you can't have complete abstraction of your past work or external influences.
Yes you can. I'm sure your country has internet, since you post here, so: join my religion. Salvation or triple your money back!
I know what a coup de coeur is but i can't imagine so much ppl gave their heart to this prod..maybe i'm not in mood for this demo..
@Maali: i like it.
@Maali: i like it.
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These are some examples that I have in hand of what the people does OUTSIDE the demoscene on the same field:
Fist you brag about how outside the demoscene everything's so much better ant meaningful and real art and all that and then, to prove your point, you show us tons of alpha polys put into each other? isn't that a BIT ironic? :)
now add it to http://www.pouet.net/lists.php?which=10 in an artsy wy
kb_, only polys are true art.
kb: At the risk of stating the obvious: putting a ton of alpha polygons together is just a technique, I am quite sure that one needs more ingredients than just the technique to accomplish a work that is 'meaningful and real art'
bruce, at the risk of ridiculing you for not having caught the subtle joke: this was directed at all those "alphablended polygons are not art" comments 828 got.
kb: Ah... I get it! I kind of missed that because I did not manage to care to read the 828 comments in detail.
nosfe: "choose zero polys and shaders (and disregard the ./cg/ directory)"?
gargaj, choose karhu and zubrowka and koskenkorva
kb: jokes aside, those videos show a similar style that visualize is trying to do in this demo, but the end result/composition/flow/colours, imho, is much better.
And going back to Bonzaj's point, we better get some nice work done or this will end up as ugly as those animations that the people used to do with POVray.
trace: too bad they dont do demos with werkkzeug uh?
ps, they have coded their own demotool of course!
not to mention the difference between hours of fancy renderman rendering versus realtime on mid-spec GPUs. or the fact that none of trace's demos are pure pearls that shocked the demoscene as much as _THIS_ release, so why dont YOU start with bringing that blahblah quality into demos? :)
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what's your problem guys with filesize ?
60GB HD costs ~200E, and broadband connection are really affordable today ... are you all living in Middle-Age ?
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are you all living in Middle-Age ?
Middle-Age ? Montjoie saint Denis !!!
Btw. If you are rich you can send money to us, we need to be Texhnolyzed..