pouët.net

Any demoscener from Mensa?

category: residue [glöplog]
Adok, that was an unhappy cow... is looking to the right.

tribao, you can rotate but it is not needed for the solution
added on the 2006-12-02 21:20:22 by texel texel
Here is my solution (with the unnecessary rotation) as an image since the ascii thing didn't work.
BB Image
added on the 2006-12-02 21:25:16 by Sverker Sverker
ummm... maybe, but what have happen to its tail!?
added on the 2006-12-02 21:27:55 by texel texel
It looks as if now its tails is under its ass...
added on the 2006-12-02 21:28:29 by texel texel
http://rgba.scenesp.org/iq/trastero/hackedcow.jpg

Is this legal?

Wtf, saturday evening and playing with stupid sticks... I'm must be getting sick.

added on the 2006-12-02 21:41:32 by iq iq
BB Image
added on the 2006-12-02 21:43:59 by iq iq
iq wins :D
added on the 2006-12-02 21:45:20 by texel texel
BB Image

In the image you can see 5 squares created with fork-brushes.

Changing the position (and rotation if needed) of just 3 fork-brushes, you can get exactly 4 squares of 1x1 fork-brush size, where all the fork-brushes are laterals of a complete square (so no unused fork-brushes and no unfinished squares).

There are 4 solutions to this problem... can you see these?
added on the 2006-12-03 00:32:42 by texel texel
The second vertical brush from left to right must always be moved in order to form the bottom-left square. You can additionally choose any of the five remaining brushes from the two first squares in the upper left, so there are five possibilities.
added on the 2006-12-03 01:14:50 by Adok Adok
I can't understand you adok. Can you use ms paint? And please, read the rules again.

All fork-brushes forming square.
Only 4 squares.
All squares 1x1 size.
added on the 2006-12-03 01:20:48 by texel texel
I would add... no two or more forks in the same position
added on the 2006-12-03 01:24:07 by texel texel
Code: _ _ _ _ _ _ _ _|_|_ |_|_|_|_| -> |_|_|_|_ or |_| |_|_ |_| |_| |_| |_| _ _ _ _ _ _|_| or |_| |_|_|_| or |_| |_|_ |_| |_|


I dominate the world of rearranging match puzzles. \o/
added on the 2006-12-03 06:26:49 by doomdoom doomdoom
I wonder if I Pouet's BB-code handling is fuxx0red though.
added on the 2006-12-03 06:28:17 by doomdoom doomdoom
Code: test test
added on the 2006-12-03 06:31:18 by doomdoom doomdoom
yes, it is fuxx0red. Or it might be Firefox.
added on the 2006-12-03 06:31:49 by doomdoom doomdoom
Yeah Doom, you dominate the world :)
added on the 2006-12-03 09:38:55 by texel texel
Ha! See that Scarab!? I am mensa-certified World Dominator!
added on the 2006-12-03 11:39:42 by doomdoom doomdoom
Pah, I just bribed Texel to say that. So you feel secure and we can go on with our evil world domination plan. \o/
added on the 2006-12-03 12:34:43 by StingRay StingRay
You sure are going to a lot of effort to make me feel secure all the time.
added on the 2006-12-03 12:49:46 by doomdoom doomdoom
Ummm... I've just remember this thread. I should post something new soon...
added on the 2006-12-26 18:10:45 by texel texel
you remembered it? how mensa of you! ;)
added on the 2006-12-26 18:11:57 by el mal el mal
Ok... one easy new problem.

You have a Minesweeper game of n*m squares in size, and with k mines (k<m*n) in random (but different) positions. You know; the typical Minesweeper game.
You solve the game, and you sum all the numbers you see in the squares, and call the result S.
Then, in the same board, you set up a different game, where there is a mine in the places where there were no mines and there are no mines where there were mines. So, you generate a "negative" or "inverse" mines set-up.
Now you solve this new game and sum all the numbers in the squares at the end. What will be the result?
added on the 2006-12-26 22:32:39 by texel texel
S was the number of neighborhoods for every (mine nonmine) pair. if you switch the roles, the pairs won't change. iow, they will be (nonmine mine) this time. so the sum is still S.
ok anes :)
added on the 2006-12-26 23:25:57 by texel texel
How about some new puzzles?
added on the 2006-12-28 14:11:29 by Adok Adok

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