VIP2 source code release
category: general [glöplog]
if you want to discover the source of the VIP2 go here : http://popsyteam.planetd.net/u2/Vip2.htm.
have fun :)
have fun :)
Nice! :-)
*go port*
*go port*
if you REALLY want to discover the source of the VIP2 go here : http://popsyteam.planet-d.net/u2/Vip2.htm
have fun :)
have fun :)
Amiga Port please. huehuhehoeoo
Umph. "Don't worry if you have some warnings when linking it's because there's some little conflict between old LIBS ( i lost the source code so i can't rebuild it )." -- does this mean I have to recode "GTZlib" if I don't use MSVC, whatever that might be? :-) (Looks like some wrapper around zlib...)
Oh... The data files are there in datas/ already, so no need to use the .zob file. Ignore last comment. :-)
sesse: now code those cool streaky-effects in ogl. :)
gloom: VIP2 is OpenGL already...?
can't wait for a GNU/Linux ready source code =)
sesse: i'm not a coder, i just know what looks fucking cool and not. :)
analogue: It should be possible, but not trivial. The source uses a packing lib without source (but fortunately, it runs from a simple data/ dir as well), Windows-specific code more or less scattered around, MSVC-style inline assembler (which gcc can't take without modification) and most importantly, MFC code for loading/saving objects etc., so one would have to write routines to load MFCs binary format. It can be done, and it probably will, but don't expect a finished port tomorrow. :-)
I love the demo, but I'm not really sure if I love its code. ;-)
I love the demo, but I'm not really sure if I love its code. ;-)
Well, if I have some time some day, I'll take a look...
I wish I could not sleep -_-
I wish I could not sleep -_-
yay
lol
(sorry for the jpeg screenshot, png is just way too big sometimes ;-) )
Okay, the jpeg or the raw loader is still fscked, but it works =) (Blargh, 40000 code lines in really weird coding style, MFC dependencies everywhere, french and english intermingled, etc. :-) )
It's 5am now, I'll probably go to sleep. :-)
Shit, a Linux port up and running already. Crazy...
Now who's going to do the GBA port??
Now who's going to do the GBA port??
So cool! I'm not sure does the demoscene and opensource fit together... creativity may suffer.
shadez: I'm quite confident there will not be much ripping from that source ;-)
shadez : i'm not sure, if i never found sources around i will never made the VIP2 for sure....
Sesse : congrats for your brillant work on linux, but for the source grief ( french + MFC ) when i start to code the demo i never had the intention to make Cross platform and a Internationnal ( english ! ) support for my source. I wanted to code a demo on my own with tools i can found on my Dev platform ( Windows, mfc, Zlib, Jpeglib etc... ). If i doesn't use it i will never release the demo on time. I release the source that i know that some part can help "newbie" to learn how to make some effects and then to invent or to improve some of tem.
Sesse : congrats for your brillant work on linux, but for the source grief ( french + MFC ) when i start to code the demo i never had the intention to make Cross platform and a Internationnal ( english ! ) support for my source. I wanted to code a demo on my own with tools i can found on my Dev platform ( Windows, mfc, Zlib, Jpeglib etc... ). If i doesn't use it i will never release the demo on time. I release the source that i know that some part can help "newbie" to learn how to make some effects and then to invent or to improve some of tem.
cool!
u2: yeah, like I said earlier, I love the demo, but I'm not sure I love the source :-) kudos to you guys for releasing it, though; even though the demo is a few years old, it still kicks. :-)
i want a vc6 workspace
shadez: "I'm not sure does the demoscene and opensource fit together... creativity may suffer"
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Congratulations! I hope you're aware of that your quote places itself among the top most stupid remarks this year/century. Other award winners are available at:
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the source for tesla by sunflower is really good. :)
Okay, linux port working with all scenes and no visual bugs... now only some sync problems to fix, code cleanup and packaging, and it'll be ready for release :-)