Microsoft Visual C++ Runtime: Abnormal Program Termination
category: general [glöplog]
Anyone has any idea what could cause this?
There is a list of products whose stop with this error message, for me it includes, but not limited to:
Planet Loop - MadWizards,
Gerbera Quarry - Moppy Productions,
Ewgene - Spinning Kids
All of them starts, and works for a while, and after this i got a requester, and am thrown back to the OS.
What seems to be common that these all were using OpenGL.
Yep, my system is around-or-above the requirements, and as i saw not i am the only one with this problem...
(my cfg: XPpro, P4-1.7, 512MB, Gf3 Ti500 (det 40.72))
(okay, i know, my config suxxx, and so do i :) , but aside of this...)
There is a list of products whose stop with this error message, for me it includes, but not limited to:
Planet Loop - MadWizards,
Gerbera Quarry - Moppy Productions,
Ewgene - Spinning Kids
All of them starts, and works for a while, and after this i got a requester, and am thrown back to the OS.
What seems to be common that these all were using OpenGL.
Yep, my system is around-or-above the requirements, and as i saw not i am the only one with this problem...
(my cfg: XPpro, P4-1.7, 512MB, Gf3 Ti500 (det 40.72))
(okay, i know, my config suxxx, and so do i :) , but aside of this...)
upgrade your drivers?
mm yeah mm but ...
where does it come from? this doesn't look like the type of error one should expect seeing coming from a "demo" .. an intro perhaps.. but there's plenty of space in a demo to put error condition code
where does it come from? this doesn't look like the type of error one should expect seeing coming from a "demo" .. an intro perhaps.. but there's plenty of space in a demo to put error condition code
well tried upgrading.
so now with 41.09:
Quarry and Ewgene still quits the same way.
Planet Loop does not, but there are no effects, just the background pictures are shown... and it does not responds to ESC :(
(I don't have a clue what can cause this symptom, while i was fiddling around with OpenGL, my code didn't triggered anything like this...)
so now with 41.09:
Quarry and Ewgene still quits the same way.
Planet Loop does not, but there are no effects, just the background pictures are shown... and it does not responds to ESC :(
(I don't have a clue what can cause this symptom, while i was fiddling around with OpenGL, my code didn't triggered anything like this...)
i still have that Microsoft Visual C++ Runtime: Abnormal Program Termination with the last drivers from nvidia.... no plant loop for me ( i think i miss something )
i suspect that's just the polish way of coding :-D
Do you have the MSVC7 runtime DLL? Someone posted a link for them a long time ago, but I lost it. Or maybe you need DirectX 8.1? Just throwing ideas out there.
I got the Same Error. Too bad I already have newest drivers installed, so I can't really update them. ~_~ Ach well, I hope Planet Loop will be on next Mindcandy DVD! ;D
Have you tried any tools like Dr. Watson or the Platform SDK debugger so you can identify the cause of the failure?
blaming the drivers has always been a crappy cheap excuse
legalize: none of them (DrWatson. windbg, or as last resort MSApplication Compatibility toolkit) is able to pick up any kind of fault, however event viewer is full of faults caused by "nv"
with the cryptic stuff, i can not decypher:
GR SW Notify Error on 0002 beef9701 00000097 00001800 00070006 00010000
i'm really puzzled about this...
Plek: "nv" seems to suggest there might be something with the drivers too...
with the cryptic stuff, i can not decypher:
GR SW Notify Error on 0002 beef9701 00000097 00001800 00070006 00010000
i'm really puzzled about this...
Plek: "nv" seems to suggest there might be something with the drivers too...
If you have VC6, you have the source to the MSVC runtime, so perhaps you can root through the source (Edit / Find in Files...) to find where that message is generated. That might give you a clue as to the problem. Other than that, I'm out of ideas.
foolman: ofcourse, fool.. something causes that tho.
foolman, as I wrote you in an e-mail, I was trying to fix the problem on ewgene some time ago, but I really can't catch what's the "weird" thing used by Ewgene and the other intros/demos that cause the hangup...
I think I'll send you the sources and let you fix them (I am serious, tell me if you can/want do that).
I think I'll send you the sources and let you fix them (I am serious, tell me if you can/want do that).
Pan: I sent you a letter, hope we could come up with some solution!
in case anyone is interested, it seems that glList-s with more than 2000 vertices trigger the error....
Indeed it is.
Actually switching from GL_QUADS to GL_QUAD_STRIPs allowed me to have shorter (less) lists, and with FooLman, we verified that the problem is raised by the number of vertices (not the number of triangles/quads).
ok, don't ask me why I used QUADS in place of QUAD_STRIPs in the party version... it is probably clear to everyone's eyes except mine that a striped landscape is obviously to be treated as stripes (read: I'm a jerk, a complete asshole ;)
Actually switching from GL_QUADS to GL_QUAD_STRIPs allowed me to have shorter (less) lists, and with FooLman, we verified that the problem is raised by the number of vertices (not the number of triangles/quads).
ok, don't ask me why I used QUADS in place of QUAD_STRIPs in the party version... it is probably clear to everyone's eyes except mine that a striped landscape is obviously to be treated as stripes (read: I'm a jerk, a complete asshole ;)