ouet.net
category: residue [glöplog]
I can't go outside the netcafe right now. I wanted to make a pause because I want to have some gyros and beer but it's raining like hell outside ;P
Just so you know.
Just so you know.
Just so you know.
Just so you know.
Just so you know.
I feel terrible. :(
Just so you know.
Just so you know.
Me too (sick, lot of work to do, quited my gf, ++)- still dont start smoking again ;)
Just so you know.
Just so you know.
Yesterday i found an Milan T40 with 16MB Ram, SCSI and IDE drives in a big tower, but Keyboard and mouse are missing. :(
Just so you know.
Just so you know.
Oh noes, it was a Medusa T40. JSYK
4kum4: Same for me, quit gf too, lots of work and also didn't start smoking again. :)
"No way back
Come and love me
No way back
Come and fuck me
No way back
Come and love me
No way back
Come and kill me"
Just so you know.
"No way back
Come and love me
No way back
Come and fuck me
No way back
Come and love me
No way back
Come and kill me"
Just so you know.
Nice anim , nice logos.
Just so you know
Just so you know
while (!g_quit)
{
g_clearz(WIDTH * HEIGHT);
timer_update();
// pLayer[0].ClearBuffer(MAINBUFFER, 0);
// pLayer[0].ClearBuffer(MAINBUFFER, 0x7f7f7f);
// pLayer[0].ClearBuffer(MAINBUFFER, 0xffffff);
if (ftime<3.775)
{
pLayer[0].CopyBuffer(MAINBUFFER, 24);
if (ftime<=1) pLayer[0].Invert(MAINBUFFER, MAINBUFFER, 255-(ftime*255));
}
if (ftime>=3.775 && ftime<7.55)
{
pLayer[0].CopyBuffer(MAINBUFFER, 25);
if (ftime<=4.775) pLayer[0].Invert(MAINBUFFER, MAINBUFFER, 255-((ftime-3.775)*255));
}
if (ftime>=7.55 && ftime<15.2)
{
if (
((ftime>=7.882) && (ftime<(7.882+0.3))) ||
((ftime>=8.411) && (ftime<(8.411+0.2))) ||
((ftime>=8.655) && (ftime<(8.655+0.2))) ||
((ftime>=8.865) && (ftime<(8.865+0.1))) ||
((ftime>=9.024) && (ftime<(9.024+0.3))) ||
((ftime>=11.738) && (ftime<(11.738+0.3))) ||
((ftime>=12.262) && (ftime<(12.262+0.2))) ||
((ftime>=12.515) && (ftime<(12.515+0.2))) ||
((ftime>=12.736) && (ftime<(12.736+0.1))) ||
((ftime>=12.892) && (ftime<(12.892+0.3)))
)
{
pLayer[0].CopyBuffer(MAINBUFFER, 1);
}
else
{
pLayer[0].CopyBuffer(MAINBUFFER, 27);
}
}
if (ftime>=15.2 && ftime<38.2)
{
pLayer[0].CopyBuffer(MAINBUFFER, 2 + (int)(fmod(ftime, 9)));
}
if (ftime>=38.2 && ftime<53.768)
{
pLayer[0].CopyBuffer(MAINBUFFER, 2 + (int)(fmod(ftime*4, 9)));
}
if (ftime>=53.768 && ftime<84)
{
pLayer[0].CopyBuffer(MAINBUFFER, 11 + (int)(fmod((ftime-7.55)*7, 3)));
// scene[0].rotation = Vector3(ftime, ftime, 0);
// scene[0].translation = Vector3(0, 0, -120);
// scene[0].rotation = Vector3(0, ftime, 0);
// scene[0].rotation = Vector3(ftime, 0, 0);
scene[0].rotation = Vector3(ftime, M_PI, sin(ftime*0.1)*10);
// scene[0].translation = Vector3(0, 0, -20);
scene[0].translation = Vector3(0, 0, -200+sin(ftime*4)*70);
scene[0].DrawScene(pLayer, MAINBUFFER);
// pLayer[0].Bounce(MAINBUFFER, MAINBUFFER);
pLayer[0].FilterContrast(MAINBUFFER,MAINBUFFER, 0.5*sin(ftime)*0.5);
// pLayer[0].Invert(MAINBUFFER, MAINBUFFER, 127+sin(ftime*3)*127);
pLayer[0].MotionBlur(MAINBUFFER, 34, 2+0.5+sin(ftime+cos(ftime)*M_2PI)*0.5);
}
if (ftime>=84 && ftime<107.35)
{
pLayer[0].CopyBuffer(MAINBUFFER, 14);
static int in=0;
static int fl=1;
float speed = 0.0001;
if ((fl==1) && (fmod(ftime, speed)<(speed-0.00008)))
{
fl=0;
if (tabell[in]==0) xpos++;
if (tabell[in]==1) xpos--;
if (tabell[in]==2) ypos++;
if (tabell[in]==3) ypos--;
}
else
if ((fl==0) && (fmod(ftime, speed)>=(speed-0.00008)))
{
in++; fl=1;
}
if (in>=511) in-=511;
if (xpos<=0) xpos=0;
if (ypos<=0) ypos=0;
if (xpos>=63) xpos=63;
if (ypos>=48) ypos=48;
int xp = xpos * 8;
int yp = ypos * 8;
int r=rand()%(int)(128+sin(ftime*1.5)*127);
int g=rand()%(int)(128+cos(ftime*1.7)*127);
int b=rand()%(int)(128+sin(-ftime*1.2)*127);
// pLayer[0].DrawBoxFilled(0, xp, yp, 8, 8, rand()%0xffffff);
pLayer[0].DrawBoxFilled(0, xp, yp, 8, 8, RGB32(r,g,b));
// pLayer[0].Blur(0,0);
// pLayer[0].CrossFade(0, BLACKBUFFER, 1);
// pLayer[0].RadialBlurSubpixel(0, 256, 192, -0.01);
// pLayer[0].Noise2(0, 0x222222);
// pLayer[0].Invert(0,0,32);
// pLayer[0].FilterEdgeDetection(0, 0);
pLayer[0].SetMaskMode(0, MASK_NONZERO);
pLayer[0].CopyBuffer(MAINBUFFER, 0);
pLayer[0].FilterContrast(MAINBUFFER,MAINBUFFER, 0.5*sin(ftime)*0.5);
pLayer[0].Noise2(37, 0x444444);
pLayer[0].BlendAdd(MAINBUFFER, 37);
}
if (ftime>=107.35 && ftime<122.84)
{
pLayer[0].CopyBuffer(MAINBUFFER, 1);
scene[0].rotation = Vector3(ftime, ftime, ftime);
scene[0].rotation = Vector3(ftime, M_PI, sin(ftime*0.1)*10);
scene[0].translation = Vector3(0, 0, -200+sin(ftime*8)*70);
scene[0].DrawScene(pLayer, MAINBUFFER);
pLayer[0].Bounce(MAINBUFFER, MAINBUFFER);
pLayer[0].FilterContrast(MAINBUFFER,MAINBUFFER, 1*sin(ftime*4)*1);
pLayer[0].Invert(MAINBUFFER, MAINBUFFER, 127+sin(ftime*23)*127);
// pLayer[0].MotionBlur(MAINBUFFER, 34, 2+0.5+sin(ftime+cos(ftime)*M_2PI)*0.5);
}
//122.824, 153.585, 168.912
if (ftime>=122.84 && ftime<153.5)
{
if (ftime<=140)
{
pLayer[0].CopyBuffer(MAINBUFFER, 28 + (int)(fmod((ftime-7.55)*2, 3)));
}
else
{
pLayer[0].CopyBufferArea(MAINBUFFER, 33, 256+ cos(1.6*ftime+M_2PI*cos(ftime))*255, 192+sin(cos(ftime*0.4)*M_2PI+1.4*ftime)*191);
}
pLayer[0].Bounce(MAINBUFFER, MAINBUFFER);
pLayer[0].FilterContrast(MAINBUFFER,MAINBUFFER, 1*sin(ftime*4)*1);
pLayer[0].Invert(MAINBUFFER, MAINBUFFER, 127+sin(ftime*23)*127);
}
//overlay
if (ftime>=130 && ftime<135)
{
//overlay
pLayer[0].SetMaskMode(36, MASK_ALPHACHANNEL);
pLayer[0].BlendMask(MAINBUFFER, 36);
}
if (ftime>=153.5 && ftime<168.8)
{
pLayer[0].CopyBufferArea(MAINBUFFER, 26, 0, 494+sin(-M_PI2 + (ftime-153.5)*1.5)*494);
}
if (ftime>=157.5 && ftime<158.5)
{
pLayer[0].Invert(MAINBUFFER, MAINBUFFER, 255-((ftime-157.5)*255));
}
if (ftime>=168.8 && ftime<172.8)
{
pLayer[0].CopyBuffer(MAINBUFFER, 15 + (int)(fmod((ftime-168.8)*0.7, 3)));
}
if (ftime>=172.8 && ftime<176.8)
{
pLayer[0].CopyBuffer(MAINBUFFER, 18 + (int)(fmod((ftime-172.8)*0.7, 3)));
}
if (ftime>=176.7 && ftime<180.7)
{
pLayer[0].CopyBuffer(MAINBUFFER, 21 + (int)(fmod((ftime-176.7)*0.7, 3)));
}
if (ftime>=168.8 && ftime<=169.8)
pLayer[0].CrossFade(MAINBUFFER, WHITEBUFFER, 255-(ftime-168.89)*255);
if (ftime>=172.8 && ftime<=173.8)
pLayer[0].CrossFade(MAINBUFFER, WHITEBUFFER, 255-(ftime-172.8)*255);
if (ftime>=176.7 && ftime<=177.7)
pLayer[0].CrossFade(MAINBUFFER, WHITEBUFFER, 255-(ftime-176.7)*255);
if (ftime>=180.7 && ftime<187)
{
// pLayer[0].ClearBuffer(MAINBUFFER, 0);
pLayer[0].CopyBuffer(MAINBUFFER, 35);
}
if (ftime>=187.303 && ftime<195.6)
{
pLayer[0].CrossFade(MAINBUFFER, 31, (ftime-187.303)*24);
}
if (ftime>=195.6)
{
pLayer[0].CopyBuffer(MAINBUFFER, 32);
}
if (ftime>=195.6 && ftime<196.6)
{
pLayer[0].CrossFade(MAINBUFFER, WHITEBUFFER, 255-(ftime-195.6)*255);
}
if (ftime>=200.935) exit(0);
//copy to screen
// wndDraw.Bind(pLayer);
// wndDraw.Update();
// wndDraw.Update(pixel, 512, 384);
wndDraw.Update(pLayer[0].mainbuffer.pixel, 512, 384);
}
go figure..
just so you know.
{
g_clearz(WIDTH * HEIGHT);
timer_update();
// pLayer[0].ClearBuffer(MAINBUFFER, 0);
// pLayer[0].ClearBuffer(MAINBUFFER, 0x7f7f7f);
// pLayer[0].ClearBuffer(MAINBUFFER, 0xffffff);
if (ftime<3.775)
{
pLayer[0].CopyBuffer(MAINBUFFER, 24);
if (ftime<=1) pLayer[0].Invert(MAINBUFFER, MAINBUFFER, 255-(ftime*255));
}
if (ftime>=3.775 && ftime<7.55)
{
pLayer[0].CopyBuffer(MAINBUFFER, 25);
if (ftime<=4.775) pLayer[0].Invert(MAINBUFFER, MAINBUFFER, 255-((ftime-3.775)*255));
}
if (ftime>=7.55 && ftime<15.2)
{
if (
((ftime>=7.882) && (ftime<(7.882+0.3))) ||
((ftime>=8.411) && (ftime<(8.411+0.2))) ||
((ftime>=8.655) && (ftime<(8.655+0.2))) ||
((ftime>=8.865) && (ftime<(8.865+0.1))) ||
((ftime>=9.024) && (ftime<(9.024+0.3))) ||
((ftime>=11.738) && (ftime<(11.738+0.3))) ||
((ftime>=12.262) && (ftime<(12.262+0.2))) ||
((ftime>=12.515) && (ftime<(12.515+0.2))) ||
((ftime>=12.736) && (ftime<(12.736+0.1))) ||
((ftime>=12.892) && (ftime<(12.892+0.3)))
)
{
pLayer[0].CopyBuffer(MAINBUFFER, 1);
}
else
{
pLayer[0].CopyBuffer(MAINBUFFER, 27);
}
}
if (ftime>=15.2 && ftime<38.2)
{
pLayer[0].CopyBuffer(MAINBUFFER, 2 + (int)(fmod(ftime, 9)));
}
if (ftime>=38.2 && ftime<53.768)
{
pLayer[0].CopyBuffer(MAINBUFFER, 2 + (int)(fmod(ftime*4, 9)));
}
if (ftime>=53.768 && ftime<84)
{
pLayer[0].CopyBuffer(MAINBUFFER, 11 + (int)(fmod((ftime-7.55)*7, 3)));
// scene[0].rotation = Vector3(ftime, ftime, 0);
// scene[0].translation = Vector3(0, 0, -120);
// scene[0].rotation = Vector3(0, ftime, 0);
// scene[0].rotation = Vector3(ftime, 0, 0);
scene[0].rotation = Vector3(ftime, M_PI, sin(ftime*0.1)*10);
// scene[0].translation = Vector3(0, 0, -20);
scene[0].translation = Vector3(0, 0, -200+sin(ftime*4)*70);
scene[0].DrawScene(pLayer, MAINBUFFER);
// pLayer[0].Bounce(MAINBUFFER, MAINBUFFER);
pLayer[0].FilterContrast(MAINBUFFER,MAINBUFFER, 0.5*sin(ftime)*0.5);
// pLayer[0].Invert(MAINBUFFER, MAINBUFFER, 127+sin(ftime*3)*127);
pLayer[0].MotionBlur(MAINBUFFER, 34, 2+0.5+sin(ftime+cos(ftime)*M_2PI)*0.5);
}
if (ftime>=84 && ftime<107.35)
{
pLayer[0].CopyBuffer(MAINBUFFER, 14);
static int in=0;
static int fl=1;
float speed = 0.0001;
if ((fl==1) && (fmod(ftime, speed)<(speed-0.00008)))
{
fl=0;
if (tabell[in]==0) xpos++;
if (tabell[in]==1) xpos--;
if (tabell[in]==2) ypos++;
if (tabell[in]==3) ypos--;
}
else
if ((fl==0) && (fmod(ftime, speed)>=(speed-0.00008)))
{
in++; fl=1;
}
if (in>=511) in-=511;
if (xpos<=0) xpos=0;
if (ypos<=0) ypos=0;
if (xpos>=63) xpos=63;
if (ypos>=48) ypos=48;
int xp = xpos * 8;
int yp = ypos * 8;
int r=rand()%(int)(128+sin(ftime*1.5)*127);
int g=rand()%(int)(128+cos(ftime*1.7)*127);
int b=rand()%(int)(128+sin(-ftime*1.2)*127);
// pLayer[0].DrawBoxFilled(0, xp, yp, 8, 8, rand()%0xffffff);
pLayer[0].DrawBoxFilled(0, xp, yp, 8, 8, RGB32(r,g,b));
// pLayer[0].Blur(0,0);
// pLayer[0].CrossFade(0, BLACKBUFFER, 1);
// pLayer[0].RadialBlurSubpixel(0, 256, 192, -0.01);
// pLayer[0].Noise2(0, 0x222222);
// pLayer[0].Invert(0,0,32);
// pLayer[0].FilterEdgeDetection(0, 0);
pLayer[0].SetMaskMode(0, MASK_NONZERO);
pLayer[0].CopyBuffer(MAINBUFFER, 0);
pLayer[0].FilterContrast(MAINBUFFER,MAINBUFFER, 0.5*sin(ftime)*0.5);
pLayer[0].Noise2(37, 0x444444);
pLayer[0].BlendAdd(MAINBUFFER, 37);
}
if (ftime>=107.35 && ftime<122.84)
{
pLayer[0].CopyBuffer(MAINBUFFER, 1);
scene[0].rotation = Vector3(ftime, ftime, ftime);
scene[0].rotation = Vector3(ftime, M_PI, sin(ftime*0.1)*10);
scene[0].translation = Vector3(0, 0, -200+sin(ftime*8)*70);
scene[0].DrawScene(pLayer, MAINBUFFER);
pLayer[0].Bounce(MAINBUFFER, MAINBUFFER);
pLayer[0].FilterContrast(MAINBUFFER,MAINBUFFER, 1*sin(ftime*4)*1);
pLayer[0].Invert(MAINBUFFER, MAINBUFFER, 127+sin(ftime*23)*127);
// pLayer[0].MotionBlur(MAINBUFFER, 34, 2+0.5+sin(ftime+cos(ftime)*M_2PI)*0.5);
}
//122.824, 153.585, 168.912
if (ftime>=122.84 && ftime<153.5)
{
if (ftime<=140)
{
pLayer[0].CopyBuffer(MAINBUFFER, 28 + (int)(fmod((ftime-7.55)*2, 3)));
}
else
{
pLayer[0].CopyBufferArea(MAINBUFFER, 33, 256+ cos(1.6*ftime+M_2PI*cos(ftime))*255, 192+sin(cos(ftime*0.4)*M_2PI+1.4*ftime)*191);
}
pLayer[0].Bounce(MAINBUFFER, MAINBUFFER);
pLayer[0].FilterContrast(MAINBUFFER,MAINBUFFER, 1*sin(ftime*4)*1);
pLayer[0].Invert(MAINBUFFER, MAINBUFFER, 127+sin(ftime*23)*127);
}
//overlay
if (ftime>=130 && ftime<135)
{
//overlay
pLayer[0].SetMaskMode(36, MASK_ALPHACHANNEL);
pLayer[0].BlendMask(MAINBUFFER, 36);
}
if (ftime>=153.5 && ftime<168.8)
{
pLayer[0].CopyBufferArea(MAINBUFFER, 26, 0, 494+sin(-M_PI2 + (ftime-153.5)*1.5)*494);
}
if (ftime>=157.5 && ftime<158.5)
{
pLayer[0].Invert(MAINBUFFER, MAINBUFFER, 255-((ftime-157.5)*255));
}
if (ftime>=168.8 && ftime<172.8)
{
pLayer[0].CopyBuffer(MAINBUFFER, 15 + (int)(fmod((ftime-168.8)*0.7, 3)));
}
if (ftime>=172.8 && ftime<176.8)
{
pLayer[0].CopyBuffer(MAINBUFFER, 18 + (int)(fmod((ftime-172.8)*0.7, 3)));
}
if (ftime>=176.7 && ftime<180.7)
{
pLayer[0].CopyBuffer(MAINBUFFER, 21 + (int)(fmod((ftime-176.7)*0.7, 3)));
}
if (ftime>=168.8 && ftime<=169.8)
pLayer[0].CrossFade(MAINBUFFER, WHITEBUFFER, 255-(ftime-168.89)*255);
if (ftime>=172.8 && ftime<=173.8)
pLayer[0].CrossFade(MAINBUFFER, WHITEBUFFER, 255-(ftime-172.8)*255);
if (ftime>=176.7 && ftime<=177.7)
pLayer[0].CrossFade(MAINBUFFER, WHITEBUFFER, 255-(ftime-176.7)*255);
if (ftime>=180.7 && ftime<187)
{
// pLayer[0].ClearBuffer(MAINBUFFER, 0);
pLayer[0].CopyBuffer(MAINBUFFER, 35);
}
if (ftime>=187.303 && ftime<195.6)
{
pLayer[0].CrossFade(MAINBUFFER, 31, (ftime-187.303)*24);
}
if (ftime>=195.6)
{
pLayer[0].CopyBuffer(MAINBUFFER, 32);
}
if (ftime>=195.6 && ftime<196.6)
{
pLayer[0].CrossFade(MAINBUFFER, WHITEBUFFER, 255-(ftime-195.6)*255);
}
if (ftime>=200.935) exit(0);
//copy to screen
// wndDraw.Bind(pLayer);
// wndDraw.Update();
// wndDraw.Update(pixel, 512, 384);
wndDraw.Update(pLayer[0].mainbuffer.pixel, 512, 384);
}
go figure..
just so you know.
hello
Just so you know.
Just so you know.
Ok, this is the last time I post in this thread.
Just so you know.
Just so you know.
Of course not!
Just so you know.
Just so you know.
rob is jarig
just so you know
just so you know
/me - russian 14 yearold boy.
just so you know.
just so you know.
ohh, and my <s> key ometimes lack
jut so you know.
jut so you know.
i had the wtfest moment in my life today.
just so you know.
just so you know.
WTF
just so you know.
just so you know.
Buy a Wii
Just so you know.
Just so you know.
Killzone Liberation is one helluva addictive game on the PSP.
Just so you know.
Just so you know.
i hate ragnarok online and yaoi.
and my S key still lack..
just o u know.
and my S key still lack..
just o u know.
penis, penis.
er steht, wenn's schen is.
just so you know :D
er steht, wenn's schen is.
just so you know :D
Fucking cunt faced shit arse fat fucking bastard
JSYFK.
JSYFK.
This thread still alive?!
Just so i know...
Just so i know...