XNA Game studio
category: general [glöplog]
http://www.microsoft.com/downloads/details.aspx?FamilyId=21E979E3-B8AE-4EA6-8E65-393EA7684D6C&displaylang=en
It's available now. Is it cool to make demos? As someone tried it?
I haven't much experience in C#, and it's the only language available I think.
It's available now. Is it cool to make demos? As someone tried it?
I haven't much experience in C#, and it's the only language available I think.
i feel scared.
i feel happy.
To create content for the xbox 360 you have to "purchase of a XNA Creators Club subscription" which is $99 / year to be part of a "club" or something like that,
is it safe to assume that the content you may create for that console will be checked by microsoft ?
is it safe to assume that the content you may create for that console will be checked by microsoft ?
What bothers me the most is that MS is really pressuring developers to use C#...
Making demos with this thing sounds like something comparable to the making of demos with AMOS on the Amiga.
Whatever programming language you use the only restricition is your creativity :)
And Francois Lionet (Amos creator) was/is a god
And Francois Lionet (Amos creator) was/is a god
you can't run yet any of the xna studio beta applications on anything else than win32. wait until the official release if you want to do x360 demos with this.
as to viznut's comment - i guess all the previous gazillions of win32 demos done on top of visual studio are comparable to amos on amiga... it's just another cross-platform framework that actually allows you to make games/apps from the same codebase both on xbox and windows - something that should've been possible already a long long time ago.
as to viznut's comment - i guess all the previous gazillions of win32 demos done on top of visual studio are comparable to amos on amiga... it's just another cross-platform framework that actually allows you to make games/apps from the same codebase both on xbox and windows - something that should've been possible already a long long time ago.
i for one feel pissed that vc2005 needs like 10 seconds to open a dialog. shitty managed shit. thanks, but no thanks. there comes a time when one realizes that you do not have to be a part of every marketing bullshit company YXZ does.
abductee: That's not true for the Express Editions (and we're talking about Visual C# 2005 EE here). I don't know how Microsoft did it, but the EEs are *really* fast.
I can second KeyJ... VC2005 Express runs like a charm on my 3.5 years old laptop while the VS2005 Professional I use at work crawls along (Athlon64@3200+). Seems that they've thrown out exactly the right stuff for the EEs ;)
Real democoders make better cross-platform frameworks from scratch!
I'd be interested in a report your experiences with XNA Game Studio. Personally, not just for Hugi ;-)
Yes but the Express editions are missing all sorts of stuff last time I checked. That's why I still use VC6. Old but fast as hell.
defbase: What features are missing exactly? IMHO, VC++ EE seems like it's been _made_ for demo development: No MFC or ATL crap there, just plain Win32, OpenGL and DirectX (although you need to install there separately).
KeyJ: I use ATL in my demoengine :(