Demoscene prods that have had an impact outside the demoscene
category: general [glöplog]
dude.. you're raising controversy by mentioning "MPT".. you forgot how many people hate it :-) That said, ugliness aside, it was a useful tool, and I used it. You don't really need colour fades and illuminated boxes to make some nice music, you just need a button to click on which does the thing you want it to do.
E.T.A by Junk, selected in the Vimeo HD channel
MeteoriK: Concerning the "controversy", I'd like to mention that I'm trying really hard to fix anything that has been done wrong in the past. A new version of OpenMPT will be released in a few days to weeks and it will have significant improvements in MOD/XM/ST3/IT compatibility. My goal is that probably, in the future, a less people (even if only a few less) will hate it. :)
Musicians Ugress (Norway) and Darude (Finland) were both trackers (Ugress still sort of is).
timbatracker on the c64!
obvioulsy cracktros
i believe that The Popular Demo was quite often seen at lanparties/trade shows et cetera back in it's time?
gloom: ...or Röyksopp for that matter.
what' the last tracker on the ham's post?
Saga Musix: you could fix a mistake by making it cross-platform ;P
saga_music: thumb up for MPT. It might be ugly but it gets the job done :) I actually used it quite a lot in the past.
as for the topic: I think both porrastuvat and sutomori dreams are great example. It's funny when people ask me if i ever heard of those strange games. And the other that's been mentioned: SOTA, in VJing. It's just ridiculous the amount of clones we've seen.
Sadly I can't find anything new to the list, too tired i guess :(
as for the topic: I think both porrastuvat and sutomori dreams are great example. It's funny when people ask me if i ever heard of those strange games. And the other that's been mentioned: SOTA, in VJing. It's just ridiculous the amount of clones we've seen.
Sadly I can't find anything new to the list, too tired i guess :(
Quote:
the "general public" like reality tv, twittering and Guitar Hero. i'm pretty glad they don't like the scene. having said that.. State of the Art was aired quite a few times on Euro MTV back in the 90s.
You sound like a fun guy to hang out with...
Maali you always get it wrong! Debris didn't impact at the 911, but Kapital did!
arlen: If that was as easy as saying it... :) I've been thinking about porting the MFC stuff to Qt for quite a while now, but that's going to be a really big change. We'll see what happens.
BarZoule: Thanks, but I guess the most props still have to go to Olivier Lapicque, who started the whole thing. :) But since I'm working on the code, the interface has also changed quite a bit, and it's probably a bit less ugly now. :)
Ontopic, Robotnik's Dream had quite an impact outside the scene of course! Art Of Silence, New Order, Chemical Brothers and Massive Attack released tracks based on its soundtrack before the animation was even rel.....waiiiiiiiiiiiiiiiiiiiiit!
BarZoule: Thanks, but I guess the most props still have to go to Olivier Lapicque, who started the whole thing. :) But since I'm working on the code, the interface has also changed quite a bit, and it's probably a bit less ugly now. :)
Ontopic, Robotnik's Dream had quite an impact outside the scene of course! Art Of Silence, New Order, Chemical Brothers and Massive Attack released tracks based on its soundtrack before the animation was even rel.....waiiiiiiiiiiiiiiiiiiiiit!
Quote:
State of the Art was aired quite a few times on Euro MTV back in the 90s.
No it wasn't, but the music video that stole half of it's visuals from it was. :)
QT rocks. I used the MSVS resource editor recently. It definitely doesn't rock.
Alas, you can't run QT outside of the main thread, so I had to ditch both for my synth and use Juce for the VST bits (there's no fucking way I was going to use the horror that is VSTGUI).
Alas, you can't run QT outside of the main thread, so I had to ditch both for my synth and use Juce for the VST bits (there's no fucking way I was going to use the horror that is VSTGUI).
Hmm... what about FMOD(ex)?
I dunno if it counts as "impact", but I first experienced the demoscene through a bunch of shareware cd's that came with my 386 back in the 90's.
http://www.cdaccess.com/html/pc/nowl1995.htm
Now that I think of it, it was a bit random, I think they put demos under the "graphics animations" category, and it's probably illegal for them to charge for it. Anyone want to sue?
Still, after watching Future Crew's productions addictively, I didn't figure out WTF the demoscene was until 5 years later, or so...
http://www.cdaccess.com/html/pc/nowl1995.htm
Now that I think of it, it was a bit random, I think they put demos under the "graphics animations" category, and it's probably illegal for them to charge for it. Anyone want to sue?
Still, after watching Future Crew's productions addictively, I didn't figure out WTF the demoscene was until 5 years later, or so...
oi, I got FT2 off of it too, and hacked apart all of the demo .xm's on the cd to make music. Good times.
QT is a great API, but QT apps always feel a little "alien" on windows.
Meteorik: It is possible to use Qt from several threads, but you have to make sure that only one thread calls a Qt graphics function at the same time. I implemented this a few years ago with Qt 3 and it worked pretty well. It requires a somewhat deep understanding of what's going on in Qt though.