Fat Circuits by Offence [web] & Rebels & Alcatraz [web]
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popularity : 62% |
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alltime top: #3902 |
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added on the 2023-01-23 17:42:02 by Virgill |
popularity helper
comments
Very slick and polished production, the waikiki part is really interesting and fresh!
rulez added on the 2023-01-23 18:10:45 by grip
pretty solid prod, thanks!
nice :)
Very nice!
Nicely done.
Really good 40k!
really nice prod! However is it really a 40KiB? The included exe is 331KiB (and zip pack to 101KiB). I'm confused now
norm
Another amazing one! Well done dudes!
Nice
Lovely stuff!!!
Btw, the exe in the archive has debugging info... hence why Shrinkler packs it better, as it strips that out :)
Leonard's aware of Shrinkler ;)
https://www.pouet.net/prod.php?which=90348
Btw, the exe in the archive has debugging info... hence why Shrinkler packs it better, as it strips that out :)
Leonard's aware of Shrinkler ;)
https://www.pouet.net/prod.php?which=90348
Nice concept and gfx.. nice meeting Nosferatu again to! Cheers!
Live recorded version here:
https://youtu.be/_n44AGOWp3Y
Live recorded version here:
https://youtu.be/_n44AGOWp3Y
Lovely!
Loved the tune and the style
Really nice production overall!
excellent graphics, the rest was enjoyable but nothing mindblowing
Good gfx and design, and some interesting fx like the circles and oscilloscopes.
nice !
Dig the sound and the pixels!
Wow, that is nice!
Love that tune! Nice and laid back mood.
My amiga mind watching this:
The vertical parallax "copperbars" are neat. What powers this effect? Is it done by drawing the scene in the top row and replicating it with the copper to draw the rest of the screen. How do you get the logos in-between the bars then? Could it be dual playfield and the text being sprites? However, it is quite colorful and dual playfield have a limited palette per plane.
Are the bars replicated sprites and the text in between them some dual playfield stuff using the prioritization mechanism to make the sprites go in between?
Is it all done with sprites and this sprite priority mechanism?
Now I need to check the docs to see whether this prioritization thing works with planes and sprites together.
The "Hipposcopes" are cool, but what kind of player allows you to retreive the currently playing sample range to visualize such scopes? It must be some extra work put into the playback routine in order to get at the currently playing sample data and its frequency etc. Or is there a cheap trick I'm not aware of where you can read this from the Amiga registers? (I have been looking for something like this before, yet I have never found it)
Love those circuit electrons too!
Rant ends!
My amiga mind watching this:
The vertical parallax "copperbars" are neat. What powers this effect? Is it done by drawing the scene in the top row and replicating it with the copper to draw the rest of the screen. How do you get the logos in-between the bars then? Could it be dual playfield and the text being sprites? However, it is quite colorful and dual playfield have a limited palette per plane.
Are the bars replicated sprites and the text in between them some dual playfield stuff using the prioritization mechanism to make the sprites go in between?
Is it all done with sprites and this sprite priority mechanism?
Now I need to check the docs to see whether this prioritization thing works with planes and sprites together.
The "Hipposcopes" are cool, but what kind of player allows you to retreive the currently playing sample range to visualize such scopes? It must be some extra work put into the playback routine in order to get at the currently playing sample data and its frequency etc. Or is there a cheap trick I'm not aware of where you can read this from the Amiga registers? (I have been looking for something like this before, yet I have never found it)
Love those circuit electrons too!
Rant ends!
Love that tune, everything else top notch too
Nosferatu is the best at doing oscilloscopes :) I dig them. Great gfx from CK and this 70's music style... What not to like?
Amazing!
@nosferatu : much appreciated! Thanks!
.cool
Nice one!
Thumbs up for the amazing swirl&stencil effect! That made the intro for me. And the colours during it!
Cool brotator... Very nice otherwise too.
Quote:
Amigans tend to use Shrinkler for size critical things, it's far more powerful (and slow) than zip.
@Nosferatu yes I know shrinkler quite well :) I was surprised by the un(expected packing ratio difference with zip for that specific demo. Now I know, there is still huge debug symbols hunks in the exe :)
Precalcing what? The ... white circle span widths? That takes .1s :) The colored circles? Those are prerendered/cyclebuf. Both are different from replaying data. All 3 have occurred many times before.
Maybe hot debate and a misdirect. We can have fun with it ;) but it will affect nothing until we weed out data replayers. I do not limit it to this. Coders know if they coded the effect shown or not, end of story.
Haha, all this from reading comments. :D
Now: I came here to say, thanks for contributing a nice 40k with chill music, neat gfx, and roto 'scopes!
Maybe hot debate and a misdirect. We can have fun with it ;) but it will affect nothing until we weed out data replayers. I do not limit it to this. Coders know if they coded the effect shown or not, end of story.
Haha, all this from reading comments. :D
Now: I came here to say, thanks for contributing a nice 40k with chill music, neat gfx, and roto 'scopes!
Nice
Best in the Gerp 40k this year I think. Terrific intro!
OK.
Very nice little intro and thanks for the writeup :)
very enjoyable!
Nice and mellow. Thanks!
good one
good 40k style
Some fresh stuff.
Is that literally any music style you can’t handle, Virgill? Rest is smooth too!
Solid production
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