Dream Machine by Altair & Alcatraz [web]
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popularity : 60% |
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alltime top: #5823 |
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added on the 2022-08-28 18:43:23 by hitchhikr |
popularity helper
comments
1a braid cables & cool machines :) beautiful tunnel. Also track kicks ass.
rulez added on the 2022-08-28 21:12:17 by NR4
White screen here on AMD RX580.
Doesn't work on AMD indeed, but great demo never the less!
★
♥
wow, so very nice
Very impressive architecture! I really need to buy a faster GPU though...
gShaderReplacer
patch for people with AMD cards:
<!-- DreamMachine -->
<Application Name="DreamMachine__640x480.exe" Name0="DreamMachine__800x600.exe" Name1="DreamMachine__1024x768.exe" Name2="DreamMachine__1280x720.exe" Name3="DreamMachine__1920x1080.exe">
<StringReplacer Src="uniform ivec4 m;" Dst="uniform ivec4 m2;ivec4 m=m2;"/>
</Application>
gShaderReplacer
patch for people with AMD cards:
<!-- DreamMachine -->
<Application Name="DreamMachine__640x480.exe" Name0="DreamMachine__800x600.exe" Name1="DreamMachine__1024x768.exe" Name2="DreamMachine__1280x720.exe" Name3="DreamMachine__1920x1080.exe">
<StringReplacer Src="uniform ivec4 m;" Dst="uniform ivec4 m2;ivec4 m=m2;"/>
</Application>
Nice
not really feeling it this time, feels like a second rate knock off of the beeple zero day video but also lacking the visual fidelity that it'd require. funnily enough somehow the progression made me think about the unfinished state of the level design in kkrieger where you mostly just walk from room to room linearly on a straight path. the machine SDF geometry is nice enough though i suppose.
the music is just nice enough, i'd honestly have left the drums out entirely and just explored the pads and textures more, but i guess that's not really something i can complain about per se. nice to see Chaser giving a shot with 4klang though :)
on the technical front, i'm just wondering why there's no antialiasing? i mean there's the frame blending already, so you could jitter the pixels or the camera matrix a bit for some cheap TAA? would help quite a bit with the fidelity already, but also to that end the youtube video above i don't think is fully representative since it appears much smoother than the highest 1080p resolution exe, but oh well, at least it's nice to see a version of the visuals in that form i guess. the frame blending is far too strong here considering the movement though, starts to look way too messy imo…
the music is just nice enough, i'd honestly have left the drums out entirely and just explored the pads and textures more, but i guess that's not really something i can complain about per se. nice to see Chaser giving a shot with 4klang though :)
on the technical front, i'm just wondering why there's no antialiasing? i mean there's the frame blending already, so you could jitter the pixels or the camera matrix a bit for some cheap TAA? would help quite a bit with the fidelity already, but also to that end the youtube video above i don't think is fully representative since it appears much smoother than the highest 1080p resolution exe, but oh well, at least it's nice to see a version of the visuals in that form i guess. the frame blending is far too strong here considering the movement though, starts to look way too messy imo…
Something I suspect it was only lack of time that made it impossible to squeeze it into 4kb ;) And the production itself sensational!
Like traveling through the guts of optimus prime
what noby said
Very impressive visuals for its size! Also decent music.
a flyby which might have benefited from some change of direction to break things up. looks impressive nonetheless! and what Dalthon said.
Nice visuals and track was nice until that terrible snaredrum came along.
The snare is a little distracting IMHO, but the demo rules ofcourse.
look mommy, i drew a Beeple! (so basically what noby said :P)
Just awesome!
Yeah, the concept isnt original (but what is in the demoscene?), but this is well executed either way.
Nice
Beautiful!
recycled idea but well executed. the snare sound was kind of annoying, everything else was top.
Nice
technically impressive. penetrant snare drum was penetrant
worx on AMD here
worx on AMD here
Quote:
Maybe if you lot weren’t so god damn consistently excellent on all fronts we wouldn’t have to! <3Thank you for all the kind comments! :)
Including Noby & Ferris, for trying to judge this rushed (and failed) 4k compofiller by the top 64k standards. :)
Another awesome job by KK & team!
OK. Just OK.
Does not impress me visually, to be honest. Might be, cause crafted in the rush... ;)
Does not impress me visually, to be honest. Might be, cause crafted in the rush... ;)
Even as it is now it's def.more than compo-filler, but yeah, this snare and flow issues, sometimes camera movement too simple...once again shows that polishing is key...but otherwise still technically impressive, non-trivial SDFs and clean rendering (well at least at 4k video).
OK.
shame you could not make it 4k >:(
yeah I feel I can point out parts which can be visually improved with little effort but is still definitely my favorite kind of intro!
yeah I feel I can point out parts which can be visually improved with little effort but is still definitely my favorite kind of intro!
I wonder how hard to introduce proper denoiser and bloom by making it an 8k
Cool! It's a nice prod.
Instead of trying to fit in 4kB, have you considered expanding it to 8kB? You could get a richer soundtrack and add more variations in the content and camera work. I think it has a good potential.
Instead of trying to fit in 4kB, have you considered expanding it to 8kB? You could get a richer soundtrack and add more variations in the content and camera work. I think it has a good potential.
I love this one. Ray tracing... In 4kB.
But I wish there was an officially captured soundtrack in FLAC :D
I love how it sounds.
But I wish there was an officially captured soundtrack in FLAC :D
I love how it sounds.
Unbelievable.
great stuff!
8KB ? KK, you are getting fat.
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