Wrong Way Driver by Abyss [web]
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popularity : 61% |
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alltime top: #4908 |
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added on the 2021-04-09 19:13:54 by Pink |
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comments
:)
Rules!
Just fantastic! A game designed with amiga effect limitations in mind and with max polish. The way the cars scale and the road parallax scrolls just made smile from ear to ear. Love the way that the shop helps extend the gameplay after the initial mechanics are known.
C++20? Cool! I'm using Bebbo-GCC now which is GCC6 so seems to support up to std=c++11, but no further. Looking at his long series of forum posts on EAB, porting GCC and making things work smoothly is not an easy task so mad thumbs up for that too!
C++20? Cool! I'm using Bebbo-GCC now which is GCC6 so seems to support up to std=c++11, but no further. Looking at his long series of forum posts on EAB, porting GCC and making things work smoothly is not an easy task so mad thumbs up for that too!
Gameplay: YT
sweet game!!!
Thumb!
Awesome! Very cute and polished!
Looks great! I can see a lot of care went into it.
highest experience!
nice paralaxscrolling, smooth 3D like street and cool idea to zoom the cars depending on the z position.
Nice little game and in general, congratulations for everything you have done on Amiga lately.
An amiga coder.
An amiga coder.
Very nice game, thank you!
Why is everybody driving on the wrong side of the road?
Tried the game on my A1200 with CRT monitor now. Looks and plays fantastic!! Catchy tune, great gfx and simple and fun gameplay. There is one bug. The lane that is most far away is sometimes not possible to drive into.
I played it for an hour, it's beautiful, playable, man you are really the best! <3
Nice!
Seems really cool!
It seems that the 61k exe is already packed - so why such an unduly large file size?
Another cool tiny game by Abyss! Nice graphics.
Super stylish game. Could listen to the music for hours!
cool !
Love it :-) Thanks Pink
Using lambdas? Modern code on old hardware magic here!
And also finely crafted result indeed. ;)
And also finely crafted result indeed. ;)
Pretty cool game to get people started on Amiga gaming without scaring em away.
The randomness help replayability for lack of any stage structure or goal yet in the end I meant I was most of the time in an either "too easy" situation or "no way to get through".
The randomness help replayability for lack of any stage structure or goal yet in the end I meant I was most of the time in an either "too easy" situation or "no way to get through".
Very neat game. Double up's for using lambdas and coroutines!
Fun game! Love it! :-)
Fun to play! I will return to it.
Lovely game!
Played it on real HW at Deadline and achieved this:
Played it on real HW at Deadline and achieved this:
Is the in-game music inspired by Guns in the sky by INXS? :)
Excellent
c00l idea!
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Code,Gfx & Audio by Pink. Done with Bartmans Amiga Debug solution.
The game has been created in C++20 using mainly Coroutines and Lambdas for the in-game code. It was a test project to see if this would work out on A500. It did!