Gyroid by Řrřola [web]
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popularity : 59% |
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alltime top: #4834 |
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added on the 2021-03-13 22:40:14 by rrrola ![]() |
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comments
Some sorcery here.
king of the palettes
gyroid in 128b? someone buy this guy a beer!
great!
yt: https://www.youtube.com/watch?v=pjOY5Eiu8ZU
yt: https://www.youtube.com/watch?v=pjOY5Eiu8ZU
rrrola quality. what else :)
epic, again
goodbye TUBE!
sweet!
organic puls?
This is incredible!!!!
How do you do that?!!
You never cease to amaze!
RULEZZZZZZZZZ \o/
How do you do that?!!
You never cease to amaze!
RULEZZZZZZZZZ \o/
Fantastic journey through the interior of some organism.
wtf
A remake of lattice/3sc from 20 years ago in half the size !? Fabulous evolution ! You just missed out on the texture ;-) ...and your code history cries for a seminar some day
That was solid
impressive! welcome back!
Cool
i'm speechless. instant win for me
The usual rrrola quality. Awesome!
oO
!! (°o° )
Impressive! Topped the compo like a hammer. ;)
tasty!
puls 2.0 :)
quite good
wtf!
I'm fascinated by this, yet also bugged with the texture. Rrrola made this available as shader (thx!), occasionaly i try to hide the iteration borders with noise or simulate a potential function via modifying the color with the last SDF distance.
So far as shader
Naive texture hack in DOS (127b)
![BB Image](https://i.imgur.com/OAR5O5g.png)
I'd be interested what the shaderpeople could with it, and how the DOS people can port that back to fit in 128 bytes. You can join our discord to exchange ideas :)
So far as shader
Naive texture hack in DOS (127b)
![BB Image](https://i.imgur.com/OAR5O5g.png)
I'd be interested what the shaderpeople could with it, and how the DOS people can port that back to fit in 128 bytes. You can join our discord to exchange ideas :)
Woah.
looks quite real
Amazing!
Holy shit! Just unbelievable.
The code must be a kind of magic ;-)
The code must be a kind of magic ;-)
Holy shit! Just unbelievable.
The code must be a kind of magic ;-)
The code must be a kind of magic ;-)
Amazing work as always!
Now you're just making other people feel bad.
"The complement to the gyroid surface (also called the srs net or triamond) is expressed as a distance function. Then it's rendered with sphere tracing (raymarching with variable steps based on the current distance estimation)."
Funny - I have to admit that was exactly my first thought when I saw the video .... NOT. You rock!
Funny - I have to admit that was exactly my first thought when I saw the video .... NOT. You rock!
This stuff makes me crazy. And looking at the code even more ;-) Put on my todo list for the Lynx, though.
Great
Massive!
Nice. :) Too bad no audio.
Great.
I just ported this gem to our beloved TIC-80 =)
Really cool! Very organic-looking for a tiny intro.
cslag just showed it to me, it's fucking impressive :)
So amazing!
I loved the reuse of int 0x10 during the setup. But, how come I never knew that (ah=0x10, int 0x10) could be used to set the palette???? I always used 3C9h for that. Also I loved the JPO trick for counting to 3, the fldl2e for loading a constant, everything. Thanks for sharing the annotated source code.
I loved the reuse of int 0x10 during the setup. But, how come I never knew that (ah=0x10, int 0x10) could be used to set the palette???? I always used 3C9h for that. Also I loved the JPO trick for counting to 3, the fldl2e for loading a constant, everything. Thanks for sharing the annotated source code.
Baller!
Kranskärl?
outstanding
beautiful and neat
Nice Řrřola production
tube next generation
mmmmmmmitäh
Very impressive. Hat off! ;)
Top 128B intro.
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Glad you're back =)