pouët.net

GBA-NICCC
[nfo]
screenshot added by GValiente on 2020-08-31 20:52:33
platform :
type :
release date : august 2020
related :
  • 18
  • 3
  • 0
popularity : 60%
 60%
  • 0.86
alltime top: #7152
added on the 2020-08-31 20:52:33 by GValiente GValiente

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any difference (for the better) from https://www.pouet.net/prod.php?which=1575 ?
added on the 2020-08-31 21:34:06 by 100bit 100bit
i'm so sorry, fix0red linku
added on the 2020-08-31 21:34:35 by 100bit 100bit
60FPS instead of 20ish, music and an antialiased black and white mode.
added on the 2020-08-31 21:37:01 by GValiente GValiente
ah, ye, better performance but too big romfile... dunno, a motivational thumb.
rulez added on the 2020-08-31 21:42:12 by 100bit 100bit
awesome
rulez added on the 2020-09-01 07:33:45 by mattcurrie mattcurrie
coolio... when you think all was done... :D
rulez added on the 2020-09-01 09:00:25 by Heaven/TQA Heaven/TQA
GBA
rulez added on the 2020-09-01 09:45:41 by violator violator
I have submitted a new version which takes less ROM space but I deleted the previous one before the change download link request has been aproved.

Sorry :(
added on the 2020-09-01 11:14:06 by GValiente GValiente
link updated. I put the file to untergrund.net. simply delete "_update" from the filename in the link to dl the original submitted version.
nice
rulez added on the 2020-09-01 13:12:03 by v3nom v3nom
I don't see the original scene1.bin anywhere in ROM or RAM w/ the mGBA debugger though :P (or mabye I just can't see)

The sprite raste trickery alone deserves a thumb, though
rulez added on the 2020-09-01 22:00:17 by porocyon porocyon
The original data is not processed in this port, that's why the ROM is so big.

I did this because I wanted to prove if it was possible to fill the screen with sprites written in H-Blank at 60FPS. And it worked! I think this is the fastest way to draw flat polygons on the GBA.
added on the 2020-09-01 23:05:47 by GValiente GValiente
Always nice to see some NICCC stuff :) Well done!
rulez added on the 2020-09-01 23:41:56 by neoman neoman
nice
rulez added on the 2020-09-02 14:41:45 by Ramon B5 Ramon B5
Quote:
I did this because I wanted to prove if it was possible to fill the screen with sprites written in H-Blank at 60FPS. And it worked! I think this is the fastest way to draw flat polygons on the GBA.


Cool, I was thinking about doing similar stuff inspired by the rubber cube challenge a while ago, but never got around to actually try something out.
rulez added on the 2020-09-02 17:35:36 by Moerder Moerder
Abusing background and sprite hardware to rasterize polygons I mean.
added on the 2020-09-02 18:45:22 by Moerder Moerder
A neat idea, yeah :)
rulez added on the 2020-09-04 12:30:14 by kusma kusma
cool approach
rulez added on the 2020-09-04 12:32:16 by ferris ferris
Thanks for uploading a video of the demo, but keep in mind that the antialiasing is not working on it!

Right now, No$gba is the only emulator that does it right AFAIK.
added on the 2020-09-04 18:38:37 by GValiente GValiente
Fixed! Thanks.
added on the 2020-09-04 20:04:15 by GValiente GValiente
Decent. :)
added on the 2020-09-19 00:32:23 by AntDude AntDude
Wonderful to see antialiasing on the Game Boy Advance!
rulez added on the 2020-09-23 19:30:17 by Sterophonick Sterophonick
It's GBA's secret sauce! It comes for free :)
added on the 2020-09-23 22:13:58 by GValiente GValiente
Huh wow! Seems that lotta 60fps flat polys are possible.. Crazy..
rulez added on the 2020-09-23 22:47:35 by mad mad
New release with:
* Startup fixed.
* Now it should be compatible with more flash carts and with the Nintendo 3DS.
* Source code released: https://github.com/GValiente/gba-niccc
added on the 2020-11-09 12:01:16 by GValiente GValiente
Kind of funny that somebody decided to port it to the GBA when Oxygene themselves already did it. Oh well atleast this one's faster and has the music.
rulez added on the 2020-12-09 15:59:48 by viralbox viralbox
Great port! Always thought about drawing colored and flat-shaded polys as sprites, but never got to try it out.
rulez added on the 2020-12-20 16:21:21 by raer raer
Nice! No idea how I missed this one. Must have taken it as a re-release of the old oxygen one, but this one is *fast* and smooth!. Brilliant idea to use sprites for the rasterizer.
rulez added on the 2021-04-12 10:35:55 by Nuclear Nuclear
mandatory thumb up

/|\
rulez added on the 2022-03-22 09:29:21 by Blast! Blast!
Compiler trolled me, so now the ROM is 3MB smaller (~6MB instead of ~9MB).
Audio mixing rate has been increased, and maybe slow flash carts like the SuperCard are now supported.

Until download link is updated, latest release is here: https://github.com/GValiente/gba-niccc/releases/tag/1.1.0
added on the 2023-04-22 22:22:56 by GValiente GValiente
STNICC now on GBA, just saw this for ths first time in the Lullaby 2023 Online Party demoshow tonight
rulez added on the 2023-08-20 19:19:46 by Queen_Luna Queen_Luna

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