Tiny Invaders by Abyss [web]
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popularity : 64% |
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alltime top: #6121 |
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added on the 2020-04-25 14:29:16 by Pink ![]() |
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comments
Nice!
Great! It feels like the arcade.
good
Space Invader(s) for ever!!!
I love how you managed to incorporate some Japanese-way features/action into this game. One can immediately see you, Pink, have a console/japanese games experience!
Ha! A couple of years ago I had an idea to design.make a Space Invaders Amiga crack/intro. Unfortunately, have not found a way (coder, time...) to do it, yet ;).
I love how you managed to incorporate some Japanese-way features/action into this game. One can immediately see you, Pink, have a console/japanese games experience!
Ha! A couple of years ago I had an idea to design.make a Space Invaders Amiga crack/intro. Unfortunately, have not found a way (coder, time...) to do it, yet ;).
@Pink:
A bug? After finishing 2nd stage, I was about to start the third, but... all of a sudden I was aborted to the main screen with no "game over nor nothing".
Lost only 1 life, had 3 bullets and 1 speed.
A bug? After finishing 2nd stage, I was about to start the third, but... all of a sudden I was aborted to the main screen with no "game over nor nothing".
Lost only 1 life, had 3 bullets and 1 speed.
Once again Sim here ;):
Would be great, after a few seconds of these good "main-theme" noizes, have a tune in the same ambient, with nice base \o/!
Would be great, after a few seconds of these good "main-theme" noizes, have a tune in the same ambient, with nice base \o/!
Nice!
Greatest !!!
Yep
Nice "Space Invaders" version for the Amiga. One question, has this game only about six or seven levels? Cause today i played it and when i finished level six oder seven (i don't remember exactly) i suddenly was in the game-menue again, so my game was over. Normal or some kind of bug?
Might be a bug? I had the same happen even earlier (getting thrown back to the start screen), maybe after 3 levels. A bummer because the game is very enjoyable.
Also there were some blue pixels stuck at the bottom occasionally which might have been a bug on a1200? Crashed on 060 but worked after disabling the accelerator.
Also there were some blue pixels stuck at the bottom occasionally which might have been a bug on a1200? Crashed on 060 but worked after disabling the accelerator.
It's really nice. I like the wave effect on the invaders, it gives a lot more life to the actual game.
Respect
Classic!! Works good on my Amiga 1200 :)
Quote:
Might be a bug? I had the same happen even earlier (getting thrown back to the start screen), maybe after 3 levels. A bummer because the game is very enjoyable.
Maybe, and i hope for this, there is a chance of a V1.1, which had the problems fixed?
Quote:
Quote:It's really nice. I like the wave effect on the invaders, it gives a lot more life to the actual game.
Cool you spotted that :) As i blit always a whole line of invaders it took no extra time.
As I wrote:
(...)managed to incorporate some Japanese-way features/action into this game(...).
(sight)
I've found the game-killing bug. So long as you don't lose a life, you can carry on forever (well, I've made it as far as Round 11 at any rate). But as soon as you do, you automatically lose another one at the start of every subsequent screen (and obviously when it's your last one then the game ends before the wave starts).
Also, a couple more bugs - the game only scores up to 4 digits and it's not that hard to score 10,000+, even though you actually get 0 points for UFOs rather than the 300 it claims :D
Also, a couple more bugs - the game only scores up to 4 digits and it's not that hard to score 10,000+, even though you actually get 0 points for UFOs rather than the 300 it claims :D
Also some box art :)
http://worldofstuart.excellentcontent.com/uploads/tinyamigas.jpg
http://worldofstuart.excellentcontent.com/uploads/tinyamigas.jpg
![BB Image](http://worldofstuart.excellentcontent.com/uploads/tinyamigas.jpg)
Hahaha, nice T.I. bezel, dude ^^.
Great little game, wish the bugs to be fixed though :) But why use .zip ? It looses all file attributes when unzipped on the Amiga.. Use Lha/Lzx please ..
Btw Ross made a rough patch to fix the issues with the crashes : Ross Patch and Floppy image.
Follow the thread @ EAB.
Follow the thread @ EAB.
Thx for the link kRiZ! =)
Phew, luckily Amiga doesn't slowdown with this one :) A very, very, very little game but thumb up just for the fun ;-)
Nice clone and fun to play!
cool! nice review @ vintageisthenewold:
https://vintageisthenewold.com/new-homebrew-commodore-amiga-renditions-to-classic-arcade-games/
https://vintageisthenewold.com/new-homebrew-commodore-amiga-renditions-to-classic-arcade-games/
It is a nice feat.
Nonsense. If you are writing a classic game, show how it could look on the Amiga, and don't make a primitive with a copper..
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do not post about it in the comments, it will get lost.
instead, click here !