pouët.net

Nexus 8 by Loonies [web]
[nfo]
screenshot added by Psycho on 2016-03-28 01:54:45
platform :
type :
release date : march 2016
release party : Revision 2016
compo : pc 8k
ranked : 2nd
related :
  • 121
  • 13
  • 0
popularity : 70%
 70%
  • 0.90
alltime top: #608
  • Blueberry Blueberry [Code (Synth, Data transforms, Font, .asm)]
  • Psycho Psycho [Code (System, Visuals, .hlsl)]
  • Laika Laika [Graphics]
  • farfar farfar [Graphics (Motion Blur picture shapes)]
  • Punqtured Punqtured [Music]
added on the 2016-03-28 01:54:45 by Psycho Psycho

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comments

Flawless
rulez added on the 2016-03-28 02:02:35 by yzi yzi
(y)
rulez added on the 2016-03-28 02:17:03 by bartman bartman
Cheap, but sweet
rulez added on the 2016-03-28 02:18:20 by britelite britelite
Rulez!
rulez added on the 2016-03-28 02:25:22 by at0m at0m
Amigaaaa....
rulez added on the 2016-03-28 02:28:11 by Heaven/TQA Heaven/TQA
great remake
rulez added on the 2016-03-28 02:36:28 by stijn stijn
Looks familiar :)
rulez added on the 2016-03-28 02:40:23 by Scali Scali
8k seems to be the new platform for reporting classics! (remember second reality 8k)
rulez added on the 2016-03-28 02:43:26 by Optimus Optimus
It's a rules!

But guys, please stick to doing mostly original stuff - that's so much better!
rulez added on the 2016-03-28 02:45:03 by Puryx Puryx
Nice remake in 8Kb.
rulez added on the 2016-03-28 02:45:14 by ham ham
Fuckings to Lord Helmet :)

(with who I watched Nexus 7 in the amiga demo compo at the party 1994 ;)
rulez added on the 2016-03-28 02:51:54 by magic magic
Next year Hardwired please. :)
rulez added on the 2016-03-28 02:55:11 by gaspode gaspode
haha, great job!
rulez added on the 2016-03-28 02:56:53 by phoenix phoenix
OK, so the shadercompo ball is what needs the shader compiler ;) Compression knowledge has come together in a very nice way for this remake, I think. :)

Quote:
Cheap


?
rulez added on the 2016-03-28 03:14:17 by Photon Photon
Nice remake and quite a lot of content in 8k.
rulez added on the 2016-03-28 03:14:42 by drift drift
Very cool
rulez added on the 2016-03-28 03:18:00 by achifaifa achifaifa
Impressive how well this matches the original on Amiga, which is one of the really great demos on that platform. Thus the same design and structure works just as well here, and the sizecoding aspect of the soundtrack and effects of course is a noteworthy achievement. I feel this was a response to the Second Reality "shader port", but unlike that lackluster effort this actually was the more perfectionist approach to the same concept.
rulez added on the 2016-03-28 03:52:57 by visy visy
video comparison to nexus 7: http://viewsync.net/watch?v=0Jdi3I3Ep6k&t=2&v=Xs88vNBylQ4&t=0
added on the 2016-03-28 05:03:30 by Psycho Psycho
rulez added on the 2016-03-28 06:46:59 by Gʀɪʍʍy Gʀɪʍʍy
Excellent and impressive for 8k
rulez added on the 2016-03-28 06:57:46 by keops keops
nice idea and remake for 8k!
rulez added on the 2016-03-28 07:26:37 by sINk sINk
Amazing
rulez added on the 2016-03-28 07:45:11 by Hannibal Hannibal
Perfect remake of an Amiga lassic within 8k. Impressive.
rulez added on the 2016-03-28 08:56:39 by ok3anos ok3anos
Nice one, but for Nexus-7 remakes I prefer Planet Loonies :)
rulez added on the 2016-03-28 09:01:12 by Steel Steel
No fuckings to Lord Helmet = auto thumb down. ;)

This is a really great remake of Nexus 7 in just 8k and I'm especially impressed by the excellent rendition of the music, great work everyone involved!

For some reason I'm not awestruck though even though I should, I guess I'll still watch the Amiga original as it just feels "more natural" to watch classic Amiga stuff on the real deal. :)

Anyway, great work with a lot of attention to detail as usual in Loonies productions.
rulez added on the 2016-03-28 09:03:37 by StingRay StingRay
Not bad. Also nice to try attempting in the live shader contest.
rulez added on the 2016-03-28 09:34:56 by Starchaser Starchaser
Very nice remake.
rulez added on the 2016-03-28 09:43:09 by Serpent Serpent
My personal favourite at Revision this year. Awesome work!
rulez added on the 2016-03-28 10:19:14 by Cosmocat Cosmocat
Very impressive that all this fits in 8k. Nice tribute!
rulez added on the 2016-03-28 10:28:30 by sAne sAne
I love the original, and I love the remake. Well done guys!
rulez added on the 2016-03-28 10:39:36 by Mystra Mystra
Excellent! And apparently Lord Helmet finally found closure, no more fuckings to him.
rulez added on the 2016-03-28 11:44:44 by ara ara
yeeeeessssss !! :)
rulez added on the 2016-03-28 11:48:38 by skido skido
ara, StingRay, but they did!... at the prize giving ceremony. ;)
Hahah! you guys are just mad!
rulez added on the 2016-03-28 13:00:26 by rloaderro rloaderro
Worthy conversion, fun!
rulez added on the 2016-03-28 13:02:14 by noby noby
This is super-super cool, expertly done and just a super-nice homage! I love it so much :)

(minor annoyance: the Andromeda-logo ends up upside down at the end)
rulez added on the 2016-03-28 13:12:22 by gloom gloom
Some of the clap sounds in the synth is so spot on! Incredible
added on the 2016-03-28 13:13:16 by rloaderro rloaderro
Yeah! what next ? Enigma/Phenomena in 4 kb ? ;)
added on the 2016-03-28 13:33:00 by dakota dakota
I checked 1:1 with original, it's amazing work. The attention to detail. 8k is really tight. Hats off guys!
rulez added on the 2016-03-28 14:17:47 by tomkh tomkh
what tomkh said!
rulez added on the 2016-03-28 14:27:05 by HellMood HellMood
Loved it! :)
rulez added on the 2016-03-28 17:23:38 by Psycho Psycho
i cant help but admire the effort and brilliant music conversion
but it lacks the feel of the original, mostly due to the missing pixelgfx-magic :/
not a big fan of remakes but the thumb has to go up
rulez added on the 2016-03-28 17:29:39 by wysiwtf wysiwtf
I'm sure it didn't win, because all these effin' newbies at the place didn't even knew the original! ;) (1994 was too long ago, we are old!)

Otherwise - as I said before - a very nice effort, on the very wrong platform! :P
rulez added on the 2016-03-28 17:35:13 by Charlie Charlie
Great
rulez added on the 2016-03-28 18:36:05 by bitl bitl
stupidly i didn't catch it yet when reading the beam slide and i heard the first two notes during that galaxy starfield thing and i thought 'oooh, no, they havent!!!' excellent stuff :D
rulez added on the 2016-03-28 18:54:24 by post malone post malone
Very good! Also, I'm kinda pleased that a remake didn't win the compo, regardless of how nicely it was pulled off. :)
rulez added on the 2016-03-28 18:59:05 by Korvkiosken Korvkiosken
:D
rulez added on the 2016-03-28 20:08:32 by ferris ferris
Despite all the glory I'd like to say that this is not the best remake of all time in every way, because the C64 Second Reality had better music than the original, in some ways. (which was an incredible feat)
added on the 2016-03-28 21:30:48 by yzi yzi
Instant amigaist wet dream
rulez added on the 2016-03-28 21:43:27 by RaHoW RaHoW
Cool effort, especially in this size. A lot more true to the original than 8k Reality too, but that probably also is due to the demo content :)
rulez added on the 2016-03-28 21:54:28 by Saga Musix Saga Musix
One of the greatest production of Revision16! Incredible amount of work, I have no idea why it did not win. perhaps Charlie is right.
rulez added on the 2016-03-29 08:19:19 by slayer slayer
That rocked. Hard to believe that it all fits into 8kb.
rulez added on the 2016-03-29 08:33:56 by CONS CONS
i don't like remakes, but this one is good.
rulez added on the 2016-03-29 08:35:42 by seρρjο seρρjο
A note on how the music for this production came to be.
We started off with the original 4ch track, which of course had several instruments in each track. Blueberry rendered a new Renoise-file that split each instrument into it's own seperate track, which made the conversion a lot easier.

From there - one sample at a time was replaced with an instrument using the new custom synth. The synth itself was built to be able to create exactly the instruments needed in this production, and particularly the percussions were all important.

I replaced the samples one by one, by adding an extra track next to the sample-track, to better be able to check if similarity was as intact as possible. I started with the drums/percussions and kept the basslines and melody samples as long as possible, so I could get a feeling on how the drums worked in combination with "the real" basses, leads and strings.

Of course, the pattern effects were the thing causing us the biggest problem recreating. Particularly the volume slides, pitch slides and portamento is excessively used (like in most proper 4ch tracks of that age) but with a bit of tinkering with a narrow band filter that swept from high to low frequency, it gave the impression of a pitch-glide. It's not entirely perfect, but it got as close as it could.

After about 20-30 iterations of the trak, we finally had a version with only synth instruments that would actually play in the intro. However, the size was HUGE, so the tedious work of reducing size started.

First off - I identified the instruments, that could replace others - I.e. there's three claps/snares in the original. That was reduced to a single instrument, that when played at different pitch and velocity, was "close enough (tm)" to the original.

Also the note data itself wasn't exactly optimal. The hihat "skipped" a note every now and then (due to the 4 channel limitation of the original, naturally) which completely broke the patterns that would pack nicely. So most of the percussion were recreated in a way, I'm sure Interphace would have wanted it, had he had the liberty of more than 4 channels. This made the song data pack a LOT better.

Blueberry added quantization of parameters in the synth, giving us yet another size-win at the cost of slightly reduced quality of each instrument.

After another 15-20 iterations, we kinda hit the absolute bare bone of the music, but still more cuts were needed to get the size further down. This was where the biggest corners were cut, and I had to find a plausible compromise between the original and our version.

When we finally had a size, that would work for the intro, the final mixing were done, adjusting the volume of each instrument to fit the final song. A problem in the synth (causing the Poo-Brainque 4k intro to sound terribly wrong - sorry, guys!) was identified, and a couple of last-minute iterations had to be done in a hurry to fix the problem. That's the reason the party-version was in mono!

I believe the music went through 62-63 iterations to get to the final version. Whenever Blueberry decides to release the synth, I'd be happy to provide anyone who's interested, with all the different steps of the music.

Thanks for all your nice comments here as well :)
added on the 2016-03-29 08:59:36 by Punqtured Punqtured
Lord Helmet got fuckings in the prize giving so I guess he still sucks..
rulez added on the 2016-03-29 10:01:58 by leijaa leijaa
Thumb up for the amount of work (and thanks Punqtured for the interesting write-up!), but in the end it's only a remake going for the popularity of the original prod with (almost) no creativity of your own. :-/
added on the 2016-03-29 10:11:47 by Kylearan Kylearan
Awesome!
rulez added on the 2016-03-29 10:45:20 by TropicalTrevor TropicalTrevor
Kyleran: I'm inclined to not buy in on the "no creativity of your own"-statement. Of course it's true in the sense, that the content was already laid out and we knew exactly what needed to be done. However, when it comes to the way a given effect could be achieved, given the size limitations, an enormous amount of creativity is needed. So only in the sense that "creativity" is considered the proces of choosing which effects to use and in what order, you're right :)
added on the 2016-03-29 10:57:59 by Punqtured Punqtured
Obviously a great amount of skill is needed to achieve something like this, for me that needed a creative approach to make it work as Punqtured just described.

Not only did the coding skills impress me, but the music remake was also brilliantly done. I totally enjoyed watching this, and I take it as a homage to the original while still demonstrating a high level of skill and creativity to realise it in 8k.
rulez added on the 2016-03-29 11:03:02 by keito keito
Excellent implementation, but conceptually this leaves me pretty cold. I think that even a direct remake should have something that's unique to itself, some improvement or design or own voice or something. I can understand the fact of porting "down" (like the C64 version of Desert Dream) carries a lot of technical difficulty. This? I am not so sure. It doesn't feel that way to me, although of course there are probably lots of technical challenges here. It looks like the amiga demo to me and I've already seen it.
rulez added on the 2016-03-29 11:09:12 by Preacher Preacher
@Punqtured: I realize that you need a lot of technical creativity to pull this off, fighting the constraints imposed by the size-limit. As a coder for an oldschool platform, I know that all too well. But even when redoing a traditional effect, I expect there to be at least a small amount of artistic creativity as well. To me, a demo should be more than just technology, it's about the synergy of technical achievements and artistic decisions, and the latter is what I'm missing here.

It seems I forgot the thumb up that I mentioned in my last comment for the amount of work, so here it is, now also for the technical creativity. :)
rulez added on the 2016-03-29 11:40:30 by Kylearan Kylearan
I'm not the biggest fan of these kind of remakes, but the love (and sizecoding) you guys put into this one makes it impossible to dislike. Great :)
rulez added on the 2016-03-29 11:57:14 by break break
This was great! Coming this close to the original in 8k must have taken some effort.

In fact, the animation of the character in the "natural motion" part looks so much like the '94 version that I am tempted to ask if you used the original quadratic curve data :)

Thank you very much for this!
rulez added on the 2016-03-29 12:21:22 by Hyde Hyde
What Preacher said.
added on the 2016-03-29 12:27:54 by AceMan AceMan
Hyde: I think that's the case. :)

From the nfo:
Quote:
-Natural Motion animation data based on reverse engineered data from Nexus 7
so cool :)
added on the 2016-03-29 12:35:42 by Hyde Hyde
You finally made the PC a cool platform by natively being able to run this demo :D
rulez added on the 2016-03-29 12:56:16 by BoyC BoyC
Regarding the design and improvements, I think Nexus 7 represents the pinnacle of the classical era, including it's very clean look, and that it doesn't try do things the hardware can't do well enough to actually look good (maybe except the resolution on the motion blur part). This is why it's such classic compared to other demos that may have been even more popular back then.

So even if there had been space for it, we really didn't want to change that clean look, and for instance adding postfx would seem very wrong (though I would have liked a post pass just to do a gamma curve for the additive particles).
We had to somewhat redesign parts to fit the 16:9 aspect (for instance the balls are bouncing at twice the period due to the longer travel) and we have lifted limitations where it made sense (much like what punqtured wrote about 4ch limiitations). When the galaxy is no longer an animation it doesn't have to be that small and repeating, we could do real volumetrics and shading for the disco ball, the scroller can be properly shaded etc. And otherwise kept it at subtle improvements like AO for the natural motion part (it just looked too 90s without it while the rest IS more contemporary).

Hyde: Really glad you liked it (and that we managed to get hold of at least you and Archmage in time for the compo). For the natural motion, Blueberry reverse engineered both the data and the code interpreting it, and then there was a lot of cleanup, rearranging and simplification going on, reducing it to around 250 bytes, while the shader code can share bezier interpolation with the pictures etc.
added on the 2016-03-29 13:14:06 by Psycho Psycho
Nice tribute. :)
rulez added on the 2016-03-29 13:15:18 by Zavie Zavie
Forgot to comment on the audio-work, stellar.
added on the 2016-03-29 13:25:02 by gloom gloom
After the two parts we saw from Blueberry in the shader showdown, I jokingly asked him how long until he's gonna do the rest of nexus 7. His reply was something along the lines of "I don't think that should take very long".

I didn't expect this at all. You glorious bastards. If I could give this two thumbs, I would.
rulez added on the 2016-03-29 13:33:26 by ___ ___
Unexpected :D
rulez added on the 2016-03-29 13:37:13 by Spewk Spewk
A really nicely done tribute demo!
rulez added on the 2016-03-29 14:24:28 by size size
Hell yes!
rulez added on the 2016-03-29 14:53:16 by evilpaul evilpaul
@Punqtured: great work in the sound track! Having been on a few byte hunts with blueberry in the past I can say it's a lot of fun.

The rest of the team bloody great job. It is massively creative at a technical level. Its one thing to get that much content in 8k but it's entirely another thing having to recreate something else scene for scene!
rulez added on the 2016-03-29 15:07:54 by djh0ffman djh0ffman
nice tribute & in only 8k but Amiga classics must be stay on Amiga, to be watch again & again !!! :-)
rulez added on the 2016-03-29 15:20:59 by Black Dragon Black Dragon
A bit disappointed that Lord Helmet was not mentioned in the scroller :-)
But thanks for remembering me at the prizegiving :-)

This is one of my favourite demos of Amiga scene.

RAW - We try Harder!!
rulez added on the 2016-03-29 15:46:29 by LordHelmet LordHelmet
LordHelmet: You are welcome. The most common complaint from people we talked to after the compo was those missing fuckings, so we sought to rectify that omission by mentioning you at the prizegiving. :)
added on the 2016-03-29 17:11:32 by Blueberry Blueberry
Final version calls for more fuckings! ;)
Should have won. Great work guys!
rulez added on the 2016-03-29 17:12:24 by emoon emoon
Being the prick I am, I kept waiting for the obvious glaring problem in comparison to the original, but it just never came. (But I might have.)
rulez added on the 2016-03-29 17:16:34 by Gargaj Gargaj
nice remake
rulez added on the 2016-03-29 17:17:53 by psenough psenough
Very good, some sounds was annoying though.
rulez added on the 2016-03-29 17:28:08 by Zplex Zplex
Impressive, especially the sound track conversion!
rulez added on the 2016-03-29 17:34:20 by novel novel
Wow.
How you have packed the first portrait?
rulez added on the 2016-03-29 20:45:18 by Manwe Manwe
Great tribute, should have won
rulez added on the 2016-03-29 21:17:36 by r1g8 r1g8
Quote:
LordHelmet: You are welcome. The most common complaint from people we talked to after the compo was those missing fuckings, so we sought to rectify that omission by mentioning you at the prizegiving. :)


I guess I'll have to show my ignorance by asking this; why did lord helmet get fuckings in the original anyway?
added on the 2016-03-29 22:23:22 by ___ ___
Nice one ;)
rulez added on the 2016-03-29 22:26:25 by ozan ozan
Knoeki: Some comparison to Stalin was made in a diskmag a gazillion years ago. Andromeda retaliated in the scroller 😉
added on the 2016-03-29 22:31:05 by Punqtured Punqtured
unbelievable that you squeezed this classic in 8k!
i still prefer the original version ;-)
rulez added on the 2016-03-29 23:25:41 by RufUsul RufUsul
Knoeki, lord Helmet and Andromeda are in peace since last year..
Read this:

http://hugi.scene.org/online/hugi38/hugi%2038%20-%20demoscene%20forum%20lord%20helmet%20why%20raw%20succeeded.htm
added on the 2016-03-29 23:56:08 by magic magic
Please release the Amiga effects only on Amiga platform.
added on the 2016-03-30 01:23:20 by archee archee
Incredibly faithful recreation of one of my all time favourite Amiga demos! Well done and of course it looks a bit off / odd in 16:9 and without pixels, but that's to expected imho.
rulez added on the 2016-03-30 03:12:53 by elend elend
After 5 seconds listening to the pipe organ I had tears in my eyes, I still have.
rulez added on the 2016-03-30 08:46:04 by ghandy ghandy
manwe: this svg (converts/compresses to ~290 bytes) calculated as a 2d sdf with some custom shading, procedural background and the (almost) normal text overlay.
added on the 2016-03-30 09:43:27 by Psycho Psycho
Iam just speechless and still laughed my ass off
rulez added on the 2016-03-30 14:59:26 by decca decca
Awsum :)
rulez added on the 2016-03-30 15:03:04 by SnC SnC
I strongly dislike these recreation efforts, unless they bring something new to the table and transcend the nostalgia circle jerk of middle-aged computer people who ran out of spirit and ideas decades ago.

Now, this is very well executed, but it certainly does not make any attempt to transcend anything. Old stuff re-iterated, again. I hope we are not stuck in an infinite feedback loop by the time this scene really dies.
added on the 2016-03-30 16:05:58 by tomaes tomaes
Punqtured, thank you for the answer!
And how you make a "custom shading"? Do you render the face to a small texture and then zoom this texture to fill the screen? Or is it a bitmap?
added on the 2016-03-30 19:44:45 by Manwe Manwe
Even though it is "just" a remake, I like this much better than the compo winner.

Maybe its the Luxo Jr. reference that sold me. :)
rulez added on the 2016-03-30 19:46:25 by JTZ JTZ
Rulez of course (and what I had a talk with Blueberry about)
rulez added on the 2016-03-30 20:06:21 by Corial Corial
Seems pretty amazing to me.
rulez added on the 2016-03-30 20:21:59 by malmix malmix
Would win the Demo Remake Compo and the Most Ballsy Content Reuse In Another Compo Compo fur sure, if those existed ;)

Apart form that I'm a bit torn. Call me a philistine but I never got Nexus 7's appeal in the first place compared to a lot of other Amiga demos of the time so this remake left me pretty cold - on the other hand I can only respect the attention to detail and the sheer amount of content you managed to squeeze into 8K. So yay :)
rulez added on the 2016-03-30 21:54:32 by kb_ kb_
<3
rulez added on the 2016-03-31 12:52:25 by rp rp
Thumb of approval. Unbelievable that you could cram the demo into 8k!
rulez added on the 2016-03-31 14:38:09 by noname noname
How the hell did you do those two faces?
rulez added on the 2016-03-31 14:41:50 by Deus Deus
Perfect!
added on the 2016-03-31 18:08:15 by juice juice
hm don't see a deeper sense in doing a remake on a light years better machine... yes it's 8kb...

tbh i'm no real fan of remakes... :) but but nice work...
added on the 2016-03-31 22:23:19 by ultra ultra
Brave, and worthy!
rulez added on the 2016-03-31 23:20:20 by Fell Fell
Decent. Not a fan of its music.
added on the 2016-04-01 01:25:13 by AntDude AntDude
Great hommage.
Quite a tour de force to put all the content in 8k.
rulez added on the 2016-04-01 09:36:03 by wullon wullon
ok
rulez added on the 2016-04-01 10:16:58 by fyrex fyrex
8k!
rulez added on the 2016-04-02 16:55:05 by sensenstahl sensenstahl
A true classic very well squeezed into 8k
rulez added on the 2016-04-02 23:03:50 by Bobic Bobic
Loved it at first sight, loved the remake. Has made my day when I saw it live on the big screen. You guys have my deepest respect. Considering that Blueberry had an masterplan here, starting with his shader codings, finished off at prizegiving with that Lord Helmet ode, I have to say this is really genious stuff. In every way.
rulez added on the 2016-04-03 00:39:49 by Dascon Dascon
Hard work & very good result!
rulez added on the 2016-04-03 18:49:15 by Soundy Soundy
I am not a fan of remakes at all, and I would always prefer stuff in Loonies own unique style. However amazing work for sure and I also think this is the best entry of the compo.
rulez added on the 2016-04-04 00:35:01 by fiveofive fiveofive
lovely execution and pretty true to the original.
in that aspect way better than last years 2nd reality attempt
rulez added on the 2016-04-04 13:04:07 by gopher gopher
Well not sure what to say but some demos, if not All are meant to be Paula and AGA. Nexus 7 looks and sound and sync and flow much better but instead of 800k, 8k is ok.
rulez added on the 2016-04-05 01:06:16 by ragnarock ragnarock
omg, you are TOTALLY AWESOME boys!

what a show, every parts are so perfectly done, a really really great homage to one of our favourite demo ever!

thank you!

fun point: we listened the Nexus 7 mod file in the car during the trip to the party :D
rulez added on the 2016-04-05 13:16:08 by rez rez
:)
rulez added on the 2016-04-05 15:29:55 by Frequent Frequent
Awesome
rulez added on the 2016-04-05 15:31:54 by D.Fox D.Fox
This is really awesome. Splendid work everyone involved!
I am a bit ashamed of having won against this with my 60%-effort (my intro is still totally unfinished and was partycoded!) and want to apology!

I think the effects didn´t work too well in 2016...and maybe some of the voters felt that letting win a remake would only yield more remakes in next years compos...which would be cool somehow, but also ain´t exactly what we invented 8k for!
But for the effort alone you should have won, sorry again! ;)

Music is really well done, sounded even a bit better than the original!
Effects are all ported very nicely and i love the fact you didn´t kill em with newskool-postFX to the max!
Graphics...well, it´s just that one picture, but it looks really good for you having had to cram it inside the 8k somehow!
Timing is perfect!
rulez added on the 2016-04-05 17:48:17 by ɧ4ɾɗվ. ɧ4ɾɗվ.
A big resounding "meh" for the arguments about lack of creativity or artistry. There's nothing wrong with going for the technical challenge rather than the artistic one and it's clear that there's plenty of that right here. Not effects-wise but packing all that faithfully remade content in 8k is impressive in itself.

Like many others here I was blown away by the accuracy of the scenes as well as the music remake. I was chuckling with delight during the entire screening of the prod, and still did afterwards. Easily one of my favourite prods of Revision 2016.
rulez added on the 2016-04-06 01:51:19 by Alpha C Alpha C
Nice remake, as a musician ofcourse amazed, how close you've got to the original in such a small size. The effects are also proper remake of the original one, big up for that. The Andromeda logo doesn't look authentic though :)
rulez added on the 2016-04-06 11:21:25 by teo teo
Alpha C: If tech is your art, then the challenges are artistic only. A part of the audience doesn't understand some of the art, but it's their problem.
added on the 2016-04-06 11:32:08 by yzi yzi
my favourite 8k from now on! :)))
rulez added on the 2016-04-06 14:47:05 by bonefish bonefish
If it would be not 8k, I'd say it's a mediocre replica. But 8k changes everything.
rulez added on the 2016-04-06 15:11:03 by lvd lvd
Wow. Very nice remake!
rulez added on the 2016-04-06 15:20:26 by raer raer
d3dcompiler_47 error message on win7
nice remake.. !
rulez added on the 2016-04-07 23:59:26 by gentleman gentleman
impressive.
rulez added on the 2016-04-08 15:38:11 by iks iks
Quote:
d3dcompiler_47 error message on win7

Yes, as mentioned in the nfo, we dropped support for d3dcompiler_43, since it takes more than 10 minutes to compile our shader.

If you want to run the intro on Windows 7, simply copy d3dcompiler_47.dll from C:\Program Files (x86)\Internet Explorer to the intro directory, or to C:\Windows\SysWOW64, and you are set. That takes significantly less than 10 minutes. :)
added on the 2016-04-09 13:59:45 by Blueberry Blueberry
The motion blur effect is one of my favorite parts ever in a demo but it looks terrible here, so does the logo picture. Makes the rest hard to enjoy, no matter how impressive it is.
added on the 2016-04-09 21:06:58 by hollowman hollowman
8k, nice, but come on.. something original next time ;)
added on the 2016-04-10 09:51:44 by DanLemon DanLemon
This rocks. I would like to see that some other very popular DOS demos.
rulez added on the 2016-04-10 10:52:15 by Tigrou Tigrou
Great cover.
rulez added on the 2016-04-12 16:36:13 by BackSpace BackSpace
Really nice work guys! I enjoyed it very much :) Amigaaaaaa!! :D
rulez added on the 2016-04-13 20:28:14 by cosmiq cosmiq
Great achievement
rulez added on the 2016-04-13 20:48:28 by v3nom v3nom
8k!
rulez added on the 2016-07-14 21:06:14 by krusty krusty
this is the most liked 8k prod so far
rulez added on the 2016-09-03 18:48:25 by no longer active no longer active
obvious thumb
rulez added on the 2016-11-24 13:25:55 by SiR SiR
Quote:
The motion blur effect is one of my favorite parts ever in a demo but it looks terrible here.


I do agree.
added on the 2016-11-24 13:31:07 by farfar farfar
Good stuff. 8k does seem like the most interesting format to port old demos. Sad that the nice pixel graphics had to be smoothed for compressibility, but them's the breaks.
rulez added on the 2017-04-23 16:31:55 by moozooh moozooh
"limited size" conversions of classics should be a thing...
rulez added on the 2017-05-07 00:58:59 by caffeine_demon caffeine_demon
awesome remix of an "awesome classic demo". rulez \o/
rulez added on the 2017-09-25 16:33:39 by Volantis Volantis
entertaining like 1994!
rulez added on the 2017-12-27 01:02:37 by T$ T$
wow.
rulez added on the 2018-02-02 14:20:45 by kimi kardashian kimi kardashian
huge achievement to create in 8k
rulez added on the 2018-03-10 16:14:46 by e64 e64
Insane
rulez added on the 2019-09-29 16:05:54 by _nemo_ _nemo_
great
Impressive 8k remake of a classic masterpiece!
rulez added on the 2021-07-07 21:51:50 by Daniel Daniel

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