Ultraviolet by HOOY-PROGRAM [web]
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added on the 2017-03-18 18:42:40 by gasman |
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comments
Great!
rulez added on the 2017-03-18 19:04:44 by nyuk
This is - WONDERFUL!
Man, I loved it. Got worried at some point that you will steal all of my future effects, but it turned out you left me with one or two. That'll be enough :)
Great work, surely will be one of the best Spectrum releases this year. My only complaint - I thought that the water will wobble. Not forgetting Victoria (tm).
Great work, surely will be one of the best Spectrum releases this year. My only complaint - I thought that the water will wobble. Not forgetting Victoria (tm).
indeed, one of the best zx releases of this year. dat multicolor! =)
p.s. waiting for pentagonfix ;)
p.s. waiting for pentagonfix ;)
Can't seem to get past the gamma stage. 6 and 7 alter gamma but don't know what to do to start. Tried all other keys. USP and Marvin emu both fail in same way. What do i do?
@bootlegger, I believe that the file for measuring gamma is only there to help people choose the correct executable - ultraviolet-gamma1.2.tap or ultraviolet-gamma2.4.tap. You are most likely to need ultraviolet-gamma2.4.tap
Ta. Before i just loaded zip into emulator and that's all i got. Unpacked 1.2 and 2.4. didn't work in Marvin or USP very well so tried spectacol (android) which is based on fuse and it's almost perfect timings. Very impressive demo! Thx
Great work!
Now that is what I call a well deserved win... and kudos for finishing it at the party which is the hardcore demo coder way :)
I loved the fx and that new graphics mode a lot, very nice tune too!!
Nice stuff, also nice with a new graphics mode worked good in the FUSE emulator as i have no speccy
Ok, I want to see it in trdos / pentagon times / only one loading )
Really enjoyed this, for a one man prod this is an insane amount of effort.
superb
Amazing! All is top notch. And the music is awesome!
m-m-m-m--multicolor!!!!
F-F-F-F-F-f-f- Wow!
Cool stuff!
Simple, sophisticated.
very nice gasman!
what positive things everybody said!
.yeah!
Hotdamn! What a show.
@gasman: your new 8x1 mode seem similar to the one present on the TO7 machines (7 colors, 8x1 color clash). I've designed a conversion technique that works well with 8x1 color clashes. It is available as LUA extension to GrafX2 >>here<<
Here is what the algorithm does on the same pictures you used with 7 fixed colors and 8x1 color clash
If you wan't I can try to adapt it to the ZX.
By the way big thanks to you for your JS MOD player. It inspired me to make the MOD player presented at Forever-2017 for the TO8 machine.
Here is what the algorithm does on the same pictures you used with 7 fixed colors and 8x1 color clash
If you wan't I can try to adapt it to the ZX.
By the way big thanks to you for your JS MOD player. It inspired me to make the MOD player presented at Forever-2017 for the TO8 machine.
Well, actually it was not Gasman who invented this mode.
Here are some examples dated back to 2004:
All those pictures were converted by Alone Coder and could be viewed with his MCX viewer
Some of the pictures were also used in his game Hexagonal Filler
Here are some examples dated back to 2004:
All those pictures were converted by Alone Coder and could be viewed with his MCX viewer
Some of the pictures were also used in his game Hexagonal Filler
Kudos for coming up with such a nice demo all by yourself. And that new graphic mode sure looks impressive for the humble Speccy!
@LVD: Very interresting pics. They definitively have other colors than the basic 8+8. My guess is that these contains a palette of 16 colors out of 64 possible ones.
This doesn't look like Gasman's mode, does it? The youtube video seem to use only the 8+8 colors but with color clashes of only 1 pixel tall and 8 pixel wide (eg 8x1 attribute mode).
This doesn't look like Gasman's mode, does it? The youtube video seem to use only the 8+8 colors but with color clashes of only 1 pixel tall and 8 pixel wide (eg 8x1 attribute mode).
Really great work dudes!
Need to be proper digitized for YouTube - current version is heavy corrupted with compression even on 720p
Need to be proper digitized for YouTube - current version is heavy corrupted with compression even on 720p
Incredible demo! gasman rulez!
@Sam: the pictures use not one, but two frames with each 8x1 blocks using the spectrum palette.
The screenshots here are a mix of the two frames. Of course on real hardware it is a lot more blinking and flashing, but it works ok.
This is similar to what you did in TruC and what was done in Climax on CPC, too.
The screenshots here are a mix of the two frames. Of course on real hardware it is a lot more blinking and flashing, but it works ok.
This is similar to what you did in TruC and what was done in Climax on CPC, too.
what PulkoMandy said, yes. I've screenshotted them using 'noflic' option in the emulator. Still havent' seen this demo on a real HW.
I'm a total newbie on Spectrum. I wonder how I can view them in 50hz. I've tried speccy 3.9 but it flickers a lot at 50hz. With 60hz it is more stable but does not show that many colors. I presume this is all related to LCD display.
Mixing two images with 8x1 attribute lead to 5 intensities per components (0%=off/off, 25%=off/dimmed, 50%=dimmed/dimmed, 75%=bright/dimmed, 100%=bright/bright), so 125 cols max, but since some color combinations are forbidden on an 8x1 it's actually much less. I wonder what does the full palette looks like... Hum interesting topic :)
Mixing two images with 8x1 attribute lead to 5 intensities per components (0%=off/off, 25%=off/dimmed, 50%=dimmed/dimmed, 75%=bright/dimmed, 100%=bright/bright), so 125 cols max, but since some color combinations are forbidden on an 8x1 it's actually much less. I wonder what does the full palette looks like... Hum interesting topic :)
I'm quite averse to flicker regardless of platform, but apart from that it's a great show! I especially like the music.
lvd, does Alone Coder's method work on original Spectrum 128k machine?
nice demo, i loved the twister and the tunnel!
Just watched on my +2.
Nice to see true british zx demoscene keeps up with latest technical innovations.
Also a very impressive and fascinating 'one-man-show'.
@gasman: sure they are not, 224 (or 228) clocks is just not enough to update 32 bytes with random values.
Also, I've watched this demo on my divIDE equipped with fatware and experienced some stalls. Does that mean that from now on, on Forever, IM2 divide loaders (that obviously require ESXDOS) are officially allowed, no 'have basic-only loaders' anymore?
ps: by using our gamma calibrator I've found, that checkerboarded bright color looks exactly the same as solid non-bright one (and thus gamma calculated was 2.4). Again, on +2 and CRT TV connected via SCART. So that means that I was right doing (or at least trying to) the same in our ZX Evolution design. In contrary with popular (mis)belief :)
Nice to see true british zx demoscene keeps up with latest technical innovations.
Also a very impressive and fascinating 'one-man-show'.
@gasman: sure they are not, 224 (or 228) clocks is just not enough to update 32 bytes with random values.
Also, I've watched this demo on my divIDE equipped with fatware and experienced some stalls. Does that mean that from now on, on Forever, IM2 divide loaders (that obviously require ESXDOS) are officially allowed, no 'have basic-only loaders' anymore?
ps: by using our gamma calibrator I've found, that checkerboarded bright color looks exactly the same as solid non-bright one (and thus gamma calculated was 2.4). Again, on +2 and CRT TV connected via SCART. So that means that I was right doing (or at least trying to) the same in our ZX Evolution design. In contrary with popular (mis)belief :)
s/our/your/ [gamma calibrator]
Great stuff. I used ZXSpin's 'reduce gigascreen flicker' to watch the end part as I don't have a monitor that can do it. Looked pretty similar to the screenshot.
multicolour twister: rules
22 colum: rules
gigascreen + multicolour: rules
image transitition: rules
losing victoria: rules
losing victoria as a demo: rules *sniff*
zx spectrum: rules
hooy: rules
usr 0: sucks. There must be another way.
I definitely remember when you realized you don't have to update all 8 raster lines but just 7. But I still don't know when did you find a way to jump from 18 to 22?
22 colum: rules
gigascreen + multicolour: rules
image transitition: rules
losing victoria: rules
losing victoria as a demo: rules *sniff*
zx spectrum: rules
hooy: rules
usr 0: sucks. There must be another way.
I definitely remember when you realized you don't have to update all 8 raster lines but just 7. But I still don't know when did you find a way to jump from 18 to 22?
...simply great, especially for a one man prod...
I don't know much about Spectrum architecture, but extra virtual thumb up for the screenshot of your data/instruction visualization spreadsheet. Having done hand-optimizations for my VCS prods in pretty much the same way, I know how much work that is (but also how rewarding it can be). :)
Next challenge: play sidvoices/digidrums at the same time!
This is a great colorful demo with an interesting technic, I like it !
Congratulations, Gasman!
Decent. :)
norm
Only one question after all. Same question i have back in 2000 when experiment with multicolor. When someone draw a picture for this, handcraft not converted stuff ?
This prod rulez!!! I am ultraviolet and you?
@gasman: looks like something I may add into GrafX2, but I need some precise explanation of the constraints.
Is that correct:
- 8x1 blocks
- 176px wide
- 192px high
- 4 colors per block, made by mixing 2 pages of each 2 colors, with the usual constraints of the ZX that each block may have only light or dark colors, not a mix of both, except for black
?
Is that correct:
- 8x1 blocks
- 176px wide
- 192px high
- 4 colors per block, made by mixing 2 pages of each 2 colors, with the usual constraints of the ZX that each block may have only light or dark colors, not a mix of both, except for black
?
@pulko 4 colors per blocks seems strange to me. I think it's more complex than that.
If I understand correctly, the idea is to mix 2 color pairs: (c1,c2) + (c3,c4). There is the traditional constraint on each pair: c1 and c2 must be all bright or all dimmed (same for c3 and c4). without the constraint the theoretical palette is 5 levels per component: off+off=0% off+dim=25% dim+dim=50% dim+bright=75% and bright+bright=100% (no off+dim because it flickers too much), resulting in a 125 color palette. However the dim/bright constraint reduces his to 82. I'm working on experimental lua scripts for GraphX2 to generate the palette. You can get the whole palette I get by loading the pictures below in GraphX2
It is possible to have 3 colors per block. For instance with c1/c2=black/red all dimmed and c3/c4=black/red all bright, and dimmed block is c1 c2 c2 (+ 5 others) and bright block is c3 c3 c4 (+ 5 others) we get c1+c3=black, c2+c3=25% red, c2+c4=75% red. Three colors.
This is fairly complicated indeed. So to convert the pictures I simplified it by assuming that there is only one pair of colors out of the 82 palette. Notice that not all couples are valid. Some of them are to be reject. However I get some very interesting result with this simplification. Have a look at the pictures below (they all have the same 82-color palette, with only 2 colors per 8x1 block).
If I understand correctly, the idea is to mix 2 color pairs: (c1,c2) + (c3,c4). There is the traditional constraint on each pair: c1 and c2 must be all bright or all dimmed (same for c3 and c4). without the constraint the theoretical palette is 5 levels per component: off+off=0% off+dim=25% dim+dim=50% dim+bright=75% and bright+bright=100% (no off+dim because it flickers too much), resulting in a 125 color palette. However the dim/bright constraint reduces his to 82. I'm working on experimental lua scripts for GraphX2 to generate the palette. You can get the whole palette I get by loading the pictures below in GraphX2
It is possible to have 3 colors per block. For instance with c1/c2=black/red all dimmed and c3/c4=black/red all bright, and dimmed block is c1 c2 c2 (+ 5 others) and bright block is c3 c3 c4 (+ 5 others) we get c1+c3=black, c2+c3=25% red, c2+c4=75% red. Three colors.
This is fairly complicated indeed. So to convert the pictures I simplified it by assuming that there is only one pair of colors out of the 82 palette. Notice that not all couples are valid. Some of them are to be reject. However I get some very interesting result with this simplification. Have a look at the pictures below (they all have the same 82-color palette, with only 2 colors per 8x1 block).
woah, what a nice one man show! i love that twister! well done :)
If I analyze correctly, not all combinations allow displaying 4 cols. And conversely not all colors are available in a 4 color cell. The selection of available colors for a cell is quite complicated. This might be a nightmare for implementing the logic in a graph tool :P
Do you have any idea of the size of the palette. Is my computation (82 different colors max) correct?
Do you have any idea of the size of the palette. Is my computation (82 different colors max) correct?
Nice
@gasman, oh I see. I've reworked my dither algorithm (pseudo code)
and it seems to work nicely. I use Otromoukhov's dither which is much better than Floyd-Steinberg.
I might use these flipping attribute on the thomson TO7 :)
Code:
-- generate all possible 4 coulor tuples
tuples = []
for c1=0 to 15 do
for c2=c1 to 15 do
for c3=c1 to (c1<=7 ? 7 : 15) do
for c4=c2 to (c2<=7 ? 7 : 15) do
tuples.add([mix(c1,c3), mix(c1,c4), mix(c2,c3), mix(c2,c4)])
end
end
end
end
foreach 8x1 cell do
-- dither a copy of the cell to find the best tuple
best_error = infinity
best_tuple = nil
foreach tuple in tuples do
block = copy of the 8x1 cell
dither block with 4 color tuple
compute(error)
if best_tuple==nil or error<best_error then
best_error = error
best_tuple=tuple
end
end
-- effectively dither the image
dither cell with the 4 colors of the best_tuple
end
and it seems to work nicely. I use Otromoukhov's dither which is much better than Floyd-Steinberg.
I might use these flipping attribute on the thomson TO7 :)
love it!
Awesome! Music by the end and in credit part blows my hat off :O
Oh my. This is a treat. Lovely! All! Code, style and presentation and zix!
Amazing!!!
ManGas si teh bestest!
splendid demo! ♥
splendid demo! ♥
Loooovely
Awesome groovy music and really nice content. It's been a while since I liked a speccy demo this much.
Cracking work Gasman!
Superb!!! Great work! :)
I'm just sad can't run it on my tape only +2A :(
I'm just sad can't run it on my tape only +2A :(
hello gasman this demo is excellent :) this twister is wonderfull :) thanx a lot and you are a cool guy as met at demojs :) regards to you
thumb for mesmerizing twister and tunnel
Great job!!
Really cool.
Great!
Awesome!
Excellent demo, love it <3
yes
nice
jawel , recently wanted to do "a quick xmas card" with TRSE on spectrum b/c i thought YAY, two types of red, green, candypink and white ! christmas !
... quickly i stood corrected lol , so the 16 colours are actually 8 of which each has a second hue which in the real hw is made do by a difference in voltage so you cant have red and the other red in one on top theres only one colour to the block color in a (8x8?) screen matrix (is what i have in TRSE) - even the christmas tree started acting up already not wanting to put green next to the ballz , no hw-scrolling either ... then i see this today heheh ... that more respect for the spec , this really brings out the machine
... quickly i stood corrected lol , so the 16 colours are actually 8 of which each has a second hue which in the real hw is made do by a difference in voltage so you cant have red and the other red in one on top theres only one colour to the block color in a (8x8?) screen matrix (is what i have in TRSE) - even the christmas tree started acting up already not wanting to put green next to the ballz , no hw-scrolling either ... then i see this today heheh ... that more respect for the spec , this really brings out the machine
very nice
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