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Emus In The Zone by Epoch [web]
[nfo]
screenshot added by noby on 2016-11-06 03:00:28
platform :
type :
release date : november 2016
release party : Vortex 2016
compo : combined demo
ranked : 2nd
  • 35
  • 9
  • 4
popularity : 62%
 62%
  • 0.65
alltime top: #4306
  • noby noby [Code, visuals, direction, music]
added on the 2016-11-06 03:00:28 by noby noby

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added on the 2016-11-06 03:20:32 by noby noby
Lovely visuals, trash audio in the right way, cool "poetry", awesome vibe. Had lots of technical issues tho; for example, I ran the 1080p version, got fullscreen 4k, and the demo just rendered to the top-left 1080p portion of the screen. Also it crashed on exit.
rulez added on the 2016-11-06 03:25:26 by ferris ferris
also out of curiosity, what was used in OpenFrameworks here? Looks like the standard "raymarch stuff with noise" and post affair; didn't you guys have that covered in your previous tech, or was this used as different "packing" just to try stuff out?
added on the 2016-11-06 03:33:27 by ferris ferris
Both issues are known. OpenFrameworks doesn't seem to provide a straightforward way to set up a proper fullscreen screenmode, at least according to the documentation. I knew about the segfault in the end too, didn't care enough to fix but I'll take care of that too in a final hopefully.
added on the 2016-11-06 03:46:25 by noby noby
This is... different, it somehow manages to transport its message unexpectedly well -> thumb. Only thing I'm wondering is, why is it so large?
rulez added on the 2016-11-06 03:50:55 by LJ LJ
sound fitted visuals.

text went too fast to read for me but got gist of it.
rulez added on the 2016-11-06 04:00:57 by 1in10 1in10
ferris: pretty much, but I'm still not super comfortable with OpenGL and considering the time constraints I wanted to spend minimal time writing a rendering pipeline and solving issues with it ("rengine" is relatively low level and sm who didn't have time to participate tends to take care of that). Visy demonstrated OF to me and it seemed very attractive so I decided to try that out. Had I started earlier I probably would've gone the usual route but I didn't want to take any chances :)

lj: no good reason really, just a lot of unnecessary OF components compiled into the exe... certainly could be a lot smaller but it wasn't a priority.
added on the 2016-11-06 04:10:13 by noby noby
Brutal. I actually think the fact it crashes on exit is fitting, it's like the program got so fucked up it couldn't even run anymore.
rulez added on the 2016-11-06 04:37:57 by drift drift
loved it! got kind of annoyed by the bright green lines in the middle though. agreed with drift on crash on exit, blue screen would have been better ;)
rulez added on the 2016-11-06 05:02:30 by sohx1 sohx1
hahaha, what the fuck, those freezes and green digi slime, awesome
rulez added on the 2016-11-06 08:05:44 by Weyland Yutani Weyland Yutani
was expecting something dark ambient from that intro, not it going all variform 2 on us :D

effects are great, sync is great, noise is great, pretty good demo overall. not everyones cup of tea for sure but who cares :D well done!
rulez added on the 2016-11-06 09:01:51 by psenough psenough
i also don't see why this needed OF at all. but well, can't argue against having 2 days to do something and not wanting to spend them porting stuff from one engine to another. :)
added on the 2016-11-06 09:04:05 by psenough psenough
great
rulez added on the 2016-11-06 09:28:35 by fyrex fyrex
Wow, this was brutal. Loved it, except for green being too much of a coder colour for me. Wished it would come into focus at the end, but then again, you only come into focus if you've got a visual equivalent of an ace up your sleeve, and it is a kind of thing that's usually nearly impossible to come up with on a short notice.
rulez added on the 2016-11-06 11:13:19 by introspec introspec
drills my brain :)
rulez added on the 2016-11-06 11:49:39 by Virgill Virgill
Feels too teaser-ish and undone to me; needs to elaborate further. It's like there's one step towards a bold concept demo, followed by a hasting retreat back to zooming texture fragments land. I like the "documentary subtitles" approach to scene poetry though. Don't see that too often. :)
added on the 2016-11-06 12:56:47 by tomaes tomaes
"documentary subtitles" is correct, "scene poetry" is not :)
added on the 2016-11-06 13:13:40 by noby noby
It knows what it wants to be and does it well, the lyrics made me curious instead of cringe so i guess they work as well.
Also, while im very accessible by glitch prods, the sound got annoying after some time because it misses variation in the middle part - but I see what you did here.
Maybe not my favourite prod by epoch but I'd give a thumb for the fake-stuttering in the glitches alone.
rulez added on the 2016-11-06 13:21:05 by wysiwtf wysiwtf
this is great, the #1 of the demo compo of my heart
rulez added on the 2016-11-06 13:22:20 by ricky martin ricky martin
Whereas EMIX had a wonderful synergy of form and glitch, where it was never quite possible to tell where one ends and the other begins, this one has a quite clear and noticeable distinction about which is which.

As such, the result doesn't seem nearly as technically intricate, and a lot of time the destruction just seems like an afterthought. So for me, this is "a simple demo with glitch on top".

Still, solid thumb.
rulez added on the 2016-11-06 14:32:58 by urs urs
Noby: cool, thanks for the info :)
added on the 2016-11-06 14:34:39 by ferris ferris
quite nice noise-glitch stuff done properly... last ~30 seconds kinda lack exciting sync tho.
rulez added on the 2016-11-06 14:45:36 by post malone post malone
Insert mandatory "I liked the part where it glitched" meme here. Massive.
rulez added on the 2016-11-06 15:09:54 by break break
Keep the segfault on exit, it is perfect.
rulez added on the 2016-11-06 15:35:10 by Claw Claw
my personal favorite in the compo
rulez added on the 2016-11-06 15:47:41 by waffle waffle
Noise demos can be entertaining. This one wasn't.
sucks added on the 2016-11-06 15:48:25 by Blueberry Blueberry
Loved the visuals! The subtitles were a nice touch as well. The soundtrack was too harsh for my taste though, had to tune out about halfway.
added on the 2016-11-06 16:05:03 by Alpha C Alpha C
Convincing glitches.
rulez added on the 2016-11-06 16:47:31 by cce cce
Noise demos can be entertaining. This one wasn't. But I didn't come here for entertainment.
added on the 2016-11-06 19:15:53 by visy visy
and my thumb
rulez added on the 2016-11-06 19:16:08 by visy visy
al dente pacing
rulez added on the 2016-11-06 20:06:53 by wullon wullon
Poetry in motion.
rulez added on the 2016-11-06 20:12:56 by keito keito
Pink & green ftw! Now just add glitter, rainbows and unicorns! ;)

I liked the glitches and the demo in generally but I have to agree with urs on the direction things. However, taking the time constraints into consideration, it's awesome!
rulez added on the 2016-11-06 20:46:32 by rimina rimina
Oh boy this was intense.
rulez added on the 2016-11-07 00:03:10 by MuffinHop MuffinHop
At first I was kind of disappointed by the direction it took after the intro part, but it grew a lot on me as it progressed. I think this is one of the productions that will improve with time.
rulez added on the 2016-11-07 16:37:34 by Preacher Preacher
not my cup of tea at all. oink.
i fail to understand this
added on the 2016-11-07 19:03:28 by HellMood HellMood
Pretty awsome! Could have been super stylish and smooth, , but ended up with a tremendous attitude instead. It worked for me!
rulez added on the 2016-11-07 19:42:41 by quisten quisten
I'll shed some light on what this demo is about. I'm not surprised it's not immediately obvious.

The demo has two juxtaposed themes, one of which is the meta level and the other visceral primal rage. Really the demo was originally supposed consist only of this pure catharsis. The catharsis in this case comes forth not so much via being emotionally demanding but by mere sensory assault.

In the end the catharsis became mostly secondary though, because I decided to incorporate a brief summation of my thoughts regarding expression and cultural relativism using intertextuality as a method, something that is overlooked in demos I feel. This is of course done via the quotation from the film Sans Soleil, which essentially—to me anyway—says something about empathy regarding different means of expression and appreciating such diversity (even if it's not your "taste"). "Emus in the zone" as expressed in Sans Soleil is a concept that at face value is absurd, but can still carry meaning in some contexts. The "noise" in this demo—like all art—is similarly meaningless at face value, but can still elicit an emotional reaction in the viewer.

Though the question "what is a demo?" consistently comes up in discussions within the scene, there's much more room for philosophical ideas within demos themselves. The catharsis in this demo doesn't carry any deeper meaning, not as intended anyway. It's merely an exercise in an aesthetical style that appeals to me, i.e. the "Emu in the 'zone'". So does my language touch you? Either answer is fine to me. I didn't expect most people to like this at all, but apparently a few were quite affected by it, which is more than enough for me.
added on the 2016-11-07 19:58:55 by noby noby
Quotes from Sans Soleil set up good mood. make you think about meaning. I like it.
rulez added on the 2016-11-08 00:26:13 by Lovely Hanibal Lovely Hanibal
I really do not understand that kind of pod and that number of rulez :(
sucks added on the 2016-11-09 13:24:42 by krusty krusty
really like it :) perhaps too many green glitch. one day I would have to try to do "glitch" demo
rulez added on the 2016-11-10 16:05:07 by ntsc_ ntsc_
Going in I didn't expect to like it ("another glitch demo...?!?"), but in the end I do. Although I don't like the glitch colors and find the distinction in style/transition between the beginning and the rest was too harsh, overall it worked out, the audio helping a lot here. And yeah, the crash at the end was priceless and extremely fitting, keep it! :-D

(Wonder how many "e" titles you'll manage to come up with in the end... ;))
rulez added on the 2016-11-13 21:29:01 by Kylearan Kylearan
almost a thumb up from me, but... 12.8mb?
added on the 2016-11-13 22:04:16 by imerso imerso
What Kylearan said
rulez added on the 2016-11-13 22:13:56 by Triace Triace
imerso: The exe contains a lot of the OF libraries, too much even. Assuming I could recreate the track (not that hard) in a small synth I'm pretty certain this could be an 8k. I had no time resources for size coding though, nor did I really care to this time around.

Kylearan: Final note on the crash; on my end it doesn't really visibly crash, just closes the window. I knew it DID crash, but I thought it would be invisible enough but I guess that was just my own setup... :)
added on the 2016-11-13 22:14:32 by noby noby
Interesting!
rulez added on the 2016-11-13 23:58:41 by Frequent Frequent
well that was intense. what urs said.
rulez added on the 2016-11-14 18:24:19 by cupe cupe
nice
rulez added on the 2016-11-21 01:13:00 by T$ T$
noise glitch cancer
sucks added on the 2016-11-23 15:15:55 by SiR SiR
I've enjoyed some Epoch noise demos (e.g. EMIX) quite a lot, but this was a bit too much. The alternative approach to scene poetry was cool tho.
added on the 2016-11-23 15:27:37 by Trilkk Trilkk
No. :(
added on the 2016-11-26 02:50:57 by AntDude AntDude
yah, and this is exactly what i thought it to be
rulez added on the 2016-12-01 14:03:06 by gentleman gentleman
excellent - love your style generally!
rulez added on the 2016-12-01 15:12:26 by zden zden
Dope. Keep coming, I'll keep savoring.
rulez added on the 2017-02-05 08:49:46 by NokoNoko NokoNoko
it hurts my fucking ear
sucks added on the 2017-04-10 05:36:26 by no longer active no longer active
not my cup of tea

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