Proximity Shift by Cocoon [web]
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added on the 2016-10-24 13:12:17 by wysiwtf |
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comments
Holy Moly. Awesome trip.
rulez added on the 2016-10-24 13:18:33 by gaspode
proper!
This killed the demo como, and ended the TRSAC compos with a boom!
Great demo, and great music!
Great demo, and great music!
Massive ! Last minute was delightful with all the details and...
Nice!
awesome from the beginning to the end. the end scene is a killer.
i just didn't like some of the camera paths.
i just didn't like some of the camera paths.
♥♪♫! could very well imagine to play this tune in one of my sets =)
furthermore, cocoon delivers, and kicks ass!
furthermore, cocoon delivers, and kicks ass!
killer. as expected <3
rulez
Your demos always looks massive and never bored me off. This is extra polished juicy chunk of meat for hungry demosceners. Visually outstanding, I always admire your modelling skills and pick of shaders. Music perfectly fits into it.
Two thumbs up. Watched four times a row.
Two thumbs up. Watched four times a row.
not fun of dnb but this was cool
O_o--b
There's no doubt this is great stuff, but I'm slightly torn on the whole "using released music by professional artists"-thing you guys have been doing lately. I'm sure you've gotten approval/license to use the music, it's not that, it's just that this (like your previous demo), I think would have benefited from some editing. The music was clearly just used as-is, and that results in some repetition and some lulls in the action. If you had gotten an edited version, or perhaps had a soundtrack custom made for the demo, I'm 100% positive that the results would have been even better. You guys already have some of the best visuals / tech in the scene, so why not also use some great scene music? Anyway, just my two cents. Clear thumb of course.
what gloom said... feels kinda meh from a demoscene stance to do 'random cool shit from soundcloud'-visualizations! ;)
I can't not love anything cocoon does. One of if not the best demo engines technically and visually. Consistently good design. Thanks for setting a high standard to follow.
Good showoff of the Cocoon engine as usual!
I still have the same problem that I get on all Cocoon demos though, when running any non-native res fullscreen, the aspect ratio is off. (I think ntsc said that he had observed the same behavior when I commented on it on Terminal 7)
Anyway, since my computer really struggles to pull this along at 2560x1440 I'd really appreciate if you could find a fix for this, at least for future demos.
I still have the same problem that I get on all Cocoon demos though, when running any non-native res fullscreen, the aspect ratio is off. (I think ntsc said that he had observed the same behavior when I commented on it on Terminal 7)
Anyway, since my computer really struggles to pull this along at 2560x1440 I'd really appreciate if you could find a fix for this, at least for future demos.
Get WIllbe back in ;) (and Tenshu to)
2017 -> Cocoon 20 years anniversary! (since the first release anyway)
None the less awesome demo again.. quality!
2017 -> Cocoon 20 years anniversary! (since the first release anyway)
None the less awesome demo again.. quality!
Magic ... you noticed !
Exemplary Cocoon production with high visual quality, can't not thumb this up. What Gloom said with regard to the music though.
The continuous quality of cocoon releases is terrifying. Great tech! Agree with gloom, though I am not sure there are enough scene-musicians to generate quality in a volume to keep up :)
what gloom said regarding the music thing, also this one seems a bit more generic on the visual side again.
great rendiering and modeling and all, but i feel theres so much more potential in this engine...
great rendiering and modeling and all, but i feel theres so much more potential in this engine...
Another super demo from my favourite pc demomakers
High quality steel from Cocoon as usual! Music was sweet!
Is this a machine built by space AI to manufacture metal skulls? It's the next disruptive tech!
Is this a machine built by space AI to manufacture metal skulls? It's the next disruptive tech!
My first thought after experiencing this great demo was to praise the SUPERB soundtrack, but I see from comments above it's reuse previously released material which taints it with a bit of meh.
But you guys obviously liked it, and made an excellent effort to come up with visuals that match it near perfectly. The color scheme is a bit much on the safe old cyan/orange side.
Bottom line: hard hitting, well synced, head nodding awesomeness!
But you guys obviously liked it, and made an excellent effort to come up with visuals that match it near perfectly. The color scheme is a bit much on the safe old cyan/orange side.
Bottom line: hard hitting, well synced, head nodding awesomeness!
What an ace trip!!!
Heavy stuff! Crashes on my Win10 64bit nvidia 770gtx at the beginning of the second scene.
The program can't start because kernelx.dll is missing from your computer?!
Wow. This is a different breed of cocoon demo. Abstract visuals, sharp sync and a massive soundtrack. Love it.
The colors are so cliche that it hurts, but otherwise the visuals are great! I don't mind that the music is from a non-cocoon musician, but I agree with gloom that it could have used some editing to fit to the visual progression.
Nice, but a bit similar to the previous prods
Cool stuff as always by Coocon with a kicking dubstep soundtrack
Personally, my opinion:
+
the look of the materials and fx
good work on code and most of the geometry
-
Scene 1 Scene 2 Scene 3... lack of transitions or concept.
cheap snare in a drum'n'step track
+
the look of the materials and fx
good work on code and most of the geometry
-
Scene 1 Scene 2 Scene 3... lack of transitions or concept.
cheap snare in a drum'n'step track
Um, missing D3DCOMPILER_47.dll in my new updated 64-bit W7 HPE SP1 OS installation? So, I had to watch it on YouTube! Anyways, it was decent. :)
looks good
norm
great demo !
Tis good
holy Jesus, what a ride. Awesome.
Guillaume, please code a last demo for Amiga "comme dans le bon vieux temps"? CPU rocks in Winuae and vampire card ;)
Do you remember ? https://youtu.be/2UxDIvChCXg?t=15m10s
Mike from Belfort, a friend of MAF and Igor
Do you remember ? https://youtu.be/2UxDIvChCXg?t=15m10s
Mike from Belfort, a friend of MAF and Igor
Best of the demoscene, lately.
The usual great stuff, although I didn't notice any special tech this time (like the smoke, GI, etc. in previous releases).
Quite nice.
Oops, thumbs up, of course.
delivers in all departments, again. somehow the shot at about 2/3 time got me where the cam stares right at the cube/sphere thing and just shakes a bit: that was a nice break from the usual fast flybys and somehow more intense. what fizzer said about not noticing any tech is a very good thing in my book. In a demo, tech should support the content, not be the content.
I was about to congratulate the music especially, but since you didn't make it, uh, please pass on my compliments ;) well I guess you have to approach some musicians then... there are so many in the scene sitting on half-unfinished tracks and most would be happy to be part of a cocoon demo I guess. maybe going as far as doing rough visuals first and then composing the soundtrack might bring it to an entirely new level.
I was about to congratulate the music especially, but since you didn't make it, uh, please pass on my compliments ;) well I guess you have to approach some musicians then... there are so many in the scene sitting on half-unfinished tracks and most would be happy to be part of a cocoon demo I guess. maybe going as far as doing rough visuals first and then composing the soundtrack might bring it to an entirely new level.
Not bad at all. I like your attitude!
i'm wondering why this cocoon demo doesn't get that much attention. in my opinion, it is one of their best of the last years (together with "we stand divided").
"Amiga coding is on my list of "things to do" but that list is already way too long..." guille : are you sure about that ?
Nice lighting and very detailed models
short but so powerfull. same thing than a-move...really underatted demo
oh hell yes! <3 it
shiny. looks a bit loke modern 64k-s :)
proper
industrial tubes, tunnels and cubes in teal, grey and orange all the way. some flashing lights. ...and I fucking enjoyed it
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