smaze™ by Still [web]
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popularity : 63% |
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alltime top: #2719 |
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added on the 2016-08-14 05:02:26 by pixtur |
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comments
Nope, sorry.
Loved this. Trees/Leaves and City scenes were really cool. Middle felt a bit too empty but still nice.
Nice work.
Atmospherical.
De Profundis, Neubauten edition. Would've been a more effective ending to not zoom into the girl's window.
Smazing! Smazemerizing athmosmazecal!
Interesting production, even though the camera issue at the end kicks in.
Nice and athmospheric.
starts of so damn promising but then it becomes an empty shell. sure it looks good but there is something missing, to make it thumbsuppable. oinkie.
Beautiful. Just the end was a bit silly and unfitting the general atmosphere, so what tomaes said.
great atmosphere and design. should agree about the ending, but maybe i just don't get it.
Yes, yes! Great atmosphere!
I will consider it as the third part of Calcifer/Coronoid/smaze trilogy, which I have long been waiting for.
I will consider it as the third part of Calcifer/Coronoid/smaze trilogy, which I have long been waiting for.
I really like the idea over here.
There is very nice spooky style in here.
There is very nice spooky style in here.
Quite a bit better seeing it properly, and not on the unreliable stream. Good atmosphere, excellent dark ambient, solid (but not amazing) editing and composition. Feels way shorter than three minutes, that's a good thing. Not without criticism though...
1. In general too lowpoly, I think it works against the atmosphere, as in most recent previous Still demos.
2. Related to that, I still dislike the use of airborne polygon garbage, not necessarily the idea but somehow it just hasn't worked for me in these demos (I really liked the formation of the buildings though).
3. Also similarly to point no.1, the lighting is way too primitive, working against the intended atmosphere. Pre-tooll Still demos seemed to be better on this area ;)
4. I'm also not sure on the rotating camera. I get the intention but the disorientation becomes too literal, probably due to the framing which cuts out too much of the geometry. Just straight orientation with a few cuts to different angles I feel would've worked better. The movement also feels too fast at times, though I'm not sure if it would've worked better slower.
5. The trees don't have branches!
1. In general too lowpoly, I think it works against the atmosphere, as in most recent previous Still demos.
2. Related to that, I still dislike the use of airborne polygon garbage, not necessarily the idea but somehow it just hasn't worked for me in these demos (I really liked the formation of the buildings though).
3. Also similarly to point no.1, the lighting is way too primitive, working against the intended atmosphere. Pre-tooll Still demos seemed to be better on this area ;)
4. I'm also not sure on the rotating camera. I get the intention but the disorientation becomes too literal, probably due to the framing which cuts out too much of the geometry. Just straight orientation with a few cuts to different angles I feel would've worked better. The movement also feels too fast at times, though I'm not sure if it would've worked better slower.
5. The trees don't have branches!
Nice
Feels rather uneven when it comes to showing and telling, though what's there is great.
great atmosphere, not sure about the ending. great atmosphere, not sure about the ending. maybe the zoom should have been left out ...
Very immersive. Something that i want to dream, both atmospheric and weird. The end hit me unprepared i was just getting into it :/
Still awesome!
Still awesome!
tripy !
"so this is what a car crash in Finland looks like when you're colorblind". but yeah, what sensensthal said. i like the cloudy effect, should've done more interaction with that.
Cool ambient
didn't build up, didn't entrance, polygons going through each other killed the mood even more. sorry, nop, you can do much better.
O_o--b
Loved the mood and the sound.
Brave enough to do something different. I love it.
subpar compared with the other releases
Very unique style
Good one. Part of "Demos without a hit-me-to-death" soundtrack.. ;)
Some CDAK flavor here, which is not bad! Overall OK, miss the thumb not by much.
Nice -in between- demo.. triple AAA for the concept!
now bring on a big one again like only Still can do!
now bring on a big one again like only Still can do!
bravo
I almost fell asleep. It's just not my style, sorry.
Great.
Liked it.
nice concept & execution <3
boring
Awesome!
I love almost everything Still does and this is no exception. Middle part with the telegraph poles falls a bit flat but the beggining and end are great.
I love it!
Fractal is instant rulez
Great!
The alpha in the trees is a bit harsh when the penetrate the fog and we've all seen greeble in action. Besides that I like the atmosphere a lot Although sometimes there was a bit too much happening at the same time. The first scene really stood out, when the leaves moved.
One word: goosebumps.
gosh. this is freaking awesome.
Very athmospheric.. Beauty <3
good ideas.
I wish it would stay in the leaves forever without tree trunks and so on. It got a bit too direct after that I think.
Always the atari t-shirts.. The battle of t-shirts was sure won by atari.
Always the atari t-shirts.. The battle of t-shirts was sure won by atari.
<3
Unexpected ending is weird, still rulez
excellent atmosphere with accompanying visuals.
Did not catch me.
nice concept! Didn't get it the first times seeing this :)!
Very nice
worked for me! just one moment plus buildup though.
depressive.good
Underwhelming for a Still prod.
Thumbs up for the music.
Thumbs up for the music.
Works for me!
Decent. :)
a really nice and original demo!
… but slightly ruined by that Atari shirt ;)
… but slightly ruined by that Atari shirt ;)
Nice one
2spooky enough. Somehow vaguely reminds me of .jp horror films.
scary !
It's ok
nice trailer, waiting for the full demo!
Very well done oppressive atmosphere.
With its video compression artefacts, YouTube doesn't do justice to the city scene.
With its video compression artefacts, YouTube doesn't do justice to the city scene.
love it
great prod in all regards
rly cool stuff, although the linearish envelope of the animation of the quads could be smoothed out to benefit the flow of everything.
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