Relightening by Oxyron [web] | ||||||||
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popularity : 57% |
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alltime top: #17814 |
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added on the 2001-04-01 20:03:51 by phoenix |
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A collection of big vector parts (have to press space to get to each one), with nice tunes for each by various well-known c64ers. Does the title suggest it's something like a Coma Light 13? Who knows. :)
added on the 2001-04-01 20:11:16 by phoenix
A demo coded all by Fuben/Oxyron,. it has all vector parts but very very slow...
But it is just interesting for me as an experiment to see such advanced 3d effects in such a slow 8bit machine. Like Phong Shading, big Texture Mapping, texture plasma or many many 3d dots..
But it is just interesting for me as an experiment to see such advanced 3d effects in such a slow 8bit machine. Like Phong Shading, big Texture Mapping, texture plasma or many many 3d dots..
love the intro
i've just seen too many slow vector demos i guess... this one's well-executed, but not really exciting in any way. i like the intro (especially the demon, fantastic artwork)
geeze, sometimes i get the creeps looking at the c64 palette :)
Forgot the thumb up. Seen it again. Even if some of the stuff (gouraud cube, 3d dots) I have seen faster, others are interesting technically too heavy 3d stuff for an 8bit. Wondering if they could also be done faster.
nice but slow
what lai said, and yet stilysh enough.
first truly realtime env mappe torus on c64. slow as fuck, but its not a walk in the park mind you.
Pretty much a schoolbook example of one period of C-64 demos: trying to run after the Amiga and PC. It's a brave try :)
Some neat code but way too slow to be enjoyable.
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