Arsantica 3 by Desire [web] | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||||||||||||
|
popularity : 64% |
|||||||||||||
alltime top: #2589 |
|
|||||||||||||
|
||||||||||||||
added on the 2016-03-27 03:27:24 by Heaven/TQA |
popularity helper
comments
Awesome demo!
For the code.
Great Demo! Even the Oxyron C=64 HIDDEN PART rocks!! :D Very cool!!!
Very good code, but design is the house of jerky. Music alarmingly falls asleep. Very cool idea, but it ruined by the lack of style and the load from the floppy disk :( Atari is not that strong. My modest assessment: 6/10. The weakest part of the trilogy.
It looked technically impressive (the scene with the landscape) but I felt kinda bored by the demo as a whole.
As @Starchaser and @unity1 said. Seems that you have capable team, able to do many complex and advanced things, but you still need a good screenplay and quality controller. Good demo is not about great code - only - but it has to be a show. Keep trying.
That voxel!
A dutch all-star gfx cast! More than a thumb for this! :)
Some effects last way too long but overall a good demo.
Code A+++ but the transitions almost killed it for me. We gotta figure out a good way to loud with music. Damnit! :-D
I wouldn't have thought that the XL/XE was capable of such stuff. Great work!
technically brilliant! but duuudes, this abrupt changes need to change in the next Arsantica ;)
One of the best looking voxel landscapes in 8bit imho. Many other coder's parts. The last iceberg thing is nifty too. Very nice coder's demo, although I am not sure about the sudden pause of the music, a machine limitation or unfinsihed?
During the first Arsantica I wondered about the music pausing during loading. Now it has been fixed, but the cuts are still kind of abrupt.
In any case, significantly better than the second one, but the first still remains the best.
In any case, significantly better than the second one, but the first still remains the best.
technically yes... but honestly .. the whole thing is lacking any design :-(
Also re-use of pictures from previous productions is mehh. (Spaceship)
Don't get me wrong Heaven: I have deep respects for the whole bunch of work in it - but maybe you find a good designer at the Revision who can help you polishing the next production for good?
Also re-use of pictures from previous productions is mehh. (Spaceship)
Don't get me wrong Heaven: I have deep respects for the whole bunch of work in it - but maybe you find a good designer at the Revision who can help you polishing the next production for good?
Great technical feat, but the abrupt endings and the complete lack of design and polish make this a piggy for me.
Hm.... after Arsantica 2 I proposed Heaven to use "one FX" less and to add some fx-transitions. But my bigger question is , whether the music will somedays fit to the most advanced graphics FX...
great work guys!
I don't know alot about Atari productions and capabilities, but I must admit that I enjoyed this demo alot (3D, sound during disk I/O). I whish someone could do the same on my favorite platform (see my prods).
really nice prod!!
A fair attempt. Good job with effects, but ultimately I have to side with Kylearan.
looks pretty badass to me! first time I see a voxelball on 1.77 MHz . Would be interesting to know how the code is done compared to how it is done on a high end platform.
Thumb for the mountain/UFO part, agree it was a bit abrupt. Liked the hoofed monster also. 800XL music and I are not friends. :)
sadly feels as rough around the edges like the previous 2 parts, but its still a great demo on a800
Not a single oldschool demo should there be without wolf engine :)
Great effects!
Great effects!
Great effects and good music. Nice demo!
Great effects, nice gfx and music ... a little worse with design.
Nice one with great pixel art, although could have benefitted more from proper pacing imho.
good oldskool
Great individual parts, disjointed flow.
Great effects.
Great effects, but hard to watch due to the loading breaks. Rulez anyway.
Massive, enjoyed lots
great effects, but remove the breaks between scenes :) demo needs more folw great !!
Hammer
Very good demo!
Some parts felt a bit long for my taste (raycast part..).
The music was fantastic. FX+music while loading is top!
Some parts felt a bit long for my taste (raycast part..).
The music was fantastic. FX+music while loading is top!
what Starchaser said
Best sequel
Well done! So much work in this sequel.
Great demo again. Actually, more like a short film than a demo. Moooore! :)
Fun to watch and listen! Brilliant!
Amazing effects! I think the flow is a bit broken here and there, but anyway very good stuff all around!
Thanks for the explanation of the voxel. I really wondered just.. HOW! :)
The C64 shouldn't be that much slower. (However I have seen the specs of Atari, pretty impressive).. You probably already did use FLI to blit the colors (for a virtual 40x50 screen). Anyways the voxel just rocks! :) It's nice to see new limits on different platforms.
One fact is shown with this prod... While the graphics have grown to a "relatively 2010" progression, the POKEY usage in even this demo is at "around 1985" ... It seems, the A8 needs people who like real music AND being able to code, to get POKEY shifted into the 20th century ;)
@mad If you push coding limits related to C64, this 3D stuff will always get 3 times faster than everything on the C64.
@miker: not sure what "Standards" were your point, but "my standards" were not reachable because the recommended software is missing.
Solid work! Some really cool parts :) Congrats!
My resume is that this scene has gotten pretty whiny.
This lacks design, yes, but it has a solid number of technically impressive effects and i definetly like that.
This lacks design, yes, but it has a solid number of technically impressive effects and i definetly like that.
Nice demo!
The voxel looks great. The tilt/rotator is amazingly fluent.
A big plus for fullscreen pictures, very rare in Atari 8-bit demos.
And you have managed to fit it all into 64K RAM, congratulations!
I disagree with the other comments saying this demo lacks design. But certainly it could be more polished.
The voxel looks great. The tilt/rotator is amazingly fluent.
A big plus for fullscreen pictures, very rare in Atari 8-bit demos.
And you have managed to fit it all into 64K RAM, congratulations!
I disagree with the other comments saying this demo lacks design. But certainly it could be more polished.
Top effects.
Slowly but I'm starting to get used to the panda... ;)
Slowly but I'm starting to get used to the panda... ;)
Fantastic demo. It inspired me to make http://www.pouet.net/prod.php?which=67780 .
Many fx I like: 3D landscape, rotating skulls, fractal mountains. Also story-driven? Well, must thumb.
Quote:
My resume is that this scene has gotten pretty whiny.
This lacks design, yes, but it has a solid number of technically impressive effects and i definetly like that.
The question is "when do they use music for demos on the A8...
Quote:
And hey: There is music in every part of the demo and I've heard far less enjoyable musics in demos than the ones by Miker in here ;)
Don't take it personal. I'm just proposing now for almost 30 Years (with a huge gap) , how to handle POKEY, to get good music and good sounding for the ears. It's not your fault, that after all this time no software for musicians exists. It started with wrong defintiions of what POKEY is doing, by Atari already.
amazing stuff for a 1,77 MHz computer Oo
I do not like the design, but the coder in me wants to come out and play voxels, so you must be doing something right.
yes
nice one
great
Very nice demo!
badass code .. unbelievable that this is a 8bit machine
lists containing this prod
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
Desire's Arsantica 3 Demo
-------------------------
Platform: Atari 800 XL/XE with min. 64kb RAM, Single POKEY
CPU: 6502, no 65816
Speed: 1,77 MHz
Video: PAL
Credits:
Code:
- IRQ-Loader by Heaven based on HARD IRQ Loader
(for non Atari 8bit users, enables music & fx while loading)
- 3D Starfield loader by Heaven with Oswald
- Voxel by Heaven with Popmilo and Axis based on Planet Rocklobster
- 3d part by Heaven
- Wolfenstein by Heaven based heavily on HARD's source
- Tilt/rotator by Axis
- Voxel Sphere by Popmilo with additional code by Heaven
- Fractalus Mountain by Heaven based on Popmilo's Rescue on Fractalus researches
- Super Duper hidden part by our friends of ???? converted & pimped by Heaven
Grafics:
Alien, Hammerfist, Bokanoid
Musics:
Miker (loading tunes part 1, part 4), Triace (loading tunes part 2 & 3, endtune)
Tools used:
Altirra,MADS Assembler,WUDSN IDE Suite,Exmoizer,LZ4,MakeATR,xBOOT by XXL,G2F,
Music Pro Tracker, (loading tunes & part 1-3), Raster Music Tracker (Endtune)
Gimp,Purebasic,Turbo Basic XL,Terrain Generator