pouët.net

Mutualism by Still [web] & Nerdarzt [web]
[nfo]
screenshot added by 1x on 2015-07-12 14:45:39
platform :
type :
release date : july 2015
release party : Solskogen 2015
compo : combined demo
ranked : 1st
  • 39
  • 18
  • 0
popularity : 64%
 64%
  • 0.68
alltime top: #3120
added on the 2015-07-12 14:45:39 by 1x 1x

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comments

the last scene seems very gpu heavy? anyway, the music isn't my cuppa, but it looks pretty good especially the first turtle scene
rulez added on the 2015-07-12 14:59:03 by post malone post malone
I really liked the beginning and the end but it was somehow hard to figure out what it was all about.
rulez added on the 2015-07-12 15:13:41 by msqrt msqrt
Yes. I knew it. Fairies are multi-winged arthropods.
rulez added on the 2015-07-12 15:17:16 by ham ham
Crash in the loading for me :(

Config: 7 64bits, GTX 980, I7 4930 K......
added on the 2015-07-12 16:54:41 by Rafale06 Rafale06
not bad at all but it left me cold. piggie it is.
Crashing on load here too. GTX780Ti, Win7 etc.
added on the 2015-07-12 19:02:35 by SnC SnC
Well, it was a fly-by indeed.
rulez added on the 2015-07-12 19:03:13 by Sesse Sesse
@Rafale06, @Snc Sorry to hear that. Can you check, if there is a crash-report in the log-directory? Could you try if installing this makes a difference?
added on the 2015-07-12 19:42:02 by pixtur pixtur
enjoyable.
rulez added on the 2015-07-12 19:50:26 by keito keito
@pixtur that worked. Very very nice product!
rulez added on the 2015-07-12 20:18:39 by SnC SnC
A bit rough around the edges but quite fresh and relaxing.
rulez added on the 2015-07-12 21:06:41 by cce cce
a little bit too kitschig but still very well made
rulez added on the 2015-07-12 21:38:03 by wysiwtf wysiwtf
Cool release feels very ambienty musicwise and picture wise seems ambient was the theme of Solskogen :)
rulez added on the 2015-07-12 21:39:39 by Queen_Luna Queen_Luna
GTX 970m, 64-bit Win 8.1. Loading screen, suddenly this:

22:15:51.465 (DBG): Caching resource c:\temp\still\assets-sloth\fbx\Cylinder_trunk_01.FBX...
22:15:51.610 (DBG): Created child mesh (childId: -1, scale: 1, vertices: 235902, triangles: 78634)
22:15:51.685 (DBG): Caching resource c:\temp\still\assets-common\image\blurred_particles.png...
22:15:53.130 (ERR): Render error: Glow/GaussBlur: Nastąpiła próba odczytu lub zapisu pamięci chronionej. Często wskazuje to, że inna pamięć jest uszkodzona.
22:15:53.143 (ERR): Render error: Glow/BlendImagesAdd: Nastąpiła próba odczytu lub zapisu pamięci chronionej. Często wskazuje to, że inna pamięć jest uszkodzona.
22:15:53.214 (ERR): Message: Nastąpiła próba odczytu lub zapisu pamięci chronionej. Często wskazuje to, że inna pamięć jest uszkodzona.

Source: SharpDX.Direct3D11
InnerException:

Stacktrace:
--------------
System.AccessViolationException
-------------------------------
Nastąpiła próba odczytu lub zapisu pamięci chronionej. Często wskazuje to, że inna pamięć jest uszkodzona.

w SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
w SharpDX.Direct3D11.Buffer..ctor(Device device, DataStream data, BufferDescription description)
w Framefield.Core.ID7c8523f5_5b67_4bca_a335_ba2476c40c17.Class__renderFasterParticles.InitializeBuffer(OperatorPartContext context, Int32 newMaxNumParticles)
w Framefield.Core.ID7c8523f5_5b67_4bca_a335_ba2476c40c17.Class__renderFasterParticles.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.IDfda84d27_f278_440b_baf9_4a41fcd7e929.Class_DepthStencilState.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.ID59241dda_5ff5_485d_aaa1_3ad4177aab21.Class_Switch.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.IDca9a3a0e_c1c7_42b6_a0e5_cdb4c61d0b18.Class_Group.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.IDca9a3a0e_c1c7_42b6_a0e5_cdb4c61d0b18.Class_Group.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.ID17298b2c_de5a_4c3d_bcb1_388bec9da8be.Class_Camera.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.IDca9a3a0e_c1c7_42b6_a0e5_cdb4c61d0b18.Class_Group.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.ID844f313d_e59e_4987_9bcc_dcb3185125c1.Class_RenderToImg_MS.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
w Framefield.Player.InitialEvaluator.PreEvaluate(OperatorPart opPart)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
w Framefield.Player.Player.Precalc()
w Framefield.Player.App.RunPlayer(String[] args)
added on the 2015-07-12 22:21:21 by kbi kbi
Yeah!
rulez added on the 2015-07-12 22:22:54 by kusma kusma
mixed feelings about this demo... super stylish, once again extremely well executed (from my amateur pov) but there's this thing with tiny winged creatures and music with lyrics that i just can't cope with... the big insect however totally blew my mind!
added on the 2015-07-12 22:48:35 by orange orange
For pixtur :

16:03:30.999 (INF): Version: 0.1.9.9.628 (master, a2bca85)
16:03:44.364 (INF): Initializing ...
16:03:46.237 (INF): Precalculating ...
16:03:46.349 (INF): Loading operator definition parts...
16:03:46.363 (DBG): loaded: 'GenericMeta'
16:03:46.363 (DBG): loaded: 'FloatMeta'
16:03:46.363 (DBG): loaded: 'TextMeta'
16:03:46.363 (DBG): loaded: 'SceneMeta'
16:03:46.363 (DBG): loaded: 'ImageMeta'
16:03:46.363 (DBG): loaded: 'DynamicMeta'
16:03:46.363 (DBG): loaded: 'MeshMeta'
16:03:46.363 (INF): Loading operator types...
16:03:46.441 (DBG): Created new operator version: ec430b37-5f78-4bb5-9521-51509836d872
16:03:46.704 (DBG): Updating SetTextureFunc succeeded
16:03:46.737 (DBG): Reading operator definition: SetTexture
16:03:46.751 (DBG): Created new operator version: 87c73da6-d344-4bf2-bb94-17cede325337
16:03:46.849 (DBG): Updating RectangleFunc succeeded
16:03:46.850 (DBG): Reading operator definition: Rectangle
16:03:46.851 (DBG): Created new operator version: 3188c66c-c22b-46ca-8cee-8e6b5e0c201f
16:03:46.936 (DBG): Updating TransformFunc succeeded
16:03:46.936 (DBG): Reading operator definition: Transform
16:03:46.936 (DBG): Created new operator version: f4af662c-e7a6-4949-ba05-c62910117cc9
16:03:47.019 (DBG): Updating MultiplyFunc succeeded
16:03:47.019 (DBG): Reading operator definition: Multiply
16:03:47.022 (DBG): Created new operator version: b054fb38-a243-4ae0-aef9-6611ede69067
16:03:47.110 (DBG): Updating DepthStencilStateFunc succeeded
16:03:47.110 (DBG): Reading operator definition: DepthStencilState
16:03:47.115 (DBG): Created new operator version: a5345c2b-b5b8-480a-a663-6878e104343d
16:03:47.192 (DBG): Updating SwitchFunc succeeded
16:03:47.192 (DBG): Reading operator definition: Switch
16:03:47.200 (DBG): Reading operator definition: Disable Z-Test
16:03:47.201 (DBG): Created new operator version: 3ae93683-bd2c-497b-91d9-fff96f09d2c3
16:03:47.294 (DBG): Updating FlatShaderFunc succeeded
16:03:47.294 (DBG): Reading operator definition: FlatShader
16:03:47.294 (DBG): Reading operator definition: Billboard
16:03:47.295 (DBG): Created new operator version: a6c3c323-3b44-428a-8945-f785b2bd056f
16:03:47.373 (DBG): Updating RemapFunc succeeded
16:03:47.373 (DBG): Reading operator definition: Remap
16:03:47.374 (DBG): Created new operator version: b4f8ba3f-7ecc-49ce-9377-292b0d31f1b6
16:03:47.459 (DBG): Updating TransformUVFunc succeeded
16:03:47.459 (DBG): Reading operator definition: TransformUV
16:03:47.460 (DBG): Created new operator version: 98c930f5-210e-40dd-8d3f-8d1461ede8eb
16:03:47.549 (DBG): Updating ChromaticAberrationFunc succeeded
16:03:47.549 (DBG): Reading operator definition: ChromaticAberration
16:03:47.551 (DBG): Created new operator version: c65570e8-41d7-4523-8544-7a4a59c65e98
16:03:47.648 (DBG): Updating CameraFunc succeeded
16:03:47.648 (DBG): Reading operator definition: Camera
16:03:47.648 (DBG): Created new operator version: 324a5fe8-3ddb-487f-bd2e-f4de2f0ecce9
16:03:47.733 (DBG): Updating ValueToTimeStampFunc succeeded
16:03:47.733 (DBG): Reading operator definition: ValueToTimeStamp
16:03:47.734 (DBG): Created new operator version: 9e8d219f-1a9c-40c7-bda6-25ed12306e84
16:03:47.831 (DBG): Updating TextFunc succeeded
16:03:47.831 (DBG): Reading operator definition: Text
16:03:47.832 (DBG): Created new operator version: c09a69b7-f216-4699-9568-2965b55881ee
16:03:47.910 (DBG): Updating GroupFunc succeeded
16:03:47.910 (DBG): Reading operator definition: Group
16:03:47.910 (DBG): Created new operator version: c46a6346-a557-4399-ac4e-3a38d53238ef
16:03:47.988 (DBG): Updating TimeFunc succeeded
16:03:47.988 (DBG): Reading operator definition: Time
16:03:47.989 (DBG): Created new operator version: 19f3d100-974c-49f3-a126-8b64090adbc9
16:03:48.086 (DBG): Updating CubeFunc succeeded
16:03:48.086 (DBG): Reading operator definition: Cube
16:03:48.086 (DBG): Created new operator version: a2d31b60-0e4b-4d7a-89ca-5da6830657ce
16:03:48.172 (DBG): Updating AverageFramerateFunc succeeded
16:03:48.172 (DBG): Reading operator definition: AverageFramerate
16:03:48.173 (DBG): Created new operator version: ba8410f5-2434-4efa-9b38-7166f2268336
16:03:48.256 (DBG): Updating ValueToStringFunc succeeded
16:03:48.256 (DBG): Reading operator definition: ValueToString
16:03:48.256 (DBG): Reading operator definition: TimeOverlay
16:03:48.257 (DBG): Created new operator version: 3165c6d6-62d9-403b-9691-d5a15a3fae65
16:03:48.346 (DBG): Updating RadialGradientFunc succeeded
16:03:48.346 (DBG): Reading operator definition: RadialGradient
16:03:48.347 (DBG): Created new operator version: 21bbb91a-21fd-4c92-a09f-dd3fd3043fa7
16:03:48.429 (DBG): Updating CurveFunc succeeded
16:03:48.429 (DBG): Reading operator definition: Curve
16:03:48.437 (DBG): Created new operator version: 1400458d-29c5-4e41-b933-e1ed0e969358
16:03:48.522 (DBG): Updating LoadFBXFunc succeeded
16:03:48.522 (DBG): Reading operator definition: LoadFBX
16:03:48.523 (DBG): Reading operator definition: Value
16:03:48.523 (DBG): Created new operator version: 9535617a-5c0f-4574-859b-0a17275d5809
16:03:48.602 (DBG): Updating DivideFunc succeeded
16:03:48.602 (DBG): Reading operator definition: Divide
16:03:48.603 (DBG): Created new operator version: 7d258940-f375-48c3-8a59-b1bdd3f0ed20
16:03:48.683 (DBG): Updating AddFunc succeeded
16:03:48.683 (DBG): Reading operator definition: Add
16:03:48.683 (DBG): Reading operator definition: MaterialVariations
16:03:48.684 (DBG): Created new operator version: e7319b32-7b7b-47a3-ba88-338d34830511
16:03:48.769 (DBG): Updating MaterialFunc succeeded
16:03:48.769 (DBG): Reading operator definition: Material
16:03:48.777 (DBG): Reading operator definition: TorsoWald
16:03:48.779 (DBG): Created new operator version: 73d3b022-0b7c-49de-a94b-4122873bbdb7
16:03:48.867 (DBG): Updating BlendStateFunc succeeded
16:03:48.867 (DBG): Reading operator definition: BlendState
16:03:48.867 (DBG): Reading operator definition: BlendMode
16:03:48.868 (DBG): Created new operator version: 4595cb1c-47e1-41ed-9299-bef398a37b12
16:03:48.952 (DBG): Updating Set VariableFunc succeeded
16:03:48.952 (DBG): Reading operator definition: Set Variable
16:03:48.953 (DBG): Created new operator version: 14c4c8af-9010-445f-a2b3-b5da053f7009
16:03:49.044 (DBG): Updating StarDistortFunc succeeded
16:03:49.044 (DBG): Reading operator definition: StarDistort
16:03:49.053 (DBG): Created new operator version: 14ac9dc3-c2d2-46b0-9053-41222d419aaf
16:03:49.149 (DBG): Updating RasterizerStateFunc succeeded
16:03:49.149 (DBG): Reading operator definition: RasterizerState
16:03:49.149 (DBG): Reading operator definition: BothSided
16:03:49.150 (DBG): Created new operator version: df62a8da-80b4-44f3-b5b0-cb0e222249bd
16:03:49.233 (DBG): Updating SetResolutionFunc succeeded
16:03:49.233 (DBG): Reading operator definition: SetResolution
16:03:49.234 (DBG): Created new operator version: d2213305-0fff-45ce-a65d-a09bd02b8cbf
16:03:49.321 (DBG): Updating BlobFunc succeeded
16:03:49.321 (DBG): Reading operator definition: Blob
16:03:49.322 (DBG): Created new operator version: 77910cae-2dc1-4aaa-a583-d47f96a7c44e
16:03:49.405 (DBG): Updating SetTime (2)Func succeeded
16:03:49.405 (DBG): Reading operator definition: SetTime (2)
16:03:49.405 (DBG): Created new operator version: b3a21ff0-b046-4f35-861b-26520998288d
16:03:49.491 (DBG): Updating FaceCameraFunc succeeded
16:03:49.491 (DBG): Reading operator definition: FaceCamera
16:03:49.587 (DBG): Reading operator definition: Moth
16:03:49.587 (DBG): Created new operator version: 83db9096-90e1-4104-90df-fa90ce27b9c2
16:03:49.673 (DBG): Updating For iFunc succeeded
16:03:49.673 (DBG): Reading operator definition: For i
16:03:49.674 (DBG): Created new operator version: 7e7c5807-c026-435c-bb89-1bf16e4c6330
16:03:49.754 (DBG): Updating Get iFunc succeeded
16:03:49.754 (DBG): Reading operator definition: Get i
16:03:49.755 (DBG): Created new operator version: 1b6e35f2-7e21-422a-a018-e48c86ca667f
16:03:49.843 (DBG): Updating PerlinNoise1dFunc succeeded
16:03:49.843 (DBG): Reading operator definition: PerlinNoise1d
16:03:49.844 (DBG): Reading operator definition: RandomVec3
16:03:49.844 (DBG): Created new operator version: 45f2bad7-92eb-4035-81e9-47ce84239714
16:03:49.925 (DBG): Updating Atan2Func succeeded
16:03:49.925 (DBG): Reading operator definition: Atan2
16:03:49.925 (DBG): Created new operator version: ed4c3bc5-cd02-4b96-9e9e-60749093d0f8
16:03:50.004 (DBG): Updating SubFunc succeeded
16:03:50.004 (DBG): Reading operator definition: Sub
16:03:50.004 (DBG): Reading operator definition: TwoSided
16:03:50.006 (DBG): Created new operator version: d39b3301-4404-4f7d-af0a-dbc344267eb6
16:03:50.100 (DBG): Updating TrailFunc succeeded
16:03:50.100 (DBG): Reading operator definition: Trail
16:03:50.100 (DBG): Reading operator definition: Vec3
16:03:50.102 (DBG): Reading operator definition: MothSwarm
16:03:50.102 (DBG): Created new operator version: 5ddb99e5-5c6f-4bad-bd87-d6ff7a3dca29
16:03:50.182 (DBG): Updating ClampFunc succeeded
16:03:50.182 (DBG): Reading operator definition: Clamp
16:03:50.183 (DBG): Created new operator version: d16b55a6-5047-4a3a-8820-94e65dcaa130
16:03:50.270 (DBG): Updating PhongShaderFunc succeeded
16:03:50.270 (DBG): Reading operator definition: PhongShader
16:03:50.271 (DBG): Created new operator version: 7919d9fd-eaa9-4e01-9dac-88fe6b4c03bd
16:03:50.361 (DBG): Updating WaveformFunc succeeded
16:03:50.361 (DBG): Reading operator definition: Waveform
16:03:50.362 (DBG): Created new operator version: f56f7793-6618-4c1a-99e3-b8d9087c1158
16:03:50.476 (DBG): Updating DrawBMFontTextFunc succeeded
16:03:50.476 (DBG): Reading operator definition: DrawBMFontText
16:03:50.477 (DBG): Created new operator version: 099b8c40-9578-4593-be39-e49cbeaae371
16:03:50.572 (DBG): Updating PerlinNoiseFunc succeeded
16:03:50.572 (DBG): Reading operator definition: PerlinNoise
16:03:50.573 (DBG): Created new operator version: cf1b9192-1252-4de8-a86e-4d8250c2bf4b
16:03:50.653 (DBG): Updating AbsFunc succeeded
16:03:50.653 (DBG): Reading operator definition: Abs
16:03:50.655 (DBG): Created new operator version: f5f37b15-67ad-47c5-9ec0-6c2818e17f8b
16:03:50.767 (DBG): Updating MultiIris (2)Func succeeded
16:03:50.768 (DBG): Reading operator definition: MultiIris (2)
16:03:50.768 (DBG): Created new operator version: e1bade79-8494-4d2a-b1ee-dd2fcd9e1e60
16:03:50.858 (DBG): Updating LoadImageFunc succeeded
16:03:50.858 (DBG): Reading operator definition: LoadImage
16:03:50.859 (DBG): Created new operator version: 852740db-82b7-4f6b-9402-5316f7460859
16:03:50.947 (DBG): Updating RGBANoiseFunc succeeded
16:03:50.947 (DBG): Reading operator definition: RGBANoise
16:03:50.949 (DBG): Created new operator version: 32ad8815-2bbb-4173-ad73-702d93179128
16:03:51.038 (DBG): Updating LoadBMFontFunc succeeded
16:03:51.038 (DBG): Reading operator definition: LoadBMFont
16:03:51.039 (DBG): Created new operator version: a350bb4d-4b07-4b07-8bed-b760fed8cfc7
16:03:51.132 (DBG): Updating PremultiplyShaderFunc succeeded
16:03:51.132 (DBG): Reading operator definition: PremultiplyShader
16:03:51.133 (DBG): Created new operator version: 92f701c3-be0e-4559-8ad0-d7fb5065eb3b
16:03:51.227 (DBG): Updating GaussBlurFunc succeeded
16:03:51.227 (DBG): Reading operator definition: GaussBlur
16:03:51.229 (DBG): Created new operator version: c0d775b4-2df3-41b4-bf2c-72603dd60309
16:03:51.312 (DBG): Updating CompareValueFunc succeeded
16:03:51.312 (DBG): Reading operator definition: CompareValue
16:03:51.312 (DBG): Reading operator definition: Text
16:03:51.320 (DBG): Created new operator version: 34e4dc98-7977-424c-b21b-6fe3dafc7788
16:03:51.416 (DBG): Updating ReplicateFunc succeeded
16:03:51.416 (DBG): Reading operator definition: Replicate
16:03:51.430 (DBG): Reading operator definition: MothMovementTest#
16:03:51.436 (DBG): Created new operator version: 082ba9f9-34d3-4151-872a-d851155346e3
16:03:51.521 (DBG): Updating _TransformMatrixFunc succeeded
16:03:51.521 (DBG): Reading operator definition: _TransformMatrix
16:03:51.523 (DBG): Created new operator version: fd9eb730-5809-4f3a-85fd-701261fef833
16:03:51.634 (DBG): Updating BakeMeshesFunc succeeded
16:03:51.634 (DBG): Reading operator definition: BakeMeshes
16:03:51.637 (DBG): Created new operator version: 2d236b06-f935-42d5-8f9b-68ac6a2da204
16:03:51.728 (DBG): Updating ScatterFunc succeeded
16:03:51.728 (DBG): Reading operator definition: Scatter
16:03:51.730 (DBG): Created new operator version: a5b5874c-630e-491c-b679-a12e3035598f
16:03:51.824 (DBG): Updating TorusFunc succeeded
16:03:51.824 (DBG): Reading operator definition: Torus
16:03:51.824 (DBG): Reading operator definition: Sphere
16:03:51.825 (DBG): Created new operator version: dfd03af5-c781-4e7d-bdbd-458b6dfe467b
16:03:51.916 (DBG): Updating LinearGradientFunc succeeded
16:03:51.916 (DBG): Reading operator definition: LinearGradient
16:03:51.916 (DBG): Reading operator definition: SwitchDebugUI
16:03:51.917 (DBG): Reading operator definition: ScatterGizmo
16:03:51.919 (DBG): Created new operator version: fc96ea8c-747d-442d-8441-85aace08a595
16:03:52.041 (DBG): Updating ReplicateFastFunc succeeded
16:03:52.041 (DBG): Reading operator definition: ReplicateFast
16:03:52.049 (DBG): Reading operator definition: SuperMothStatic
16:03:52.050 (DBG): Created new operator version: f0b9d5ba-1590-46bc-8d54-c9b2a6efd9cb
16:03:52.134 (DBG): Updating TimeClipSwitchFunc succeeded
16:03:52.134 (DBG): Reading operator definition: TimeClipSwitch
16:03:52.137 (DBG): Created new operator version: 013bd302-7950-4247-94e7-c0539321b91f
16:03:52.250 (DBG): Updating _renderFasterParticlesFunc succeeded
16:03:52.251 (DBG): Reading operator definition: _renderFasterParticles
16:03:52.252 (DBG): Created new operator version: 34da6ba2-cc9f-4411-abac-85b2ebf9d057
16:03:52.341 (DBG): Updating ScrambleImageFunc succeeded
16:03:52.341 (DBG): Reading operator definition: ScrambleImage
16:03:52.343 (DBG): Created new operator version: 36462019-5c7b-47ff-a60d-18af8236ff14
16:03:52.436 (DBG): Updating _PointLightRawFunc succeeded
16:03:52.437 (DBG): Reading operator definition: _PointLightRaw
16:03:52.438 (DBG): Created new operator version: 8351060b-ee26-459b-9810-a97a676f9421
16:03:52.533 (DBG): Updating RenderToImg MSFunc succeeded
16:03:52.533 (DBG): Reading operator definition: RenderToImg MS
16:03:52.537 (DBG): Created new operator version: f2e9a1a4-98fb-4e15-bb4d-e733194f3e4d
16:03:52.627 (DBG): Updating AdjustColorsFunc succeeded
16:03:52.627 (DBG): Reading operator definition: AdjustColors
16:03:52.628 (DBG): Created new operator version: 680ef8bc-c8f6-4014-8e2e-72a4ea99b7cc
16:03:52.741 (DBG): Updating BlendImagesAddFunc succeeded
16:03:52.741 (DBG): Reading operator definition: BlendImagesAdd
16:03:52.742 (DBG): Created new operator version: 59f2a927-4f19-4919-bf32-4b6ae9974d8e
16:03:52.822 (DBG): Updating SinFunc succeeded
16:03:52.822 (DBG): Reading operator definition: Sin
16:03:52.822 (DBG): Created new operator version: da55f4ba-285a-4429-a106-649259a9315f
16:03:52.903 (DBG): Updating CosFunc succeeded
16:03:52.903 (DBG): Reading operator definition: Cos
16:03:52.903 (DBG): Reading operator definition: OrbitalCam
16:03:52.905 (DBG): Created new operator version: 26e07335-953d-4512-9e25-1f5a3b8687f7
16:03:53.011 (DBG): Updating DustParticles NEWFunc succeeded
16:03:53.011 (DBG): Reading operator definition: DustParticles NEW
16:03:53.012 (DBG): Created new operator version: f1786bec-9917-4a4d-8545-70fa58b71841
16:03:53.125 (DBG): Updating GridWithDisplaceFunc succeeded
16:03:53.125 (DBG): Reading operator definition: GridWithDisplace
16:03:53.127 (DBG): Created new operator version: 13503e83-ebc2-4903-9a62-2088430ac1b5
16:03:53.217 (DBG): Updating Layer2dFunc succeeded
16:03:53.217 (DBG): Reading operator definition: Layer2d
16:03:53.217 (DBG): Reading operator definition: Vignette
16:03:53.220 (DBG): Created new operator version: 6e2b4a5b-d61f-42d9-93ac-763b2cc3a029
16:03:53.313 (DBG): Updating RenderToImageFunc succeeded
16:03:53.313 (DBG): Reading operator definition: RenderToImage
16:03:53.313 (DBG): Reading operator definition: Arc
16:03:53.315 (DBG): Created new operator version: e8b672ff-1df7-4939-8230-cd87eb727732
16:03:53.407 (DBG): Updating ChannelMixerFunc succeeded
16:03:53.407 (DBG): Reading operator definition: ChannelMixer
16:03:53.408 (DBG): Created new operator version: 85b4e09e-acea-4def-bf5f-8459056bc38b
16:03:53.497 (DBG): Updating MultiplyAlphaFunc succeeded
16:03:53.497 (DBG): Reading operator definition: MultiplyAlpha
16:03:53.497 (DBG): Reading operator definition: RGBAPerlinNoise
16:03:53.500 (DBG): Created new operator version: cf014ae0-7881-4a18-8617-0c3d148650c9
16:03:53.588 (DBG): Updating WireFrameShaderFunc succeeded
16:03:53.588 (DBG): Reading operator definition: WireFrameShader
16:03:53.589 (DBG): Created new operator version: 5c91c893-674b-4a53-9129-4e6c6b687b67
16:03:53.694 (DBG): Updating CylinderFunc succeeded
16:03:53.694 (DBG): Reading operator definition: Cylinder
16:03:53.695 (DBG): Reading operator definition: FasterParticles
16:03:53.696 (DBG): Created new operator version: 67e720b8-666c-452c-885c-9998b07f5483
16:03:53.781 (DBG): Updating RenderImagesToFileFunc succeeded
16:03:53.781 (DBG): Reading operator definition: RenderImagesToFile
16:03:53.785 (DBG): Reading operator definition: PointLight
16:03:53.786 (DBG): Reading operator definition: BillboardFile
16:03:53.786 (DBG): Reading operator definition: Glow
16:03:53.787 (DBG): Created new operator version: 51c7ffdc-d17b-4a46-a840-21b9a39cc269
16:03:53.866 (DBG): Updating FogFunc succeeded
16:03:53.866 (DBG): Reading operator definition: Fog
16:03:53.872 (DBG): Created new operator version: c58ca5d9-70c8-42c5-b1ae-0d08577ccc88
16:03:53.983 (DBG): Updating MultiIrisFunc succeeded
16:03:53.983 (DBG): Reading operator definition: MultiIris
16:03:53.984 (DBG): Reading operator definition: lensflare.sloth
16:03:53.985 (DBG): Created new operator version: 8011ee78-7526-46dc-b16b-0b6c519ffdd7
16:03:54.064 (DBG): Updating SetTimeFunc succeeded
16:03:54.064 (DBG): Reading operator definition: SetTime
16:03:54.084 (DBG): Reading operator definition: SuperMoth
16:03:54.089 (DBG): Reading operator definition: MottenBall#
16:03:54.103 (DBG): Created new operator version: 7ef47839-4341-45c5-bea1-55b77d3c2558
16:03:54.199 (DBG): Updating ColorGradeFunc succeeded
16:03:54.199 (DBG): Reading operator definition: ColorGrade
16:03:54.201 (DBG): Created new operator version: d954e942-435b-4e58-96ef-107072402ae9
16:03:54.298 (DBG): Updating SkyBoxCubeFunc succeeded
16:03:54.298 (DBG): Reading operator definition: SkyBoxCube
16:03:54.299 (DBG): Reading operator definition: SkyBox
16:03:54.299 (DBG): Created new operator version: 7f05539a-02a7-46f5-9d56-7005539e2007
16:03:54.386 (DBG): Updating AnnotationFunc succeeded
16:03:54.386 (DBG): Reading operator definition: Annotation
16:03:54.388 (DBG): Reading operator definition: WigglingParticles
16:03:54.401 (DBG): Reading operator definition: lensflare.new
16:03:54.403 (DBG): Loading took 8,052s
16:03:54.474 (WRN): Loading operator definition for E:\FILMS\Still_vs_NERdARZT-Mutualism\Operators\7e177901-9a67-4b23-94d7-4030f350d8fc.mop failed:Impossible de trouver le fichier 'E:\FILMS\Still_vs_NERdARZT-Mutualism\Operators\7e177901-9a67-4b23-94d7-4030f350d8fc.mop'.
16:03:54.505 (ERR): Removed reference to missing operator instance e3c6b50e-12b4-4596-88f4-94bc14ab3f90 in Sloth. Be careful now, only save and publish this change, if you know what you're doing.
16:03:54.527 (DBG): Reading operator definition: Sloth
16:03:54.537 (ERR): Referenced undefined operator: 7e177901-9a67-4b23-94d7-4030f350d8fc.
16:03:55.276 (WRN): Loading operator definition for E:\FILMS\Still_vs_NERdARZT-Mutualism\Operators\86580803-34fe-40a8-8dbf-9197dedb889c.mop failed:Impossible de trouver le fichier 'E:\FILMS\Still_vs_NERdARZT-Mutualism\Operators\86580803-34fe-40a8-8dbf-9197dedb889c.mop'.
16:03:55.277 (WRN): Loading operator definition for E:\FILMS\Still_vs_NERdARZT-Mutualism\Operators\86b0f0e1-5c9f-430e-8086-abadbf26866c.mop failed:Impossible de trouver le fichier 'E:\FILMS\Still_vs_NERdARZT-Mutualism\Operators\86b0f0e1-5c9f-430e-8086-abadbf26866c.mop'.
16:03:55.990 (ERR): Render error: Glow/GaussBlur: Impossible de charger le fichier ou l'assembly 'Framefield.Autodesk.FBX, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' ou une de ses dépendances. Le module spécifié est introuvable.
16:03:55.993 (ERR): Render error: Glow/BlendImagesAdd: Impossible de charger le fichier ou l'assembly 'Framefield.Autodesk.FBX.dll' ou une de ses dépendances. Le module spécifié est introuvable.
16:03:56.087 (ERR): Message: Impossible de charger le fichier ou l'assembly 'Framefield.Autodesk.FBX.dll' ou une de ses dépendances. Le module spécifié est introuvable.

Source: Core
InnerException:

Stacktrace:
--------------
System.IO.FileNotFoundException
-------------------------------
Impossible de charger le fichier ou l'assembly 'Framefield.Autodesk.FBX.dll' ou une de ses dépendances. Le module spécifié est introuvable.

à Framefield.Core.FbxFileResourceReader.ReadFromDisc(String filename)
à Framefield.Core.ResourceManager.ReadFbx(String filename, Boolean includeTransformMatrix)
à Framefield.Core.IDa501a86c_40b2_4574_a660_757025b9b5ee.Class_LoadFBX.UpdateMesh(OperatorPartContext context, IList`1 inputs)
à Framefield.Core.IDa501a86c_40b2_4574_a660_757025b9b5ee.Class_LoadFBX.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.ID80ce7b88_ab93_4fc9_b8b9_95336e641d6c.Class_Material.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.ID19e861a2_07ad_45d8_a465_d09e6a47dcde.Class_Transform.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.IDca9a3a0e_c1c7_42b6_a0e5_cdb4c61d0b18.Class_Group.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.ID19e861a2_07ad_45d8_a465_d09e6a47dcde.Class_Transform.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.IDca9a3a0e_c1c7_42b6_a0e5_cdb4c61d0b18.Class_Group.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.IDca9a3a0e_c1c7_42b6_a0e5_cdb4c61d0b18.Class_Group.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.IDca9a3a0e_c1c7_42b6_a0e5_cdb4c61d0b18.Class_Group.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.ID3ed47ad6_e6e7_423f_811b_bfa03aa3b71c.Class_RasterizerState.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.ID19e861a2_07ad_45d8_a465_d09e6a47dcde.Class_Transform.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.IDca9a3a0e_c1c7_42b6_a0e5_cdb4c61d0b18.Class_Group.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.ID727de282_bae4_4a11_a180_bf3dcac63d15.Class_BlendState.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.ID59241dda_5ff5_485d_aaa1_3ad4177aab21.Class_Switch.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.ID19e861a2_07ad_45d8_a465_d09e6a47dcde.Class_Transform.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.ID8ddb8e8d_716e_4c3c_97fc_77cc2823fad5.Class_TimeClipSwitch.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.IDca9a3a0e_c1c7_42b6_a0e5_cdb4c61d0b18.Class_Group.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.IDca9a3a0e_c1c7_42b6_a0e5_cdb4c61d0b18.Class_Group.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.ID3ed47ad6_e6e7_423f_811b_bfa03aa3b71c.Class_RasterizerState.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.ID4b030b99_246c_443b_972e_4b9200c29848.Class_PhongShader.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.ID9fd3ae11_52c4_440d_82cc_6ff5d5020a80.Class_PointLightRaw.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.IDca9a3a0e_c1c7_42b6_a0e5_cdb4c61d0b18.Class_Group.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.ID9fd3ae11_52c4_440d_82cc_6ff5d5020a80.Class_PointLightRaw.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.IDca9a3a0e_c1c7_42b6_a0e5_cdb4c61d0b18.Class_Group.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.ID9fd3ae11_52c4_440d_82cc_6ff5d5020a80.Class_PointLightRaw.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.IDca9a3a0e_c1c7_42b6_a0e5_cdb4c61d0b18.Class_Group.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.IDca9a3a0e_c1c7_42b6_a0e5_cdb4c61d0b18.Class_Group.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.ID19e861a2_07ad_45d8_a465_d09e6a47dcde.Class_Transform.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.ID33b2f4fc_d1d5_4ee7_924c_ab80f54a0c24.Class_Fog.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.IDca9a3a0e_c1c7_42b6_a0e5_cdb4c61d0b18.Class_Group.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.ID17298b2c_de5a_4c3d_bcb1_388bec9da8be.Class_Camera.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.IDca9a3a0e_c1c7_42b6_a0e5_cdb4c61d0b18.Class_Group.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.ID844f313d_e59e_4987_9bcc_dcb3185125c1.Class_RenderToImg_MS.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Core.Utilities.ValueFunction.Eval(OperatorPartContext context, List`1 inputs, Int32 outputIdx)
à Framefield.Player.InitialEvaluator.PreEvaluate(OperatorPart opPart)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Core.OperatorPart.TraverseWithFunction(IPreTraverseEvaluator preTraverseEvaluator, IPostTraverseEvaluator postTraverseEvaluator)
à Framefield.Player.Player.Precalc()
à Framefield.Player.App.RunPlayer(String[] args)

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added on the 2015-07-12 22:58:08 by Rafale06 Rafale06
Thanks for this link Pixtur ^^

It's ok now !!! ;)
added on the 2015-07-12 23:05:06 by Rafale06 Rafale06
I thought this many times before but the log-dumps here just pushed it over the edge for me. Pouet either needs a bug-report feature per demo as a kind of back-stage function to keep the comments clean from temporary problem trash, or more sensible users (or both).
added on the 2015-07-12 23:05:55 by noname noname
First half was amazing.
rulez added on the 2015-07-12 23:12:07 by v3nom v3nom
@Rafale06: Seriously, you should consider just send an e-mail to pixtur directly when those bug reports are bigger than the rest of the thread combined.
added on the 2015-07-12 23:28:36 by ham ham
Or at least pastebin or something...

As for the demo, I liked it, but I need to watch this a couple times more to formulate an appropriate opinion.
added on the 2015-07-12 23:32:31 by noby noby
Not a fan of the vocal track, but whee, that was pretty.
rulez added on the 2015-07-12 23:40:30 by Saga Musix Saga Musix
drums were dope
Nice stuff <3 I wish pixtur coded demos to my designs as well...
rulez added on the 2015-07-12 23:49:29 by visy visy
this was wonderful.
rulez added on the 2015-07-13 01:16:26 by iks iks
Great stuff!! Looked super slick on the bigscreen. Lovely style!
rulez added on the 2015-07-13 04:42:17 by ferris ferris
day of the rainbow feelings?
seriously not my taste
added on the 2015-07-13 11:00:53 by xeNusion xeNusion
Awesome demo! Loved the soothing music. Extremely well done!
rulez added on the 2015-07-13 11:20:39 by cristea cristea
Awesome visual design. Especially the reveal.
rulez added on the 2015-07-13 12:09:36 by Trilkk Trilkk
what wysiwtf said. i also officially request expandable TLDR posts on pouet
rulez added on the 2015-07-13 20:05:35 by HellMood HellMood
excellent direction!
rulez added on the 2015-07-13 21:43:11 by xTr1m xTr1m
boring
added on the 2015-07-13 21:56:41 by bitl bitl
Works here. I really like it, but it's slow in the last part even on a Quadro. I like the way the turtle things are revealed and the way the credits are presented.
rulez added on the 2015-07-14 21:18:32 by fizzer fizzer
1x for president! Next project the biggest STill demo ever? :D Would be amazing i guess..
rulez added on the 2015-07-14 21:39:37 by magic magic
what Maali said
rulez added on the 2015-07-15 01:58:32 by wullon wullon
Didn't like the music at all.

The rest looks nice, but it feels somewhat boring for me - just like a typical still demo. :D
added on the 2015-07-15 10:43:43 by las las
Forgot something here. See down below.
rulez added on the 2015-07-15 10:48:39 by las las
thumbie here
rulez added on the 2015-07-15 11:36:52 by Canopy Canopy
Love the slow relaxing pace in this demo, someone took the concept "fly-by" literally :)
rulez added on the 2015-07-15 12:27:16 by Triace Triace
Nice music imho. A tad slow overall, imho. Even with slow music like this, the pace, the visual change could be a bit faster and still feel "calm".
rulez added on the 2015-07-17 15:55:30 by elend elend
movements look surprisingly authentic and natural for some seconds indeed.
i wonder why i havent seen anybody thumbing ASD demos for a while :D
added on the 2015-07-17 16:02:10 by gentleman gentleman
nice :)
Federgeistchen?
rulez added on the 2015-07-20 22:15:20 by seρρjο seρρjο
Instant top 5 ever demos for me. Music, pace, visuals, direction. Much love for this effort - amazing on the bigscreen at Solskogen.
rulez added on the 2015-07-21 01:22:39 by xerxes xerxes
Direction!? Visuals!?!?!? What's wrong with you people!?!?

I could talk about references i see here, and if that is either stealing or chasing, but actually it doesn't even matter.
It's just a cheap-ass content spoiling the whole idea and a brilliant tool. You can't just expose an ugly looking and animated model and get away calling it stylized, it takes more than that.

Music is good though, but it doesn't save the prod much enough. Sorry.
added on the 2015-07-21 03:37:35 by ton ton
ton, whatever man - go back to rotating cubes or whatever it is that floats your boat. we all like different things for different reasons. you may not like this production, but please respect that i do without being an asshole about it.
added on the 2015-07-21 03:45:55 by xerxes xerxes
wow, wow where is THAT coming from. Xerxes, i wasn't replying to you presonally, i'm being an asshole about overall trend of rainbow feelings in the comments here, as Xenusion said.
added on the 2015-07-21 04:02:14 by ton ton
bit too short and eyballs were awful xd. definitely it proves that vocals in demoprods can be well executed
rulez added on the 2015-07-22 02:39:29 by comankh comankh
starts nice, but then ..................
added on the 2015-07-25 14:29:44 by Frequent Frequent
Not bad.
added on the 2015-07-25 19:18:59 by AntDude AntDude
Looks pretty good, but kind of boring...
added on the 2015-07-26 14:33:38 by Daniel Daniel
underlining here what xerxes said. great mood and music.
rulez added on the 2015-07-28 00:56:15 by SiR SiR
norm
rulez added on the 2015-07-28 08:51:19 by fyrex fyrex
@las :) thanks.

@fizzer yes the framedrops in that scene are not because of the GPU - it's a CPU heavy scene - or it's more like a "tooll" heavy scene... and those moths are not instanced in a very effective way unfortunately... :/

@magic Wow. Thank you... and yes... working on it... ;)

@ton Now I am curious... can you post some links that prove your "cheap ass content spoiling"-theory? :) Is it other demos or animated films?
added on the 2015-07-28 13:34:07 by 1x 1x
Good one.
rulez added on the 2015-07-29 23:46:01 by Lovely Hanibal Lovely Hanibal
The atmosphere conveyed by the music and the direction is very good, and (to me) "different" somehow than most other demos. Definitely not too slow. Thumb up for that!

Minor dislike: The "Still" triangles, although if they hang from trees and being watched from a distance, they actually look okay.

Oh, and the "progress" bar during loading actually moves back some pixels at some point. :-P
rulez added on the 2015-07-30 20:38:46 by Kylearan Kylearan
And one afterthought: When I saw that gloom did the music before starting the demo, I expected something completely different. I admire musicians with such versatile styles, very cool!
added on the 2015-07-30 20:41:55 by Kylearan Kylearan
what a beauty!
1x: thx for the superb seminar @ evoke
rulez added on the 2015-08-03 23:07:33 by RufUsul RufUsul
Stopped it as soon as I heard those vocals.
added on the 2015-08-04 01:28:10 by rutra80 rutra80
Also not a fan of the vocal track. Otherwise pretty good!
rulez added on the 2015-08-07 18:14:54 by DickThunder DickThunder
nice
rulez added on the 2015-08-08 19:00:54 by e64 e64
Crashed my video driver after the mosquito passed the camera.
Log: http://pastebin.com/yamRbvMc

The whole thing was also very slow from the start on i7+GTX650.
added on the 2015-08-15 02:29:00 by Zavie Zavie
After watching the end on Youtube, I must say it really left me cold, so piggy.
added on the 2015-08-15 02:32:52 by Zavie Zavie
Great insects. The jokey twitch was a good touch, hey, it's not so serious. It could have been better without the vocal though.
rulez added on the 2016-03-17 18:01:51 by gambhiro gambhiro
I like this one so much .
rulez added on the 2016-05-28 09:48:49 by golem golem
Just saw it on the big screen at Sundown. Amazing blend of art and technicality. Clever core idea and nice transition into insects, although the ending is somewhat lacking. Definitely a thumb up.
rulez added on the 2016-07-16 02:07:41 by introspec introspec
i came back to this one today - mostly because of the insanly wonderful music from gloom. it is just sooo good! highly underrated demo. but the music.. oh <3
added on the 2021-04-10 06:10:21 by xerxes xerxes
and could we please delete the long (totally not needed at all) lines of text or code or whatver the fuck it is in the comment section? you can delete that along with is from me :)
added on the 2021-04-10 06:13:34 by xerxes xerxes

submit changes

if this prod is a fake, some info is false or the download link is broken,

do not post about it in the comments, it will get lost.

instead, click here !

[previous edits]

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