The Last Traktor 3 by Horizon | ||||||||||||||
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popularity : 64% |
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alltime top: #3363 |
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added on the 2004-02-10 12:48:40 by Optimus |
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comments
Great vectors!!! I like the wireframe hidden line with the morphing dots effect very much too!
rulez added on the 2004-02-10 12:49:33 by Optimus
I once saw the title screen of this prod in an old computer-magazin, and I thought it was some kind of a joke, 'cos the title seemed so funny (it still is, but now it makes sense :)
horizon owns!
http://www.pouet.net/prod.php?which=8559 <--- parody of that demo:D
coolio
The vector part with a bunch of filled objects, morphing line vector and glenz, all in the same part, totally owned the crowd @ the Hurricane/Brutal party, and it still rules.
wow, thanx bigpimp for the long story. This means that since the Last Tractor noone ever could do a better vector routine. Even today's best routines uses THESE methods :)
HORIZON RULERZ!!!
@Oswald:
Horizons vector routine sure ruled/rules (like I allready wrote) but ofcuz it's not impossible to improve it. For instance their line routine takes 22-26 cycles/pixel and the filler uses 8 cycles/byte while my newest vector routine is using 17-18 cycles/pixel and 6 cycles/byte.
Not that I'm claiming my part with one little 2nd line object w/ precalculated coords is cooler than HZ's part with lotsa big realtime objects (although my one is faster :)) - it's just to show that there actually is room for improvement. Bet almost any routine could be improved, even if we can't figure out how to do it.
Maybe when AI reaches an IQ of a million we'll know the true limits of the c64, but so far I can't really see how you could claim with certanty that something could never be done better.
Horizons vector routine sure ruled/rules (like I allready wrote) but ofcuz it's not impossible to improve it. For instance their line routine takes 22-26 cycles/pixel and the filler uses 8 cycles/byte while my newest vector routine is using 17-18 cycles/pixel and 6 cycles/byte.
Not that I'm claiming my part with one little 2nd line object w/ precalculated coords is cooler than HZ's part with lotsa big realtime objects (although my one is faster :)) - it's just to show that there actually is room for improvement. Bet almost any routine could be improved, even if we can't figure out how to do it.
Maybe when AI reaches an IQ of a million we'll know the true limits of the c64, but so far I can't really see how you could claim with certanty that something could never be done better.
the rulers!
holy poop, smooth ! press "cbm" ("CTRL" in Vice) to freeze the rotation of the objects :)
This is very, very, very good. I especially like the vectors.. they look so "real" compared to many other C64 vector routines I've seen.
Very good production, coder prOn.
Linus Nielsen: Your contribution really rocks.
Linus Nielsen: Your contribution really rocks.
nice story =)
A great demo and cute graphics from Pernod
Greatness, the music in the raytracepart is one of the best tunes ever on c64
Überrulz0r!!!! And nice story as well! :)
yes.
great for its tiime, yet these übervectors with aaaaaaaaaaaaaall those _fully_ optimized routines and algorithms seem a little slow to me :D
Hehe, I knew those statements would come back and haunt me some day... :-)
Boogaloo/HZ
Boogaloo/HZ
Fucking awesome!
Megha Megha :-)
Lovely tune and lovely vectors
great show
For sure ahead of its time.
Great story and a great demo. The morphing and the glenz are very nice!
nice trip to the early 90s :)
Great tunes :)
Impressive
...even greater vectors (compared to few months older Elysion) and also cool tunes + gfx
Nice
nice
Nice last Horizon demo on the c64 done by Pernod and Boogaloo with some nice filled vectors and also bagder of curl fame in the Horizon member list
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