pc-11: Guardian by Panda Cube [web]
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popularity : 64% |
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alltime top: #2575 |
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added on the 2014-11-09 16:41:56 by GRX |
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comments
Like it... more please!
rulez added on the 2014-11-09 17:18:44 by Gadler
kickass production. Love the industrial style!
msvcp110.dll is missing...
Really looked awesome on the big screen :)
lot of effort in the 3D department, but it is a flyby that isnt really going anywhere
Flyby or not... My favorite demo from the compo. Plus: Nice performance, even on "Melt it!" (whatever that setting does).
very polished looking empty shell. music was nice. oink.
@GRX: tried.. even tried 2010 and 2013 - didn't make a difference.. hmmm...
ahh.. x86 did the trick :)
ahh.. x86 did the trick :)
Rendering is awesome, sound is nice, but the scenes are just empty and boring... :/
Lots of effort, badly focused.
Really pretty!
What maytz said. Beautiful lights and so on, but zero feeling in it.
excellent rendering, but too gameish that panda-cube style...
This was to short, I came to fast. Me so horny, love you long time! :)
Nice
Not sure about this. What's in it is good, but builds expectations that are let down because it ends abruptly while what could have been a story builds up. I liked the very brief "infrared" flash.
Lovely, nice!
Rendering was pretty to look at. Loved the post-processing and the modelling as well.
Rendering was pretty to look at. Loved the post-processing and the modelling as well.
I'm angry! Way too short! Of course the quality is great and you're probably the only group who can beat Cocoon in industrial room design, but this demo seems unfinished. It would have been better to release this next year at Easter and add more parts.
cool demo
I'm thumbing this up even though it's pretty far from what kind of demos I like, just because this is probably the best Panda Cube prod I remember seeing. The environment and atmosphere are neat, those light effects add a lot. I even liked the music... well, until about the last third. One item of nitpick though: if you're going to have a limited dof, don't just gaussian blur shit. That's not how lens blur works, and it's especially out of place since you have diffraction like effects when light rays hit the "lens" directly.
looks really good but it's a mystery how this amount of cool 3D, shaders etc can end up to so empty-feeling end result. thumbs up for the obvious factors.
awsome rendering and details. borring demo.
Meh, really not my cup of tea and imo step back compared to your previous demos. Thumb up for the effort tho.
i'm a sucker for good looking flybys
Some very nice visuals and small touches like the lense reflection thing. This is still very much not my style, but I liked this more than the previous Panda Cube flybys. Now I'm actually kind of interested in seeing what you'll do next.
Absolutely lovely rendering and artwork!
little too less and too short, very nice otherwise!
somehow ends before it starts, but up-to-then its pretty cool.. :)
This is exactly how I'd expect "Descent 4" to look like if it currently would've been a reality. I love the hi-tech dungeon design and the lights FX are spectacular. But it's waay too short, what a tease!
Nice one, Panda Cube!
Nice one, Panda Cube!
Looks totally pro!
short but really nice and polished scenes :)
Ha, you're releasing demos bi-annually now, outside easterparty - nice. :)
The rendering looks really awesome and the music is good too, but I liked the Wizard of Cos setting a lot more than this typical, overused sci-fi/industrial setting.
A bit what sm said... I wonder what great demo you could do with a more original and stylistic concept!
The rendering looks really awesome and the music is good too, but I liked the Wizard of Cos setting a lot more than this typical, overused sci-fi/industrial setting.
A bit what sm said... I wonder what great demo you could do with a more original and stylistic concept!
great 3d
Atmospheric! Nice color design.
A-W-E-some!
This feels more like a promo for a space shooter game. Fresh graphics, excellent light settings and stunning usage of textures, mapping, pigment and the fundamental primitives to bind this into a fly through demo. The music felt well composed for this production. All in all this what I expected from PandaCube, and you guys keep making progress! Keep on and release more openflight demos :) Respect!
great music and 3d!
Nice lighting, cool 3D, music was ok.
your stuff has been getting a lot better lately
Still smooth most of the time besides one part, even in melt it.
For the laser effect and modelling!
Starts promising, but in the end it looks like it would fit in 64k too.
nice 3D scenes but musi was mediocre and not so fitting
Great stuff! You shading and lighting are getting better with every release. The post effects worked perfectly for me.
Maybe you could explore how to make things look bigger. Try to analyse sci-fi movies. Like in Oblivion when they enter Tet: Show something close with a lot of detail; then show it from very far, in an enormous room with very little movement. Not sure, if this was what you were after, but with a slight change in camera animation some of the content could look even more stunning.
Thanks for greeting, btw!
Maybe you could explore how to make things look bigger. Try to analyse sci-fi movies. Like in Oblivion when they enter Tet: Show something close with a lot of detail; then show it from very far, in an enormous room with very little movement. Not sure, if this was what you were after, but with a slight change in camera animation some of the content could look even more stunning.
Thanks for greeting, btw!
O_o--b
Technically impressive, but lack some soul and emotion. I like the foundation and the potential of this demo. All in all, 50/50, so piggy for me.
super!
Someone has been playing Portal... :)
Great score on rendering (post sure looks very good, although it might be a little bit overdone though, with a UE demo look where it feels we're looking through a dirty glass instead of through a camera), but as usual with Panda Cube demos, the content fails to engage the viewer.
Great score on rendering (post sure looks very good, although it might be a little bit overdone though, with a UE demo look where it feels we're looking through a dirty glass instead of through a camera), but as usual with Panda Cube demos, the content fails to engage the viewer.
Such supert rendering and modelling - just wow! However, when the visuals are this focused, I miss an actual narrative.
Technically impressive !
Great visuals... the music didn't work for me here.
japp
as usual great modelling, lighting and rendering, just a bit short this time.
Not bad. I watched the 60 FPS YouTube video. :)
Kinda short, kinda cool scene, kinda not my music.
Nice rendering as usual, but neither music nor content was particularly interesting.
cool =)
What gloom said.
EIA!
What gloom said.
What Blueberry said.
I like what I see and hear! Nice demo.
awesome! fantastic look - esp the lightning! this is how you do lensflares!
Über cool rendering and lens flares I suppose, but this really felt more like a intro for something bigger.
superpolished shortie
My laptop had some trouble running in smoothly, but what I saw, is awesome.
yes
Nice visuals.
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