Suretrip II - Dopecode by Checkpoint [web] | ||||||||||||||
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popularity : 70% |
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alltime top: #767 |
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added on the 2009-05-24 11:43:54 by evil |
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Defjam you are insane!!! :) Rocks like hell!
SUREPORN!!!
Seriously, a lot of stuff here ruled. A lot of cool or interesting ideas. I like the crystal blobs, hand with z-buffer, RGB triplete planets and a lot more stuff I have to watch again to remember. I simply love it when once in a while such a massive coderporn demo appears.
great stuff
Great demo... I lost my speech when seeing most of the effects !
some really nice effects destroyed by zero design
piggy
piggy
Why design when you have Defjam code ;-) Arf SURE this is a nice TRIP 2 atari demos ... Love love this one and the LAMESCREEN makes me laughing ;-) BIg up for all the team
Defjam vs lsl.... who will win? :)
Concerning the comment above: Yeah it feels a bit inconsistent and there are no transitions between parts....
BUT: If you regard it as I did (a traditional ST megademo with different parts) then it becomes a clear winner.
The homage to TCB again was fun (24 hours screen, enchanted lands boot loader), and the rest of the screens' frame rates are unbelievably good!
All in all, I enjoyed it, so here's my thumb!
Concerning the comment above: Yeah it feels a bit inconsistent and there are no transitions between parts....
BUT: If you regard it as I did (a traditional ST megademo with different parts) then it becomes a clear winner.
The homage to TCB again was fun (24 hours screen, enchanted lands boot loader), and the rest of the screens' frame rates are unbelievably good!
All in all, I enjoyed it, so here's my thumb!
ugly coder pr0n that goes on for about twice as long as it should. still a thumb up
Yeah, great stuff! I especially like the metaballs and the third part of the demo. Transitions between the screens could be better, but who cares. ;-)
Some very nice pixelgraphics here. Overall a bit messy demo. Specially the start allmost made me not see the rest of the demo.
I am glad I did though. :)
I am glad I did though. :)
amazing code - who could know defjam had more still to come after all these years. and a little bit of design and cool ziq too! sometimes i felt checkpoint demos had a bit too ambitious effects, with a bit too low frame rate.. absolutely not this time!! i enjoyed every moment, who needs falcon? truly this is a masterpiece.
great code.... cool music... horrible design in overall, even though some scenes looked very nice.
Lots of content and cool music. I enjoyed this a lot at Outline!
even though the lengt it didn't seem too long at the party, very very enjoyable!
As I watch it again and think about the comments I come into the conclusion that this is the proof that coderpr0n is what I really like no matter how bad it's done. There are indeed several parts here not fitting, several things put together harshly, it's really a very rough made demo, yet I love it to death!
For some reason, in the scene with the hand and z-buffer objects, I see the hand inside out, something like the z order not being consistant with what I see on screen.
Guess I'm tired...
Guess I'm tired...
I've seen better by BITS... nah.
Awesome demo. One of the best ST demos ever.
Awesome demo. One of the best ST demos ever.
amazing, great music&code
This blew me away!
What a surprise at Outline!
Design seems to lack in some points but overall it really rocked!
Go Defjam! :)
Design seems to lack in some points but overall it really rocked!
Go Defjam! :)
This has some really nice parts (and some strange ones).
Incidentally, I'd like to correct some spiritual claims made in this demo.
"There must be an evil king."
That statement makes no sense. Is there one or is there not? You can't tell reality what it "must" do.
Evil kings, anyway, tend to destroy themselves in the long run. They are just too annoying and useless, eventually someone finishes them off.
"If there is a god of gods, he can be defeated."
Defeating god, eh? Hahahahahahahahaha... show me someone who can do that.
Incidentally, I'd like to correct some spiritual claims made in this demo.
"There must be an evil king."
That statement makes no sense. Is there one or is there not? You can't tell reality what it "must" do.
Evil kings, anyway, tend to destroy themselves in the long run. They are just too annoying and useless, eventually someone finishes them off.
"If there is a god of gods, he can be defeated."
Defeating god, eh? Hahahahahahahahaha... show me someone who can do that.
I am speechless now.
It's just awesome. Technically. Acoustically. Graphically.
And yes, it's a bit rought but it features defjam-design at its best.
Love it. Love it! LOVE IT!
And yes, it's a bit rought but it features defjam-design at its best.
Love it. Love it! LOVE IT!
Awesome tune, awesome prod.
100% :)
good stuff
i really enjoyed this one
very cool demo!
defjam rules :D
honestly,imo, oldschool coderpron also deserves design/better colors/coherence etc.
(not the fault of those nice pixel graphics)
music is also great :D
honestly,imo, oldschool coderpron also deserves design/better colors/coherence etc.
(not the fault of those nice pixel graphics)
music is also great :D
The overall flow was ruined by the too long parts & boring precalc/loading sequences.
That said, there's some shithot code in there!
That said, there's some shithot code in there!
Absolutely brillant! Checkpoint did it again! I agree on the inconcistencies and transitions but who cares?
some really nice effects but they coudlve been but together better. too much like a megademo for my taste.
Really impressive.
Some good parts, and some not so good ones.
Very very cool!
I dont get it. I would thumb down but for the fact I feel like I must be missing something. There were only two effects I liked (the hand and the tunnel). Sincerely not trolling here, but I honestly thought the STe was capable of more than this?
Lots of nice contents there :D. Defjam sure knows his business.
(<OT>BTW, DefJam, I really digged your GBA sequencer. Funky shit ;D</OT>)
(<OT>BTW, DefJam, I really digged your GBA sequencer. Funky shit ;D</OT>)
really loved it in the compo. sure, it's coderpron, but coderpron with a really good move to it! the awesome music really helped, too.
it was really cool watching this sitting in the middle of a, initially slightly atari-sceptical, crowd of pc sceners who were getting more and more blown away :-) checkpoint really turned some heads here!!
it was really cool watching this sitting in the middle of a, initially slightly atari-sceptical, crowd of pc sceners who were getting more and more blown away :-) checkpoint really turned some heads here!!
I miss some synch/design/script on this, but the code is what it is, dope.
The voxel world, the double textured tunnel, the "background revealing" metaballs and those "separate RGB rendered" planets are just amazing.
You can actually recognize the earth continents on the planets screen, crazy!
The voxel world, the double textured tunnel, the "background revealing" metaballs and those "separate RGB rendered" planets are just amazing.
You can actually recognize the earth continents on the planets screen, crazy!
Live Footage Part 1
Live Footage Part 2
Sorry for the sudden chop off here, I was frying a bacon sandwich and suddenly remembered I had to stop it overrunning the 10 minute limit and I had no idea how far thru I was.
Live Footage Part 3
Live Footage Part 2
Sorry for the sudden chop off here, I was frying a bacon sandwich and suddenly remembered I had to stop it overrunning the 10 minute limit and I had no idea how far thru I was.
Live Footage Part 3
Oh and btw. Rulez.
Dopecode, amazing tunes, great pics, 20 minutes multipart demo i just can't stop watching again and again !
!
Polak style demo big pixels FX running at 10vbl with ugly colors
but nice graph and some really cool part
but nice graph and some really cool part
@m0d: Half big stripes, was there really that error at the big screen, or is it just myyyy youtube?
in the part1 youtube video I mean
Awesome! Who the hell cares about inconsistencies and transitions when you know when you've waited your going to see something that's going to make your jaw drop?
@Optimus: Yeah fucked up camera capture. Didn't notice it because i went away while encoding it and didn't bother to check it being it was 4:30am in the morning...
Re-capped one seems fine, grab it from here:
Part 1, working this time
Re-capped one seems fine, grab it from here:
Part 1, working this time
Quote:
some really nice effects destroyed by zero design
Automatically thumbing up for invoking comments like these. BRING BACK THE REAL DEMOS.
Fntastic demo. Too bad the beginning was rather "normal" and some pictures were reused. :)
Awesome! Incredible ! O_O
This is the best technical demo on stF!
2D part is great and THE 3d part is terribly impressive. The sound is good or very good and the gfx are cool ! :)
Bravo !
This is the best technical demo on stF!
2D part is great and THE 3d part is terribly impressive. The sound is good or very good and the gfx are cool ! :)
Bravo !
Über Kewl code as usual! BRAVO!
Awesome effects on the humble ST.
Defjam, 505 & the rest - Danke & Merci !
Defjam, 505 & the rest - Danke & Merci !
Rather boring at the start, but works up to some really nice effects and 505's music is fantastic, the whole way through. Nice work defjam!
Some nice ideas in here!
Sadly the incoherence of all the parts ruin the show a little,
but that's made up pretty much by the utter c0de pr0n and the tunes (not the sample loops, though). Nice 2D gfx as well.
but that's made up pretty much by the utter c0de pr0n and the tunes (not the sample loops, though). Nice 2D gfx as well.
wow!
This was a nice suprise for me at outline. I like it for what it is, thumbs up!
This was a nice suprise for me at outline. I like it for what it is, thumbs up!
Fantastic soundtrack, and AMAZING code (even though the precalcs are sometimes lengthy), as always in Checkpoint productions!
hardcore!
Holy shit! ... just saw the captures and ... yes ... it's amazing - outstanding - mind blasting ... wish we've had that code back in 1994 ... we'd been the burners! ;) ... *mumbling* "... holy shit ... damnit ... how could they've done it ..."
CoderPr0n!
Ah and ... this wasn't done in C++, eh?! ;)
pea 0.w
trap #1
Great stuff!
CoderPr0n!
Ah and ... this wasn't done in C++, eh?! ;)
pea 0.w
trap #1
Great stuff!
i have no clue about atari, but this managed to entertain and impress me at the party
ATARI!!!!
ATARI!!!!
The demo feels really, really inconsistent, and some of the gfx were quite weak. But the code alone deservers a huge thumb! :)
ugly, inconsistent, long, boring and repetitive parts, the part in the screenshot was particularly horrid. the code/effects give it a thumb up tho.
rulez
nice kick to evil's ass.
Sure it was uneven in places, but still a classic and worthy successor to the earlier Checkpoint demos. Some effects were equalling a Falcon!
Rules!
Rules!
wowie!
full of nice ideas plus i love the design.
great atari musics aswell!
full of nice ideas plus i love the design.
great atari musics aswell!
pure coderpr0n... but i miss some fluidity and design, technically it truly rocks... was looking better on the bigscreen to be honest ;)
*fap* *fap* *fap*
there are filler screens and odd moments without any sound.. but the effects are really nice. some news in the chunky world as well on the crazy palette splitting, border breaking, hardware bashing side. i especially loved the commanche voxel. not free-directional, of course.. the st is too slow for that. but the spectrum512 pseudo true colour mode: sweet!!
there are filler screens and odd moments without any sound.. but the effects are really nice. some news in the chunky world as well on the crazy palette splitting, border breaking, hardware bashing side. i especially loved the commanche voxel. not free-directional, of course.. the st is too slow for that. but the spectrum512 pseudo true colour mode: sweet!!
i gotta give massive credits to 505 for the music. i think it's maybe the most rocking thing he's ever done!
awesome!!! i totally dig the soundtrack <3 so fucking great.. and so are the effects and visuals!
A big thumb up for the massive code, but there is always some defaults : low framerate, lack of transitions, too long and sometimes boring (decrunch/loader)...
Your work is really amazing, but "Suretrip III - DopeDesign" will be for sure the perfect one !
Your work is really amazing, but "Suretrip III - DopeDesign" will be for sure the perfect one !
cool!
heh - what optimus said
$ACEC0DE
HDD version please!!!!!
wow! voxel hand :) :) :) sweet!
Woah, long. Nice tune.
dopecode indeed + some nice tunes & gfx.
serious sounds, serious fx, serious code
zero design but who cares?
zero design but who cares?
damn that blob effect i already started to code... bla ! but you were faster ;)
that's the part i like most... also the overscan stars...
good parts in it ;)
but the z-buffer colors...brrr *shuettel* ;)
that's the part i like most... also the overscan stars...
good parts in it ;)
but the z-buffer colors...brrr *shuettel* ;)
Geeeeezz!
awesome..
Wow, a new ATARI ace demo, with plenty of old-school records, I like it!
If I can get some spare time i would enjoy to beat the starfield screen :-)
PS: I love the "checkpoint goes 3D" screen!
If I can get some spare time i would enjoy to beat the starfield screen :-)
PS: I love the "checkpoint goes 3D" screen!
codewise would've been an average c64 demo in the mid 90's if scaling down the speed/etc on some of the fx's to the HW in mind. designwise also totally like the mid 90's c64 demos. freakin mess.
the landscape has an artifical&very bad "perspective". the blobs are the best.
the landscape has an artifical&very bad "perspective". the blobs are the best.
Oswald: Agreed ... but OTOH what do you expect from a demo named "dopecode" :p
Pretty impressive !
codewise would've been an average PC demo in the mid 90's if scaling down the speed/etc on some of the fx's to the HW in mind.
I emailed Zappy/HC that there's new great shit going on ST, so can you make a comeback and show us some true nature of ST coding. Oh, well Zappy replied that he's busy with his own business and stuff, so no time for our Atari ST :(
Now, im really waiting for Leos "revenge" of that starfield :)
I emailed Zappy/HC that there's new great shit going on ST, so can you make a comeback and show us some true nature of ST coding. Oh, well Zappy replied that he's busy with his own business and stuff, so no time for our Atari ST :(
Now, im really waiting for Leos "revenge" of that starfield :)
moredhel... geh und spiel einfach mit sprengstoff
I love this demo. Great code, pictures and 200hz music. Superb work!!!
Although - as much as I adore ST - you totally forgot how to make 50hz standard YM music. Next time for parts with 50Hz music you'd better invite Yerzmyey or Factor6 (converting is childish simple).
Although - as much as I adore ST - you totally forgot how to make 50hz standard YM music. Next time for parts with 50Hz music you'd better invite Yerzmyey or Factor6 (converting is childish simple).
johny: the music is replayed at 50Hz, but using interrupts for the sidlike lead sounds, why not use that when it's entierly possible? :)
And the nominees for best demo on a oldskool platform are ...
cool
Johny... to be honest... you have no clue... converting a spectrum tune to atari ym is not 100% acuratly possible... we tried it already ;)
nice
Yo, Lo-tek.
Actually I can send You two of my songs converted to Atari ST, to SND. They play exactly like on Spectrum. However I admit I slightly changed "manually" volumes of snare and some leads. In the process I use about 3-4 programs but it's still not so bad situation. ;)
As for the demo, I love the stuff, also all musix, and I don't think they require our help. ;) Although would be nice to help them; it's another question. ;)
Actually I can send You two of my songs converted to Atari ST, to SND. They play exactly like on Spectrum. However I admit I slightly changed "manually" volumes of snare and some leads. In the process I use about 3-4 programs but it's still not so bad situation. ;)
As for the demo, I love the stuff, also all musix, and I don't think they require our help. ;) Although would be nice to help them; it's another question. ;)
OK then, I recorded it.
You can comparison for instance:
original ZX Spectrum AY version
and also
the same song played by Atari ST and YM.
There are some differences on ST but in 99% they don't harm in listenning (with exception of bass in 2:23 time, 2:31 and so on - in this ONE case deformation of bass-FX is louder on Atari ST than on Spectrum. Which is weird).
Much love to Atari ST!
Byez.
You can comparison for instance:
original ZX Spectrum AY version
and also
the same song played by Atari ST and YM.
There are some differences on ST but in 99% they don't harm in listenning (with exception of bass in 2:23 time, 2:31 and so on - in this ONE case deformation of bass-FX is louder on Atari ST than on Spectrum. Which is weird).
Much love to Atari ST!
Byez.
Yerz: I remember Tao tried to convert some spectrum tunes a few years ago and they didn't play 100%... wasn't that also tunes sent in by you?
I dunno actually. I tried only 2 of mines, if I recall. They worked OK after some small manual correcting. However that's true I mean only source files from trackers (SoundTracker 1.1, ProTracker, SQ-Ttracker and others). I have never tried anything from 80s games, as I'm not a coder, You know.
The thumb up is for a lot of cool code. looks ugly and drags out for about 4 times longer than it should, but I guess that's forgivable. Some of the "lets make this even cooler"-parts were a turnoff, as the framerate often dropped ridiculously low when the "extra coolness" was added :P
this prod rulez!
I only saw the live video but what I can tell from it... KICK ASS.
Atari ST 2009 demo ! Great !
Aweeesome!!!!!!! Just great !!!
Lots of nice stuff in this one.
So does it run on a vanilla standard ST? (not sure what the model was called, I was an Amiga guy myself back then)
So does it run on a vanilla standard ST? (not sure what the model was called, I was an Amiga guy myself back then)
Sdw: Yep it runs on vanilla ST with 1MB memory and doublesided floppydrive.
Too bad the design is almost non-existent and that we get those long loading/precalc times. Excellent effects and tunes otherwise.
And excellent pictures from Exocet as usual of course, although I would have prefered to watch new ones ;)
And excellent pictures from Exocet as usual of course, although I would have prefered to watch new ones ;)
Massive and very great =)
Good one!
really impressive
excellent show !
*still smiling*
*still smiling*
great work
=)
.
Really good demo but disapointed because of the file protec, I can't copy it inside my Satan disk...
Really good graphics by Exocet and Edo (and really 16 colors made graphics)
Only thing I don't really like : the big 4*4 pixels effects... too much awful...
Really good graphics by Exocet and Edo (and really 16 colors made graphics)
Only thing I don't really like : the big 4*4 pixels effects... too much awful...
One of the best Atari demos out there.
Shoutouts go to defjam!
Shoutouts go to defjam!
impressive
impressive
quite long, but I survived. nice!
Massive!
Freakin' awesome! Surely one of the best ST demos ever made!
wow :)
still awesome :) always nice to come back to this demo once in a while.
Surely one of the best demos ever? Superb STuff!!
top demo
Some effects are insane on an plain Atari ST. No blitter used, no custom chipset. Design wise, one of the worst i've seen, but as a coding side, really kicks some amigas ass.
I understand the code is really impressive ; piggy for the lack of transitions / gives the filling to just look at a copy paste of effects without coherence between them
love the metaballs part and the killer music
pinnacle of st democoding, ace stuff allover!
defjam is a fucking weirdo
Lovely! And stunning soundtrack!
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
What a massive demo once again from Checkpoint. Bravo!