pouët.net

aTaRSI by Tristar & Red Sector Inc. [web] & Digital Sounds System & Crest
[nfo]
screenshot added by SvOlli on 2013-07-21 19:09:44
platform :
type :
release date : july 2013
release party : Nordlicht 2013
compo : oldskool demo
ranked : 1st
  • 76
  • 2
  • 0
popularity : 68%
 68%
  • 0.97
alltime top: #1207
added on the 2013-07-21 18:43:21 by wysiwtf wysiwtf

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Unbelievable for 2600.
rulez added on the 2013-07-21 19:14:13 by Krill Krill
32k or not, this was fucking stellar.
rulez added on the 2013-07-21 19:25:50 by Preacher Preacher
Awesome! Looking forward to a 4k production, maybe 4kraVCS? ;-)
rulez added on the 2013-07-21 19:33:55 by SvOlli SvOlli
Fantastic 2600 effects!
rulez added on the 2013-07-21 19:45:03 by cruzer cruzer
some nice looking routines in there, the audio was a bit harsh for me but i don't know the spec of this machine so kudos for pulling off what you did :)
rulez added on the 2013-07-21 19:46:51 by keito keito
Nice atari 2600 megademo
rulez added on the 2013-07-21 20:22:43 by Queen_Luna Queen_Luna
Awesome!
rulez added on the 2013-07-21 20:27:53 by skarab skarab
Nice effects, again new limit-defining tricks on the VCS.

Horrid music, and a very incoherent design, and wasteful 32k ROM size (lookups rule everything around me).
added on the 2013-07-21 20:51:25 by visy visy
Whoops, forgot my thumb.
rulez added on the 2013-07-21 20:52:05 by visy visy
first trsi prod on the 2600 and already an instant classic.
thx for releasing it at nordlicht!
rulez added on the 2013-07-21 21:14:08 by wysiwtf wysiwtf
peiselulli, du bist unglaublich! :D
rulez added on the 2013-07-21 21:18:06 by ɧ4ɾɗվ. ɧ4ɾɗվ.
Awesome production, jaswdropping! :)
rulez added on the 2013-07-21 21:22:06 by Shinobi Shinobi
great to see tRSI on 2600!!
video here:
http://youtu.be/oXWyUUQ2EtI
rulez added on the 2013-07-21 23:18:32 by sINk sINk
perfect :)
rulez added on the 2013-07-21 23:29:21 by crayon crayon
lack of the zain, worst ilmarque's tune, but overall cat's pajamas!
rulez added on the 2013-07-21 23:36:02 by gorgh gorgh
Great, but not the best A2600 demo I have seen, audio department definitely needs improvement.
rulez added on the 2013-07-21 23:37:46 by Nitro/Black Sun Nitro/Black Sun
@gorgh: ummmmmm. the music is by Tjoppen. Not ilmarque.
added on the 2013-07-22 00:20:56 by visy visy
massiv! PEiSELULLiii!!!!
rulez added on the 2013-07-22 00:30:57 by gentleman gentleman
Great to see some new blood on the VCS.
Impressive stuff with many effects utilizing playfield and player/missile graphics together in a good way.
I had fun guessing how each effect worked and then using Stella with P0/P1 etc. enable/disable to see if I was right! :)
rulez added on the 2013-07-22 01:02:28 by Sdw Sdw
Thought that was a little too much for 4k. :) Yeah, I still liked it, lots of good effects, music got lame in the middle though.
rulez added on the 2013-07-22 03:14:33 by phoenix phoenix
Good, music wasn't indeed the best from VCS though. Although i have no idea how music is made with this machine.
rulez added on the 2013-07-22 07:53:29 by Serpent Serpent
Making music is kinda hardcore on this one...believe me...even IF you have something you can call a "professional soundRoutine" you´ll be off-note a lot on most notes, so you´re left with like 5-6 notes that sound as should...and thats only where problems are visible, or better said "hearable" ! Remember, this machine has 128 Byte of RAM! Getting any Sound thats listenable to is a hard task already!
but ok: i listened to better music on VCS myself, so sorry Tjoppen, but them are right! You should have done better :p
This Demo has an AtariVCS-certified-"KillYourNerves"-Soundtrack!
Ulli!
rulez added on the 2013-07-22 10:30:11 by Virgill Virgill
Yeah, I'm not happy with the music either. There's a reason none of my demos are much longer than a minute.. Feel free to make a sort of re-release with better music :)

The TIA's sound limitations aren't quite as big a hindrance as hardy make them out to be. For instance, you can construct non-chromatic tunings that cover several octaves, and you can get pretty good percussive sounds out of it. But composing involves editing assembly tables manually..
added on the 2013-07-22 10:44:06 by Tjoppen Tjoppen
that would be the invisible problems i didnt refer to...
- code for visuals eating up almost all of the rastertime
- byte-tables to make some sort of pattern, make some sort of sound
- getting it all into 50/60Hz by trying to get the interrupt you coded do what you want it to!
- generally: count cycles! way harder than counting cycles on some c64!
- where the fuck to put that 4-5 scanlines-replayer? (if it just would be like that! easy! :p )
Looks pretty much impossibru!
rulez added on the 2013-07-22 12:00:11 by Charlie Charlie
lots of it was considered as that until peiselulli got into it, tried it and made it! ;)
if not the muzak, this one would be the SPECIAL ONE! ;)
really too bad about the muzak! sorry again, Tjoppen, i know you are a good coder yourself, let the music to others, just as i won´t do in my next prod ;) making music is sth you have to be satisfied with afterwards...i have like 250+ songs around here, all not to my own liking, but self-composed, won´t see the light! ;)
MY next intro will have my OWN music! ;) (hope you got the message: do whatever you want, this time you failed, no prob!)
the 32K format reminds me of the 320K demos on Atari XL. But this one really is a nice improvement in every level. I hope someone is continuing VCS demos this way. :P
rulez added on the 2013-07-22 12:25:24 by Exin Exin
Peiselulli!
rulez added on the 2013-07-22 12:26:06 by Widdy Widdy
incredible effects for VCS!
rulez added on the 2013-07-22 13:10:25 by v3nom v3nom
I see good FXs here! Congratulations!
And yes, the "music" is horrible...
rulez added on the 2013-07-22 13:27:59 by baah baah
visy: uuups, sorry Tjoppen, Ilmarqve, i didnt want to say its horrible, just not my cup of tea :) anyways, as i say it always, i really admire vcs scene, kudos to everybody who keep it alive!
added on the 2013-07-22 13:41:13 by gorgh gorgh
nice effects. best vcs i've seen this year.
rulez added on the 2013-07-22 14:13:46 by MuffinHop MuffinHop
wow! it's great :D
rulez added on the 2013-07-22 14:15:33 by rez rez
pure love
rulez added on the 2013-07-22 14:17:33 by Shazz^TRSi^MJJ Shazz^TRSi^MJJ
some insane stuff
rulez added on the 2013-07-22 17:47:08 by toxie toxie
This is incredible!
rulez added on the 2013-07-22 18:11:09 by Paranoid Paranoid
Great stuff, but unfortunately really not the best music you've made so far Tjoppen.
rulez added on the 2013-07-22 18:23:44 by skomp skomp
:D
rulez added on the 2013-07-22 18:31:57 by ferris ferris
the fuck?! awesome!
rulez added on the 2013-07-22 21:03:38 by sensenstahl sensenstahl
Amazing effects on A2600. Another C-64 crew doing something cool for Atari machines.
rulez added on the 2013-07-22 23:59:15 by grey grey
Brilliant stuff, i love me a good rubberband! And those ships at the end looked great :)

I had some trouble reading the greets though as great as the effect looked :) and credits flew by a bit fast.
rulez added on the 2013-07-23 11:24:12 by Intrinsic Intrinsic
=)
rulez added on the 2013-07-23 12:13:39 by starbuck starbuck
Excellent. Still amazed to see anything remotely near this good on such hardware :)
rulez added on the 2013-07-23 12:29:32 by psonice psonice
Awesome for what I've seen from atari vcs so far.
rulez added on the 2013-07-23 12:30:54 by Optimus Optimus
Neat!
rulez added on the 2013-07-23 12:45:14 by p01 p01
impressive. and i also dont consider the music bad at all, better then some of the usual melody-jerkoff on 8bit platforms.
rulez added on the 2013-07-23 14:50:12 by dipswitch dipswitch
yep! :)
rulez added on the 2013-07-23 14:58:27 by norecess norecess
Nice logos and kick ass chess board, the multicolor space ships are also cute. As for the music: Well, it uses approach 3 mentioned in LFTs seminar at Revision:
...
1) Use the few notes that sound properly
2) Toggle quickly between notes that sound almost properly
3) Ignore the problem :-)

Still much better that anything I could have produced in this regard, so a well deserved thumb.
rulez added on the 2013-07-23 21:53:31 by JAC! JAC!
highlight of the party!
rulez added on the 2013-07-23 22:29:18 by Alpha C Alpha C
Wowow wow! Not music maybe, but the rest!
rulez added on the 2013-07-23 22:41:39 by Emod Emod
2600 rulez!
rulez added on the 2013-07-23 23:42:46 by Chainsaw Chainsaw
VCS prods are really getting somewhere now. Great. :)
rulez added on the 2013-07-24 02:39:17 by Saga Musix Saga Musix
Rocks!
rulez added on the 2013-07-24 09:55:40 by micdune micdune
more than cool!
rulez added on the 2013-07-24 10:59:04 by aki aki
rulez added on the 2013-07-24 12:10:29 by moqui moqui
Leider geil meine Herren!
rulez added on the 2013-07-25 08:09:03 by Hopper/SquoQuo Hopper/SquoQuo
Geile Scheisse!
rulez added on the 2013-07-25 10:16:16 by bodo^rab bodo^rab
hot stuff
rulez added on the 2013-07-25 10:22:39 by superplek superplek
Very impressive for the 2600.
rulez added on the 2013-07-26 05:51:07 by ramon ramon
I'm not all too familiar with limitations of the 2600, but it's entertaining, so thumb up for that. The music is the real problem, but as it seems, it's the sound chip more than the composer, so I won't reduce my vote on that account.
rulez added on the 2013-07-26 09:10:42 by Punqtured Punqtured
Nice.
rulez added on the 2013-07-27 17:30:53 by AntDude AntDude
This is freaking crazy! You guys got some excellent effects and flow! VCS is the coolest kid in town now.
rulez added on the 2013-07-27 22:46:36 by cce cce
Wow... that's really amazing to have a demo like this running on the 2600. The hardware was basically not supposed to allow to do anything cool at all (even as simple as displaying a bitmap), but just designed to run Pong-like games as cheaply as possible :)
rulez added on the 2013-07-27 23:36:45 by exocet exocet
rullar
rulez added on the 2013-07-29 12:08:54 by Captain Zed Yago Captain Zed Yago
Amazing...
rulez added on the 2013-07-31 10:49:55 by dex46... dex46...
some very cool code here, but as almost all other areas i find to be lacking i'm only mildly impressed by it as a whole
added on the 2013-07-31 10:54:19 by noby noby
This is an impressive multipart demo, never expected to see all this on 2600. I don't think the music is that bad for the purpose, the bassy part works very well with the shmup-sequence :)
added on the 2013-08-02 01:07:18 by fiveofive fiveofive
.
rulez added on the 2013-08-02 01:07:43 by fiveofive fiveofive
Some parts are just WOW.
rulez added on the 2013-08-03 18:23:34 by BackSpace BackSpace
marvellous!
rulez added on the 2013-08-04 00:17:08 by T$ T$
horrible music and pretty random design but very impressive
rulez added on the 2013-08-08 17:08:15 by piksi piksi
omg this is awesome
rulez added on the 2013-08-09 23:24:46 by sigflup sigflup
Rulez ...
rulez added on the 2013-08-10 01:09:00 by CHEF-KOCH CHEF-KOCH
2600 - woahhh. i'd love to have a time machine and show it to somebody back then when this machine was new! great job! i have not the slightest clue what you did there :D
rulez added on the 2013-08-10 11:18:33 by jco jco
I don't get the whining about 32k...it's not like bankswitched cartridges weren't pretty much standard on the 2600 (http://www.classic-games.com/atari2600/bankswitch.html).

Should I ever do something for the 2600 again it'll be certainly larger than 8k, too.
added on the 2013-08-14 10:14:10 by Moerder Moerder
And here's the thumb.
rulez added on the 2013-08-14 10:15:03 by Moerder Moerder
>it's not like bankswitched cartridges weren't pretty much standard on the 2600
I feel this needs some clarification, because most comment here are "VCS first". The address space of the VCS is 4k. The standard cartridge in 75% of all ever released carts are 2 or 4k. The 8k carts amount to about 20%, and only in the very end of the life cycle very few 16k carts like Solaris were released (about 30). As for 32k there has never been a commercial cart like that until 2010+x.

The size categories on VCS are much more restricting than on other platform like PC, because you always only have 128 bytes of RAM and because you have no OS, ROM, font at all. That's why a comment from one of the masters of VCS coding shouldn’t be considered whining. If RGBA did Elevated in 96k, nobody found have been impressed. It's all about restrictions and how much you get out of it:


They are currently all the current best in their category, and they cannot really be compared. That's also why we chose the rules for SV to allow for more ROM space every year to create a difference. We're up for new limits in "wasting" memory on VCS and will get different kinds of demos with that, just like Exin said for the 320k XL demos. At least I'm working on one :-)
added on the 2013-08-14 20:49:41 by JAC! JAC!
leck mich fett, geiles teil!
rulez added on the 2013-08-17 14:20:29 by SiR SiR
Pushes the limits on the 2600.
rulez added on the 2013-08-20 10:11:26 by raer raer
Cool. Imagine this in 78.
rulez added on the 2013-10-21 23:49:54 by lennart lennart
Obviously a ground-breaking VCS demo, mainly because it started a new category (32k) which gives access to a whole new class of possible effects. Some great effects in there (adopting the chessboard to the VCS's architecture was genius!), but also several trivial ones. Also, lacks transitions and some design.

Still, overall amazing!
rulez added on the 2014-05-15 17:17:42 by Kylearan Kylearan
Some really cool effects. Top notch, except for the sound which is not my cup of tea.
rulez added on the 2015-04-09 13:55:24 by JTZ JTZ
Errr...
Good work!

I am not a 2600 specialist, but still can say that this one is quite entertaining for its means.
rulez added on the 2015-07-24 20:02:12 by sim sim
wahooo! great ..
rulez added on the 2018-09-07 18:15:45 by Asato Asato
yes
great
rulez added on the 2022-04-07 10:04:30 by Blast! Blast!

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